Skyrim Special Edition

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mrx16

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mrx16

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20 comments

  1. Gerrrionnn
    Gerrrionnn
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    Guys, looking for some help with this tutorial. Cant apply textures to my head model after preparation part :(
  2. duckmanlolhere
    duckmanlolhere
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    Before I start, this will allow me to add a custom head to an already existing custom race in the game with sliders?
  3. urbon
    urbon
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    I want to create a custom race but using a head model preset from racemenu. I just want to modify a bit. Like adding horns. I'm curious. Not sure if this tutorial can help me. Can I just open the head on outfitstudio and add the horns and save it? 
  4. TheTrueForgeMaster
    TheTrueForgeMaster
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    See, the problem I am having, is that I am working from scratch.

    With no practice or knowledge on how to do... literally Anything.

    I thank you for this Tutorial, but I don't even know how to make the Head itself! Heck! I don't even know the first step to that is!

    I have been looking for tutorials for weeks for this, and at this point, I'm getting a little burned out. If you have any tips or tricks to what I am trying to do... Go ahead! I need some help! but if you don't, thats fine too! It would be a learning experience!
    1. mrx16
      mrx16
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      Sorry for late reply. Creating a head model or body or whatever is a generic process and you dont need Skyrim or modding experience for that.
      Just google some blender tutorials on how to 3d model and either create your own mesh this way or use a found model from the internet.
      The tutorial here starts form the moment you already have a mesh of head/body/whatever in whatever 3d program you use (bledner/3dmax etc).
  5. SvGCHAOS181
    SvGCHAOS181
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    do you have a video for this?
  6. HeartAttackMan
    HeartAttackMan
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    Thank you so much for this guide, I've been searching everywhere for something like this.
    I've followed the instructions but my final NIF is still coming out in BSTriShape format, I think it would help me figure out this issue if I knew which step is supposed to make Outfit Studio decide to export it in NiTriShape format. Is it the part where you copy the weights from the reference mesh? When you change the partitions?
  7. Commanchi
    Commanchi
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    I noticed the tutorial is based on a single piece model being a skull, for instances where you have a mesh comprised of a head, eyes, teeth etc. what additional steps are required to accomodate these additional meshes?

    Near the beginning when you import your own .obj to act as the head over the head_base NiTriShape the imported .obj consisting of multiple objects (head, eyes, teeth etc.) gets coalesced into a single NiTriShape with no way to split out later on.
    1. mrx16
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      Eyes, Teeth etc are separate objects to head model. When you open any vanilla head model you will notice it lacks a mouth and eyes. Those are separate meshes. You add them the same way you add the head. You can check the vanilla eye/teeth/mouth meshes and tris for comparison.

      Usually eyes have a single TRI obj model, which is the same as their NIF counterpart. Same for mouth. Just position them relative to the head.
  8. vitalyancev
    vitalyancev
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    How create tri txt? I don't understand. And create .tri all at once or one at a time?
  9. yarrmateys
    yarrmateys
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    for the creation of different tri morphs i'd suggest using outfit studio's sliders instead of directly modifying the mesh. it'll be far easier to fix any problems by just editing the specific slider, then exporting its obj. you can also see how it changes and interacts with other sliders by just dragging it to fix any possible mistakes. once done you can right click the mesh and use export > to Tri (Head).

    or export all the sliders as obj and they will come with proper naming, ready to be macroed and then packed into a tri, as long as you use proper slider naming which you can get by importing vanilla tri into blender and checking each morph, what it does and what's its name. if you have more than one head you can then apply these sliders to other heads easier as you'd do with clothes.
  10. sunhawken
    sunhawken
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    What macro did you use?
    1. mrx16
      mrx16
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      I did not use any macros? What do you mean?
    2. twople24
      twople24
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      I think that means operation 'ICE-CREAM'
    3. mrx16
      mrx16
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      oh lol, then I did use some macros but I simply recorded every click I made the first time and then run it. No special macro was written or pgm used