This page was last updated on 01 February 2023, 4:02AM
Changelogs
Version 3.1
Added mask from the helmet standalone without hood. Comes in all armor/color variants and includes inventory model. Has reduced protection compared to full helmet. Uses slot 55.
Version 3.0
Added blue, purple, green and white recolors of the royal variant
Added 2021 recolors as standalone armor sets (similar to royal variant, but also requires silver). Unofficially dubbed "liberté"
Added special crafting token that is required in your inventory for the recipes to show up to reduce recipe clutter. The "Mark of the Peacekeeper" can be found on the road to Fort Dawnguard (see screenshots)
ESL is now flagged as an ESM to abide by persistent reference rules
Internal refactoring of the archive to optimize file size
Mod renamed to "Peacekeeper Armour - Special Edition" in keeping with my naming scheme for non-direct conversions
Version 2.0.2
Fixed invisible ankles when not wearing boots with the armor equipped. Thanks to Dallows89 for the report.
Version 2.0.1
Fixed unable to craft regular variant light helmet
Version 2.0
Version 2 is not compatible with previous versions. Please uninstall and save before upgrading.
Compacted FormIDs for all plugin formats. This breaks save game compatibility (sorry), but will allow me to maintain compability for the upcoming release that brings recolors.
Added Update.esm as a master
Added outfit sets. This should resolve the issue with matching armor set perks not applying.
Added light-armor variants
Adjusted armor ratings and weights of all variants. Variants are categorized as follows: Light -> Iron, Heavy -> Banded Iron, Royal -> Steel, Royal Heavy -> Ebony.
Adjusted keywords to reflect the new material and armor type changes.
Adjusted and added crafting/upgrade recipes for every armor variant. Steel and Ebony smithing perks are required to craft their respective variants.
In addition, royal armor now requires red mountain flowers to dye the cloth. This will be expanded upon in the future to incorporate recolors.
Small changes to fomod installer.
Version 1.1.2
Armor is now classified as heavy to match Steel and Heavy keywords (legacy bug)
Armor metadata was changed (first bullet), but keywords were not touched. There is no need to regenerate/recompile any patches or loot related mods in your build when updating.
Version 1.1.1
Fixed royal variant not working in First Person
Removed unused assets in the BSA archive
Version 1.1
Added zap for the belt
Smoothed butt sliders for the tasset
Minor grammar edits to the fomod installer for clarification
Requirements now display when downloading the file