Skyrim Special Edition

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AndrealphusVIII

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201 comments

  1. AndrealphusVIII
    AndrealphusVIII
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    On updating these tweaks when a new version of Beyond Reach is released:

    PLEASE BE PATIENT and DO NOT PM for this. Each update to Beyond Reach will take me around 7-8 hours of work, which I cannot always do immediately. ANY update (no matter how small) for me basically means:

    - Redownloading Beyond Reach, Notice Board and these patches, which takes quite a while due to my slow internet. (20 Mbps download, 2 Mbps upload and a 150 GB monthly download limit, which downloading these will take quite a chunk of.)

    - Extracting all BSAs.

    - Copying everything as override from the new ESP, and compare that to the old ESP, to see what has updated exactly.

    - Forwarding all these changes.

    - Reuploading the modified patches. (which again might take a while due to my internet)

    Doing this every so often really gets me burned out on all of this. So, please be patient.

    That said, if anyone wants to help me keep the tweaks up to date, it would be a huge help. That way I can focus on actually making mods, rather than this endless process of updating.

    Thank you for your understanding.
  2. Icantmakeupausername
    Icantmakeupausername
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    I can't get the Priestess or her guard to spawn to start the quest; I've set the start level using console and edited the value of the ESP as well, I've tried fast travelling and re-entering different cities, waiting, etc, but the priestess won't spawn. Moving to her with console just brings me to the holding cell.

    I didn't actually want the delayed start, but now I can't get it to start at all; I tried setting it to a level lower than my current one, as well as setting to the level above mine and levelling up,

    Anyone have a solution? I'd like to experience the dialog from the initial encounter rather than brute-forcing the carriage quest into starting, but nothing I've been able to find fixes the encounter not happening
    1. AndrealphusVIII
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      I'm not sure why/how that could happen.
    2. Icantmakeupausername
      Icantmakeupausername
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      I'm probably just going to end up triggering the carriage quest and watching the dialog on youtube, thanks for the response though
  3. brodonlor
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    Looks like the cloak's meshes use the LE version,it doesn't display properly in game.I don't see the evermore guard apparel it,when my actor apparel it,that show red exclamation mark.
    1. AndrealphusVIII
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      I did run it through Cathedral Assets Optimizer. But thanks for the report. I'll check it out.
    2. brodonlor
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      And the Skyrim Border Tweak have some problem too,in my game,the road go to high rock has blocked by mountain rock.I use plugins "More Informative Console"and click it in consoles mode,the information shows that the mountain rock comes from your mod,can you check it?
    3. AndrealphusVIII
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      You need to have started the Beyond Reach quest for the mountain pass to be accessible.
    4. AndrealphusVIII
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      I cannot replicate your issue with the cloaks and shields on my end.

      
      
    5. brodonlor
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      Does the cloak have a requirements?
    6. AndrealphusVIII
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      No, it doesn't.
    7. brodonlor
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      I reinstall the mod,the cloak can display now,but it seems have not physical effects or swing animation,it just paste on the back of the actors.And I see the pattern on the shield is not centered,will you fix on future?
    8. AndrealphusVIII
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      I reinstall the mod,the cloak can display now,but it seems have not physical effects or swing animation,it just paste on the back of the
      actors.
      Could you show a screenshot? I'm not sure what you mean?
    9. Silvyvale
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      This is happening to me as well! Essentially the cape has no movement, it just kind of slides along with the NPC attached at their shoulders instead of bending when they walk etc
    10. AndrealphusVIII
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      Sounds like a conflict.
    11. RelentlessZen
      RelentlessZen
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      I've got the same issue of the Linen version of the cape been static and floating around the characters wearing them. very strange.
    12. Mzft
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      are you sure, it has no physics? its stiff as a brick, rest of the mod is perfect though
    13. AndrealphusVIII
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      I can't replicate this issue, based of these descriptions. It would be helpful if you'd show any screenshots or videos showcasing this issue.
    14. ElRuti
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      I have the same error with the cape with Beyond Reach characters. The cape is static and does not follow the player's movements, when riding a horse, the cape stays on top of the npc. In my case it only happens with loke
    15. AndrealphusVIII
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      Yes, I understand some people are having an issue. However, simply replying "I have the same issue." or "The cloak is stiff." isn't helpful to me. Can someone please show a screenshot/video of this issue? I cannot replicate it on my end. As I tested this on an otherwise Vanilla setup, it is highly likely to be a conflict with another mod. (Probably an animation mod?)

