Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

Shizof

Uploaded by

Shizof

Virus scan

Safe to use

105 comments

  1. 9841506
    9841506
    • premium
    • 61 kudos
    Locked
    Sticky
    Thanks so much for this, it really helps as vrplayroom can cause a lot of unforeseen issues with mods.

    Also if anybody is using VRIK, make sure to change the height offset for comfort sneaking to 0, as this is simulating a button press VRIK by default will lower your height. It's completely seamless and works perfectly, better than Bethsoft's physical sneaking.
  2. syclonix
    syclonix
    • premium
    • 334 kudos
    Locked
    Sticky
    Hi Shizof, may I ask how does this mod determine the default (non-sneaking) HMD height when the playroom is disabled? Right now I have to stand up on a chair for it to recognize that I'm not sneaking LOL.

    EDIT: I'm guessing that SteamVR's Worldscale setting messes up the height calculations. Right now SteamVR is set at 128% worldscale; perhaps I need to divide the height thresholds by 128% to match.
    1. Shizof
      Shizof
      • premium
      • 804 kudos
      It has an ini file that you need to configure for your height.

      SteamVR Worldscale may change how it works yes.
    2. syclonix
      syclonix
      • premium
      • 334 kudos
      FIXED: I'm confirming it was the SteamVR Worldscale that caused the issue. Thank you Shizof.

      For anyone else experiencing this issue, you need to divide your desired HeightChangeThreshold in the INI by your Worldscale value. For example for 1.45 Old HeightChangeThreshold / 1.28 Worldscale = 1.13 New HeightChangeThreshold 
  3. Lovyxia
    Lovyxia
    • member
    • 7 kudos
    Turning off the playroom and using this solved a number of issues I had before! Thanks!

    I have one small feature suggestion for this mod: Setting an angular offset to prevent sneaking/standing up just from looking down or up.
    Essentially, letting the user define a value in the config that gets added to the height check based on the up-/downwards facing rotation of the headset.

    To give an example: With the offset set to 0.1, the headset would need to be 10cm higher when facing straight up and 10cm lower when facing striaght down to toggle sneaking. Other angles would be calculated dynamically and looking straight ahead would be the same as now.
    I think this should be possible but I don't know much about VR development.

    Just a small, optional idea I wanted to share to fix an issue that vanilla sneaking had as well. This mod is great anyways and will stay in my LO forever to avoid the playroom problems.
  4. Cozurik
    Cozurik
    • member
    • 0 kudos
    Hey Shizof, brand new vr skyrim player here, just started 2 days ago. I'm trying to physically jump with the mod, but nothing works. So I went into the config file, turned autosneak to 0 (I prefer the vanilla physical sneaking, for now), autojump to 1, and forceactivewindow to 1. Assuming that'll work finally, still can't physically jump in the game. Do I have to turn off device tracking in my quest 2 for autojump to work or something?
    1. Shizof
      Shizof
      • premium
      • 804 kudos
      You need to adjust the JumpThreshold value in the config according to your height. It should be higher than your headset height.
    2. Cozurik
      Cozurik
      • member
      • 0 kudos
      Is headset height just your height irl? 
    3. Cozurik
      Cozurik
      • member
      • 0 kudos
      Nvm, I finally fixed it! Thank you very much still. 
    4. Cozurik
      Cozurik
      • member
      • 0 kudos
      So yeah, it works and all, but not all the time I noticed. That's fine, I'll eventually figure it out or something. Really just takes time.
    5. Shizof
      Shizof
      • premium
      • 804 kudos
      Headset height is a little lower than your IRL height because you put it on your eyes, it's more like your eye height from the ground.
      Maybe you set it too high to do it all the time.

      You can use the log to determine the height you need to set it. To do that, set Logging = 1 in AutoSneakVR.ini and than use a program to view the log file automatically (I use mTail). You can then put on the headset and see(or someone else in the room can) what height it shows normally and what height it shows when you jump.
      Make sure you set Logging = 0 again after you finish.

