Skyrim Special Edition

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Dasinho

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Dasinho

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55 comments

  1. Deamron
    Deamron
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    Hi!
    Thank you for this beautiful mod. Perfect balance!
    Do you have any plans on doing Solitude and Windhelm?
    1. Dasinho
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      Hey! Thanks! Glad you like it.
      Honestly, I wasn't really thinking about doing these tree overhauls anymore, but I guess I could look into doing it for those two cities specifically. Can't promise they'll ever get made/released, but I'll see what I can do.
    2. Deamron
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      Thank You and have a wonderful day :)
  2. ourcommonfear
    ourcommonfear
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    Anyone else having issues getting the tree to show up? The exterior version works fine, but none of the interior trees appear.
    1. Dasinho
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      My best guess is that you either don't have the main esp enabled or you're using something like open cities. No other mod touches this mod's trees afaik.
    2. ourcommonfear
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      I do have Open Cities, so that's probably it. Is there no way to make it work alongside it? Other tree mods still work fine.
    3. Dasinho
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      Yeah, there you have it. This mod is incompatible with Open Cities. I don't have an OCS version, and to be quite frank, have no intentions of doing one any time soon. I know there is (or at least there was) a patcher on nexus that converted mods to be open cities compatible. Don't know if it's still around or if it still works. I guess you could give that a try?
  3. alfredini
    alfredini
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    What can I do to make the trees inside Whiterun visible when outside in the world?
    1. Dasinho
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      Add the Persistent flag to the trees you want to see on the outside.
      EDIT: also add the Is Full LOD flag.
    2. alfredini
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      Excelent will get to it right away. Thank you!!
    3. onkenoke
      onkenoke
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      hey i'm running lexys so i think this mod is merged into a patch, is it still possible to flag the trees as persistent so they can have lods?
    4. Dasinho
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      I'm almost certain it's possible.
      I'd recommend doing it before merging though, so you're sure you're setting just this mod's trees and not other mod's trees as persistent.
    5. onkenoke
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      i got my lexys through wabbajack when it was still on there so its already been merged :( probably best i leave it then, dont wanna screw it up lol thanks for the quick repsonse though :)
    6. HamsterSensei12
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      I've had a go at this, but the trees aren't immediately visible. I think it's because I'm using DynDOLOD, since that seems to govern the Whiterun model when viewed from the outside, and I hope they'll become so once I rerun LOD-generation, but I haven't had a chance to do that just yet.
  4. drafigo12
    drafigo12
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    Does this work with capital qhiterun expansion?
    1. Dasinho
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      Probably not. Might need a patch.
  5. Alenk90
    Alenk90
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    Awesome Mod!! Combined with JK's Whiterun just looks phenomenal. Is there any way to remove the Pine next to the drunken huntsman?
    1. Dasinho
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      Open the console, click on the pine and type disable.
      Another way is to remove it from the ESP.
  6. raging987inferno
    raging987inferno
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    Are your tree mods compatible with Alpine Forest of Whiterun Valley? https://www.nexusmods.com/skyrimspecialedition/mods/18866
    1. Dasinho
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      I guess that only "YAWTO - Exterior and Surroundings" and "Rorikstead Tree Overhaul" would be candidates for conflicts.
  7. jstar75
    jstar75
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    Nice! Thanks for this, Whiterun is a fps killer for me anyway as I have Trees in Cities, Paradise City, Blubbo's Trees in Whiterun, and now going to add this! I also use 3D trees, Fantasy Forest, Dark Forests, Trees addon, ELOS oaks, Forest Borealis and more.. Fits my flora themed build perfectly! And yes peeps these all do work together with a bit of console disabling to remove the clipping trees.. See it in my video here..
    https://youtu.be/SMGkXJR3owY
    Awesome job on this mod!! I'll feature it in a video on my YT, cheers!
    AncientGamestar
    1. Dasinho
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      Thank you for your kind words! :)
    2. writingonthewall
      writingonthewall
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      Dat's a lotta trees, yo. Nice work.

      The disable command is a godsend, ain't it? Hehe.
  8. deleted73598013
    deleted73598013
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    Is there a way to make some of the external trees aspen instead of just exclusively pines? I think it's odd how a lot of the trees in the city are aspens and yet theres none outside. Thanks, happy to do the work myself if you can point me in the right direction.
    1. Dasinho
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      You'd have to either create your own mod for it or change the tree the record is referring to.
    2. deleted73598013
      deleted73598013
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      Ah ok cool, so it can just be done in xEdit?
    3. Dasinho
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      Yes
      EDIT: If you're changing the tree the record is referring to. If you want to create your own mod, you're gonna have to use the Creation Kit.
    4. deleted73598013
      deleted73598013
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      Yeah, I just meant for changing the records, I won't go as far as making another mod. Thanks :) Any chance you'll end up making a version with a few Aspens on the exterior in the future? Just makes more sense to me than the aspens being segregated to the interior alone.

      EDIT: Also, there's a misplaced exterior Whiterun tree here - https://gyazo.com/fc1460b2e1ae5e2f0172d936c0fc9a06

      EDIT 2: So I got my custom Aspens working, and deleted all trees that had issues. But now I've got another problem (which also existed before I modified it), I can't see the trees/tree LODs in Whiterun when I'm looking at it from the outside-in.
    5. Dasinho
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      The trees inside the city aren't marked as persistent, so it's normal that you don't see them outside of the city.
    6. deleted73598013
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      Shouldn't you have added tree references to the parent world in addition to Whiterun so it would resolve the issue?
    7. Dasinho
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      I'm pretty sure that's not how it works. You have to flag the tree reference as persistent. Flagging it as persistent will make it appear on any worldspace (i.e. Tamriel, WhiterunWorld, etc.).
    8. Aryell
      Aryell
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      Add a XESP enable parent to the player form id 00000014 to the trees in the Tamriel worldspace. Then generate LOD with DynDOLOD as usual.

      See DynDOLOD Manual "Mods that add trees to the same area as child worlds" for more.

      There is a support forum at https://forum.step-project.com/forum/101-shesons-dyndolod-support/ to mod authors alike with these kind of things.
    9. deleted73598013
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      Fixed last month when I was talking about it, thankyou though.
  9. Sexyowl
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    Hi. I'm using the mixed file since I use DoS. There is a large tree which was added with the last update (it wasn't there before) that's right in front of the smelter on the side of Warmaidens. It clips when you try to use the smelter and you need to walk around it to get back to the main smithing area. Can this be moved? I don't mind the tree, just its location.

    Rest of the mod makes Whiterun look fantastic.
    1. Dasinho
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      Thank you! Already fixed the tree (removed it, was not looking good with it there, and in fact it made the access to the smeltery a bit hard) on v3.
    2. Sexyowl
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      Thank you!
  10. raze01
    raze01
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    Hey ; ) Thanks for the mod, it looks really good, standalone as well as with JK´s and DoS, well done!
    1. Dasinho
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      Hey! Thanks :)