OMG thank you so much! The blur was giving me horrible motion sickness and headache for some reason (which is weird, never used to do that before, lol, must be getting old) and I couldn't play with it on at all! thanks so much for this!
u know, i don't know if u still get on here, and if u read my comment i just wanna say, you are jesus. u know the game does that little blur effect every time when you cast some spells, like conjuration, but somehow my blur effect is bugged it just turn white screen for like 0.5 seconds, i've been playing with white flashes all the time till this mod solves my problem. thank you.
I'd love to use this, but it won't work with the Rudy ENB with the night eye fix. Any ideas on how to get them working together would be much appreciated.
First I would highly recommend ensuring "NightEyeENBFix.esp" is later than "NMNEB.esp" in your load order
If you open SSEEdit with both of the esps selected ("NightEyeENBFix.esp" and "NMNEB.esp"), you can compare the values of the two by clicking the plus sign next to "NightEyeENBFix.esp" (since "NMNEB.esp" contains other edits that aren't relevant here) and selecting "NightEyeImod".
From here you can scroll down to where it says "RNAM - Radial Blur Strength (aligned)" which should be highlighted red, drag the values from the second column to the third, repeat for "SNAM" and "UNAM".
These are the only values related to blur that are conflicting, all other conflicts (bits where it is highlighting red for you) are because there was an update which made night eye darker, and "NMNEB.esp" carries those changes over while "NightEyeENBFix.esp" uses the pre update values (so don't change them if you set up your night eye values before this).
Man, this was almost a lifesaver. My vampire character was giving me a headache from the night-eye blur being on so much. The less blur version was just what I needed.
Seem like it doesn't compatible with "Realistic Lighting Overhaul" mod, cause it was worked perfect before I installed RLO, after RLO installed my night eyes back to blurry mode.
18 comments
I experienced the same kind of stuff, that's why I made it :)
Glad it was helpful!
u know the game does that little blur effect every time when you cast some spells, like conjuration, but somehow my blur effect is bugged it just turn white screen for like 0.5 seconds, i've been playing with white flashes all the time till this mod solves my problem.
thank you.
Just restored my abandoned account to say thank you for your kind words.
I'm really glad that my mod helped you! :)
Cheers!
BTW: you can easily ESL flag the esp via SSEdit.
If you open SSEEdit with both of the esps selected ("NightEyeENBFix.esp"
and "NMNEB.esp"), you can compare the values of the two by clicking the
plus sign next to "NightEyeENBFix.esp" (since "NMNEB.esp" contains other
edits that aren't relevant here) and selecting "NightEyeImod".
From here you can scroll down to where it says "RNAM - Radial Blur Strength
(aligned)" which should be highlighted red, drag the values from the
second column to the third, repeat for "SNAM" and "UNAM".
These are the only values related to blur that are conflicting, all other
conflicts (bits where it is highlighting red for you) are because there
was an update which made night eye darker, and "NMNEB.esp" carries those changes over while "NightEyeENBFix.esp" uses the pre update values (so don't change them if you set up your night eye values before this).
https://www.nexusmods.com/skyrimspecialedition/mods/13735
Cheers!