      There is also an alternate method of jumping implemented for those with bad knees and cannot jump. You can activate that by setting JumpAlternate=1. It makes you jump when you lower slightly before getting higher. You can try that if you have trouble actually jumping like me.
  5. IAmNotAGamingBathtub
    IAmNotAGamingBathtub
    • supporter
    • 0 kudos
    I uninstalled this alongside physical dodge and now whenever i go in i just crash instantly after loading my save, reinstalling both does nothing.

     what i posted on physical dodge vr:A bit ago i turned off this mod alongside physical sneak and jump, but i might have turned them off while sneaking so now i cant sneak and when i try to sprint i roll, so i tried to reinstall both mods and i crash after a few seconds of being in the game, i saw a post on this page that said that they crash whenever they try to dodge, so i think i might  be in a constant sneak but not sneak state that the game thinks I'm dodging but I'm  not so it just crashes me, any tips`?
    1. Shizof
      Shizof
      • premium
      • 804 kudos
      This mod only works at runtime. Installing or removing this mod cannot cause the problems you are having.

      Your problems lie elsewhere. 
    2. IAmNotAGamingBathtub
      IAmNotAGamingBathtub
      • supporter
      • 0 kudos
      do you have any idea as to what it could be? i didnt understand anything from the crash report thing.

      
    3. Shizof
      Shizof
      • premium
      • 804 kudos
      Can you post your sksevr.log and the crash log using controlc.com? I need to see the logs to see what's going on before I can offer any help for your situation.
    4. IAmNotAGamingBathtub
      IAmNotAGamingBathtub
      • supporter
      • 0 kudos
      how do you add them to control.com?
      nvm, https://controlc.com/0a49cfec
    5. Shizof
      Shizof
      • premium
      • 804 kudos
      I'm not sure. Your crash log doesn't point to a specific mod. It mentions scripts etc. only.

      One thing that it can be is that Physical Dodge VR comes with an esp and removing it and adding it at a different load order can break other script mods because you changed the load order in the middle of the save. This is not specific to Physical Dodge VR. You just shouldn't change your load order in the middle of the save ever.
    6. IAmNotAGamingBathtub
      IAmNotAGamingBathtub
      • supporter
      • 0 kudos
      Oh no, i probably did change the load order, is there any way to revert it? im using vortex btw
    7. Shizof
      Shizof
      • premium
      • 804 kudos
      You need to find out the correct load order first and then order your esp/esm plugins to fit that. I recommend opening a non-messed up save file (a save file before you removed the mod) with ReSaver to check the plugins order and then match your load order in your mod manager. After that, load that save file to resume the game.
    8. IAmNotAGamingBathtub
      IAmNotAGamingBathtub
      • supporter
      • 0 kudos
      Im gonna try this now
      Edit:
      it only showed this and a weird low quality picture
             :\Users\mitch\OneDrive\Dokument\My Games\Skyrim VR\Saves\Save13_18A866DB_1_6368616972_HaemarsShame02_010754_20230512152324_49_1.ess
      chair the level 49 Khajiit male, in Haemar's Shame on 031.54.02
      (1160/2460 xp).

      • Version string: null
      • Form version: 77
      • Time: Fri May 12 17:23:24 CEST 2023
      • Total size: 14.1 mb (5.0 mb with LZ4)</li>
      • Papyrus size: 7.5 mb
      • ChangeForms size: 6.3 mb
      • Total ScriptData in load order: not available
      The savefile was successfully loaded.


      • Read 5.0 mb in 3.2 seconds.
      • SKSE co-save was loaded.


      Potential problems were identified
      There are 28 unattached instances.

      There are 18 undefined elements.

      edit 2: the weird image was what i was seeing at the time but in low quality
    9. IAmNotAGamingBathtub
      IAmNotAGamingBathtub
      • supporter
      • 0 kudos
      the plugins tab on the left was empty btw
    10. IAmNotAGamingBathtub
      IAmNotAGamingBathtub
      • supporter
      • 0 kudos
       
    11. Shizof
      Shizof
      • premium
      • 804 kudos
      When you load a save, you can see the esp/esm plugins list on the left side trees (First folder).
    12. IAmNotAGamingBathtub
      IAmNotAGamingBathtub
      • supporter
      • 0 kudos
      I just got that, the only problem is that it doesnt show the load order, just the index + i have no idea how to change load order on vortex
    13. IAmNotAGamingBathtub
      IAmNotAGamingBathtub
      • supporter
      • 0 kudos
      I also deleted a plugin that i had downloaded after i started crashing, hopefully that does something
    14. IAmNotAGamingBathtub
      IAmNotAGamingBathtub
      • supporter
      • 0 kudos
      YOOOOO, its working now
    15. IAmNotAGamingBathtub
      IAmNotAGamingBathtub
      • supporter
      • 0 kudos
      there is one other thing though, im kinda stuck in sneak mode but im full height and the eye thing doesnt show up so whenever i try to sprint it just makes me roll and it doesnt work to sneak, my theory is that it might have been caused by deleting the mod while sneaking, and now there is no mcm to try and fix the issue, any tips?

