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mnikjom

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67 comments

  1. mnikjom
    mnikjom
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    Locked
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    -1.0-

    ***

  2. Dreifels
    Dreifels
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    27. Hold Z and drag the whole GREEN NavMesh far under the map.
    not working for me, when  hold Z the whole map will move around to backside view and I can't drag any.
    you neeed to clarify what keyboard you use US or QUERTZ
    all up from step 27 is not working for me. (or you didn't tell an important step of click or such)
    1. golivie
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      You could figure it out on your own. Or are you going to ask every single author that tells you to press a key to specify this?
  3. Ebony467
    Ebony467
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    Thank you so much! The instructions were very easy to follow.
  4. panicitsamelon
    panicitsamelon
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    Thank you so much, this was so helpful. I've been searching for forever and couldn't find anything to tell me properly how. You're the absolute best!

    And for anyone who can't figure out how to do the manual fix, you have to go to the options menu and the advanced settings and click allow manual cleaning.

    (also you don't need to do the creation kit thing, I was confused for a moment, but you just need to rerun it through quick auto clean after saving the undeleted files)
  5. Ausarq23
    Ausarq23
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    unfortunately sseedit won't let you apply the filter anymore (which is stupid because how are you supposed to know what module is causing the problem to USE the quick autocleaning without painstakingly searching all of them 
    1. ferstreal
      ferstreal
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      --
    2. golivie
      golivie
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      You need to search the whole plugin for conflict resolution anyways, you are just lazy. 
  6. RainstormWander
    RainstormWander
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    Every time I need to fix a navmesh I come back to this guide, thank you for writing it.
  7. sinsinz
    sinsinz
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    concice, nice ;D
    learned something new
  8. PortableFreezer
    PortableFreezer
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    If anyone Is confused like I was/am about fixing Navmeshes go to this page instead: Guide for fixing navmesh done by mods

    Download the mod manually as its just a picture guide. its essentially the same as this just more in depth and the description of the mod states that this way Is better for fixing Deleted Navmeshes made by mods. and Arthmoors, Soupdragon and Trosskis way is for "duplicated or deleted navmesh caused by either a bug in the CK or by accidentally merging two or more navmesh islands".
  9. Taffer42
    Taffer42
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    Perhaps I'm missing something obvious here, but since the Navmeshes are discovered when you try to Undelete and Disable References, shouldn't one of the final steps be to actually set the Disabled flag on the Navmesh?
  10. Dreifels
    Dreifels
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    SSEEdit 4.04 - Instruction is outdated, pls update it
  11. RainstormWander
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    Thanks so much, this was super helpful, much appreciate the guide.