Skyrim Special Edition
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AndrealphusVIII

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AndrealphusVIII

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About this mod

This mod is made by request of the skyrimmods subreddit. It's a small tweak that adds an additional requirement for the Dawnguard quest to start: having been inside the Hall of the Vigilant.

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Description

This mod is made by request of the skyrimmods subreddit.

Link to LE version.
No longer supported.

This mod is merely a small tweak that adds an additional requirement for the Dawnguard quest to start: having been inside the Hall of the Vigilant.

It applies to starting the Dawnguard through 2 means:

  • Guards mentioned the (in)famous lines: "Heard they're reforming the Dawnguard."
  • Durak appearing in cities to forcegreet you.


This events won't happen if you haven't been inside the Hall of the Vigilant at least once (plus the Vanilla requirement of being level 10.) However, this won't prevent the Dawnguard quest from starting, if you go to the Dayspring Pass.

Note: It's likely for this mod to get merged into my other mod, Delayed Quest Starts, at some point.

Compatibility

This mod should be compatible with any other mods that delay the level requirement for the Dawnguard questline.

FAQ

Q: ESPFE?
A: Yes.

Q: Does installing/updating/uninstalling on an existing save work?
A: As far as I know, it should. However, it's good practice to keep a backup save prior to doing this, just in case. Obviously after Dawnguard has started, this won't have any effect.

Q: Is this compatible with <insert mod>?
A: I don't know by heart. You might need to check yourself.

Q: Will you make a patch for <insert mod>?
A: Only if it's a mod I use myself or plan on using, I have enough time and I actually like the idea. Otherwise, feel free to do it yourself. (see permissions)

Q: I have a suggestion to improve the mod. Can you do it?
A: Maybe, if I have time and I like the idea, I'll consider it.

Q: Will you port this to <insert platform>?
A: No, I myself only support the Steam and GOG English SE and AE versions of Skyrim. If someone else wants to port it, feel free. (see permission) If you decide to port it, you yourself take full responsibility to offer support to said port. I will not provide no support for any ports by third parties.

Q: I use a ported version of this mod on <insert platform> and I have a problem. Can you help?
A: I don't provide any support for third party ports on other platforms than the Steam and GOG English SE and AE versions of Skyrim. If you have issues, you should adress the person that ported it.

Q: Does this work on Skyrim 1.6+, aka "Anniversary Edition"?
A: Yes, it should.

Q: Why don't your mods use MCMs and instead use this janky console command system to set globals?
A: I am not a fan of MCMs. You can set the globals by making a patch in xEdit. I have no plans of changing this. If you want to add an MCM, feel free. (see permissions)

Q: Why don't you use FOMODs?
A: That would require reuploading the entire mod, in question, even if I only make a small change. My internet is limited and reuploading the files each time will take a huge chunk of my monthly volume.