      Fixed!!
      ty for everything
  6. SnakeSlippers
    SnakeSlippers
    • premium
    • 8 kudos
    Ok this may sound dumb but what is a VR playroom? I google it and only get results for a game?
    Wondering if I need this mod. 

    If I crouch in real life I go into sneak mode. I can not jump in real life tho otherwise my head making out with the ceiling fan so I have that sprint jump mod. Do I need this?
    1. Shizof
      Shizof
      • premium
      • 804 kudos
      It's the first area that acts like a main menu. It can be turned off, but if you do that, you lose crouch to sneak functionality.
    2. SnakeSlippers
      SnakeSlippers
      • premium
      • 8 kudos
      That place with the waterfalls and training dummies and stuff? Looks like a cave? I didn't disable that so I guess I don't need this mod then. What does disabling that do? Load faster?
    3. Shizof
      Shizof
      • premium
      • 804 kudos
      It's incompatible with many mods and when you load that area, the mods start to load in that area as well.
  7. Tywas
    Tywas
    • member
    • 0 kudos
    Real nice and fun Mod. Must-Have for all who want to get lost in the game.
    I had a f*** hard time to realy jump to get over a cliff to the other side. Just like i would have had in RL :D
    Auto sneacking and jumping on RL sneacking and jumping just makes the game so more immersive.
    Big thanks :)
  8. deleted167450388
    deleted167450388
    • account closed
    • 0 kudos
    hi, can this mod be installed and disable all features in ini (should be)?

    not sure if I need this but good to have when i need it.

    Not sure how all these combination of motion mods and why playroom and sneak broken or messed up found on some discussion

    Just researching before I swtch from 2d to VR and buy the game
    1. Shizof
      Shizof
      • premium
      • 804 kudos
      Yes, you can have it installed and disabled in the ini without any issues.
    2. deleted167450388
      deleted167450388
      • account closed
      • 0 kudos
      thank you for the answer.
  9. Sallyo
    Sallyo
    • supporter
    • 6 kudos
    my .ini file only has a few lines...
    AutoSneak VR: 0.5.0
    SKSE Version: 17039601
    AutoSneakVRPluginScript loaded
    VRIK dispatch message returned true...
    Got VRIK interface
    Building Event Sinks...
    VR System is alive.

    Do I just copy and paste the lines in blue into the notepad? 
    Someone mentioned steam worlscale.. Where do I find this? 
    Ty bunches. This has been a game breaker.
    I am currently using the wabbajack Tahrovin.. I dont know how I got stuck in sneak mode.. Its killing my game. thatand the dang toggle grass thing. 

    1. Shizof
      Shizof
      • premium
      • 804 kudos
      That is the log file. ini file of AutoSneak is located next to the dll file in SKSE\Plugins\ folder in AutoSneakVR mod folder of MO2.

      Regarding toggle grass, if you are talking about VR FPS Stabilizer, that bug was in the previous versions, but fixed in the latest. If you want to disable that feature regardless, you can do it from VRFPSStabilizer.ini file next to its dll. Again in SKSE\Plugins\ folder in VR FPS Stabilizer mod folder of MO2.
  10. brentw89
    brentw89
    • premium
    • 7 kudos
    My physical jump and crouch don't work anymore, but Playroom setting seems to be set to 1, so I assume your mod will not help. I use Natural Locomotion with vive trackers to physically run around (an awesome product on Steam). I've assumed this was the problem, but nobody else on their forum seems to have the issue, so perhaps it's a setting elsewhere. Physical jump and crouch appear activated in the Skyrim Settings screen.
    1. Shizof
      Shizof
      • premium
      • 804 kudos
      I think it would help, because I just automatically press Ctrl, so it would work if your physical crouch doesn't work right now.
      Nothing to lose if you try.
    2. brentw89
      brentw89
      • premium
      • 7 kudos
      At first your mod didn't solve my problem, then today it started to work (not entirely sure why). In any case, sneak works easily, but jumping is very hard to make it trigger. I tried increasing the height (wasn't sure if height should be to the bottom or top of the HMD?). I also turned off alternate jump (my knees are good), but no luck. Maybe my setting is too tall. Even if I get the perfect height, it's then not going to work for my wife or anyone else who plays.