      This is how they look on my end:

      
      
  4. justcallmedots
    justcallmedots
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    Skyrim Border Tweak has boulders and rocks in the path if you coc there from the main menu. is it suppose to be that way?
    1. AndrealphusVIII
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      Yes, you need to start the Main Quest of Beyond Reach for the path to become accessible. This is done to avoid the player getting there before they started that quest.
    2. justcallmedots
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      oh ok thanks for infos
  5. ArchGuardianAngel
    ArchGuardianAngel
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    I just want to inform you, the temper recipes and shield and cloaks patch majorerly conflicts with 
    https://www.nexusmods.com/skyrimspecialedition/mods/95390

    it makes some armor sets invisible on the body just wanted to inform you ; w ; 
    1. AndrealphusVIII
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      Thanks for letting me know. I'll check.
    2. AndrealphusVIII
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      I've tried downloading that mod, but for some reason the download fails each time halfway. I had to stop trying at a certain point, as my monthly download limit is getting close. I'll attempt again next month.
  6. garaleos
    garaleos
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    hey. thanks for the mods!
    I've used your delayed start and rest of ESPs here for some time now. On my current playthrough, I cant seem to be able to trigger the start of the quest. I am level 28 already and have been to Whiterun after level 25 and didnt meet the npcs.
    These are the mods related to Beyond Reach that I am using
    - Sky flip
    - Modpocalypse
    - Missives - Beyond Reach ( I think I added this one recently )
    - Map flip
    - Temper recipes
    - Delayed Start
    - Skyrim border tweak
    - Unofficial fixes hub

    I have not changed the variables at any point. So it should be default level 25 without Lover req. What do you think could be causing this?
    Thanks in advance

    EDIT: I just did an attack of Markhart as a Stormcloak with OCW mod and Oliver was there in the streets.
    1. AndrealphusVIII
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      Not sure what caused this.
    2. garaleos
      garaleos
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      does it depend on any other quest or is any quest a blocker for it?
      I have "in your shadow" and "whiterun without main quest"
    3. AndrealphusVIII
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      It may be a conflict, yes.
  7. quinquina
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    anyone can help me..
    is the patch merge-able? even it's already esl, just want to reduce plugins count.
    1. AndrealphusVIII
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      I'd only recommend doing that if you're 100% sure what you're doing.
    2. quinquina
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      I doubt it
      that's why I ask. 
      but thanks

      I'll merge it
    3. AndrealphusVIII
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      Well, technically it is mergable. Have you merged other mods before?
    4. quinquina
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      yes, several armors, weapons, gourmet patches, and accecories separetly. and so far no issues

      and once again, thanks. I can reduce a few plugins from beyond reach fixes. XD
  8. Black714
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    So if I’m not Use border tweak, I can’t pass through border? It is disable all the border?
    1. AndrealphusVIII
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      You can but you'll need to talk to the relevant NPCs to do so.
  9. starbugger
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    Does the border tweak work with the map flip mod?
    1. AndrealphusVIII
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      Yes.
  10. Barmn89
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    Hey, the delay start seems to be working great, but I want to have the Mara Quest Delay on by default, rather than having to use the command each time. Is there a way to set that on my own? Ive not messed with xedit before but I imagine its something that I can get a couple steps on how to?
    1. AndrealphusVIII
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      1. Open this mod in xEdit.
      2. In the left pane, expand the ESP -> global
      3. Look for a global called "ArnimaStartMaraReqEnabled" and select it.
      4. In the right pane, set the value from 0.0000 to 1.0000.
      5. Save the change and exit xEdit.
    2. Barmn89
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      Thank you! That was exactly what I needed, and was completely painless too. I feel more confident in messing with xedit in the future too!
    3. AndrealphusVIII
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      Cheers!
  11. polymorphic2346
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    Thank you for this very much :)
    1. AndrealphusVIII
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      You're welcome. I'm glad you like it.