      Can't you read the height of the HMD and when it exceeds a user-defined threshold of X centimeters, then it triggers the jump? That way it would work for most players without fiddling with the INI and testing and re-testing values.

      Same with the sneak (which luckily worked for me by default). The threshold setting should be X% below the HMD height triggers sneak. For example, if the HMD falls below say 70% of your height, you're sneaking.

      Any chance of something like this?
    3. Shizof
      Shizof
      • premium
      • 804 kudos
      I can get the height of course, that's how the mod works.

      I just can't be sure if you are standing at that moment. For example I start the game from the desktop and for the first minute, my hmd just sits on the table. Not a reliable way to get the height.

      I suggest enabling logging in the ini, and using a software like mTail to read the log constantly to find out your standing height.
      Then if you are using normal method of jumping, you can use that value to fill this one parameter: JumpThreshold. Set this higher than your standing height. As I said, in the ini comments, I'm 1.77 and 1.65 works for me.

      Just make sure disabling Logging in the ini after you are done.
    4. brentw89
      brentw89
      • premium
      • 7 kudos
      It shouldn't be difficult to obtain height. The Natural Locomotion app did it for the past year without ever asking the user to input a height each time someone new plays (until something went awry for me).

      For example, once the player character starts moving around for a few seconds, you take a few height readings, average them together, and bingo, the player's height. Tell the player to move around standing up straight to calibrate at the beginning.


    5. Shizof
      Shizof
      • premium
      • 804 kudos
      Yeah of course, that would work. May add that later.
    6. Philosophist1
      Philosophist1
      • premium
      • 0 kudos
      where is the log file that we point mtail to?
    7. Shizof
      Shizof
      • premium
      • 804 kudos
      Log files of SKSE mods are usually in "My Documents\My Games\Skyrim VR\SKSE" folder. Look for AutoSneakVRPlugin.log file for this mod.
    8. Philosophist1
      Philosophist1
      • premium
      • 0 kudos
      [user]\AppData\Roaming\Vortex\skyrimvr\mods\Auto Sneak and Jump VR-23649-0-5-0-1634485937\SKSE\Plugins for those using Vortex. At least for me anyway.
    9. Shizof
      Shizof
      • premium
      • 804 kudos
      That looks like some folder vortex is using. The log file is definitely not there.

      As I said, it's in "My Documents\My Games\Skyrim VR\SKSE" folder.
    10. Philosophist1
      Philosophist1
      • premium
      • 0 kudos
      I see, you are pointing out the log file. I was referring to the ini file. My bad. Still getting used to these details.
  11. BuggetyBug
    BuggetyBug
    • premium
    • 2 kudos
    I really want to use this mod but is there a way to temporarily disable it or re-enable manual crouching for whenever I really want to play seated?
    1. Shizof
      Shizof
      • premium
      • 804 kudos
      You can disable or enable this mod anytime. It works at runtime. So it doesn't do anything to your save.
      Or you can just set AutoSneak to 0 or 1 from the ini if you prefer that.
  12. Philosophist1
    Philosophist1
    • premium
    • 0 kudos
    It was working for an earlier setup that I had, but I had to start the game over because that save was stuck and wouldn't let me move. I reinstalled a few trusted mods along with this one, but can't get the autosneak  to work anymore. I could never get the autojump to work. I turned off physical sneak too. Still nothing.
    1. Shizof
      Shizof
      • premium
      • 804 kudos
      Have you checked the requirements in the description page?
    2. Philosophist1
      Philosophist1
      • premium
      • 0 kudos
      Yes, but it turns out I figured out the problem while troubleshooting some other issues. Instructions are still a bit assumptive with the whole modding process, since it's all brilliant devs who are in the know designing them freely and independently. I also tried to speed run the process for myself and ended up missing the part where skse's are supposed to work by launching our games from the 'skse..._loader.exe' applications, not from steam. I've had a bunch of stuff not working until today for it. My fully figured character in Skyrim VR literally jumped for joy as a result thanks to your mod. Now to fix the jump threshold. Thanks for making this.