Skyrim Special Edition
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CovenantTurtle

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CovenantTurtle

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62 comments

  1. Bidiguilo
    Bidiguilo
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    can i update from improved shouts modified to this mod without breaking my game?
    1. CovenantTurtle
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      I couldn't say for certain, but I'm like 75% sure it'll be fine. Please don't hold me responsible if your game, computer, pets, and house explode as a result of switching to this mod.
  2. sgkmlcv
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    Need patch for unofficial skyrim content patch?
    1. CovenantTurtle
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      Do you mean the Unofficial Skyrim Creation Club Content Patch? I'm not aware of any changes to shouts in the CC content, but even if there were, I don't own the Anniversary Edition so I can't make patches for it. Apologies.
    2. sgkmlcv
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      Thanks for the quick response. Survival Mode content has changed the Elemental Fury Shout by adding parameters for AE Survival Mode. Accordingly, the patch contains modified parameters from the original survival mode. Would love a patch from you. Too bad you can't :(
  3. FM113
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    About to do a playthrough with this mod and while patching stuff in SSEEdit i stumbled upon some oddities in the Dragon Aspect shout. It seems like some things from "Improved Dragon Shouts Modified" are not changed as they say they are in the description?

    The duration seems to be 180 seconds instead of 300 seconds on the third word? In the previous mod it was said to be usable multiple times a day but have a duration of 180 seconds, so this seems like a leftover from then? The description field of the shouts' second and third word also seem to say a 180 second cooldown.

    Edit: I think that entire shout needs a lookover
    1. CovenantTurtle
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      I'll give it a look, thanks. Always nice to see people actually inspecting the mods they download.

      EDIT: The 1st & 2nd words of the shout list their duration as 180 seconds, but it's actually 300 seconds. Conversely, the 3rd word of the shout lists its duration as 180 seconds, *and actually does last 180 seconds*. I've uploaded a new version of the mod which should hopefully set all the durations to 300, but please let me know if you find anything else that needs fixing!
    2. FM113
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      Here's some stuff I found in the Dragon Aspect Shout:
      1st Word: All good
      2nd Word:
      Desc. says 75% bonus to powerattack dmg (but correctly gives 25%), +125 armor (but correctly gives 150 as far as I can see). The rest seems correct

      3rd Word:
      Desc. says 100% bonus to powerattack dmg, +175 armor, +35% increase and fortify destruction power, +35% resistance to fire, frost and shock. It doesn't mention the 20% shout cooldown that it does in fact correctly give.

      Now the effects are split up in a really weird way and as far as I can tell a lot of it is handled in scripts and I don't know how to take a closer look at them, but from the effect descriptions it seems magnitude on:
      DLC2DragonAspectArmsEffect03 "Power Attacks/Damage Resistance" [MGEF:04021731]
      DLC2DragonAspectBody01Effect "Damage Resistance" [MGEF:0401DF97]
      Add together to form the total armor bonus, which is then currently +200 armor.
      And then the frost + fire resistance is 35% at the moment.
      The powerattack bonus seems to still be correctly unchanged at 25% and I don't see anything indicating that there is actually a destruction power buff or shock resistance, so that's probably just leftover description stuff.
      The Dragonborn Ally seems normal and should show up only when dropping below 50% HP using all three words.

      Screenshot: https://imgur.com/owHNT8x.png
      Also curious about the edit to base cost and charge time, but I'm unsure what those actually mean since shouts don't usually cost magicka.
      That was all I found for now!
    3. CovenantTurtle
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      Fixing the armour rating & shout cooldown issues is just a matter of changing the description, no problem. The simplest way to "fix" the power attack buff is to just make the description say +25% power attack damage - or, I could make two copies each of DLC2DragonAspectArmsEffect01 and DLC2DragonAspectArmsPerk with the power attack bonuses changed to 75% and 100% for the 2nd and 3rd words of the shout respectively. Personally I think the former is fine, as +75/100% power attack damage is probably ridiculous overkill by the time you unlock these shouts anyway. As for the missing shock resist & destruction buffs, I created & added new effects which should hopefully take care of this. Please let me know what you think, and thanks for all the feedback! I really appreciate it.

      Also, regarding the base cost, NPCs actually use magicka to shout.
    4. FM113
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      Excellent. Thanks for the quick responses!
  4. VikingrUlfr
    VikingrUlfr
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    The best Shout mod ever!
    1. CovenantTurtle
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      Thanks! I really appreciate it.
    2. Banjourmonsieurdupont
      Banjourmonsieurdupont
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      Hi ! I love your mod man, just wanted to know if it's safe to use it with both Thunderchild and Individual Shout Cooldowns like that :

      - Thunderchild
      - MIDSM
      - Individual Shout Cooldowns


      Thank you in advance.
    3. CovenantTurtle
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      Thanks for the comment, I really appreciate it. This mod is 100% compatible with Individual Shout Cooldowns, but unfortunately I can't tell you how compatible it is with Thunderchild as I don't have Skyrim installed at the moment. As an educated guess I'd say load MIDSM before Thunderchild, as Thunderchild has a lot more features (and thus changes) that should take precedence if you want that mod to work properly.
    4. Jujudepomme
      Jujudepomme
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      [deleted post]
  5. TheRealGeneral
    TheRealGeneral
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    "knowing where enemies are doesn't really help much in Skyrim"
    Stealth players everywhere: 0o "...um...what...?"
    1. CovenantTurtle
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      AI is retarded and sneaking is broken OP, not to mention the red ticks on the compass. Unless you rush Aura Whisper as your first shout, it's probably useless by the time you get it. 

      EDIT: Also, two of the locations are boss fights, and the other location is a dragon's perch. Not exactly ideal for stealth characters to be rushing at low levels anyway.
    2. TheRealGeneral
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      (me at level 4 sniping a whisp mother and 3 ice wraiths for 30 minutes from a dragon perch) lol. You couldnt have given me a better setup. Only did it once, not worth it lol
  6. nod00
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    Compatibility with dragonfire? https://www.nexusmods.com/skyrim/mods/18738
    1. CovenantTurtle
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      You'll have to ask the author of that mod - I haven't had Skyrim installed for a long time.
  7. baboli82
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    Could this mod work on the Legendary Edition aka Oldrim? I mean its only a plugin after all, but I can't be sure.. In the description, you stated "updating it to form 44".. so maybe I could use the one before the update (I mean if you have it)? could you upload that file please?
    1. CovenantTurtle
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      Sorry, but I never made a version for LE - I took IDSM as a base, and the very first thing I did was update it to form 44.
  8. REEEEcola
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    I'm not really sure why, but I think this mod isn't working correctly for me. Should this mod be placed before or after other mods that modify dragon shouts?
    1. CovenantTurtle
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      Generally before, but it really depends on how exactly the other mods work.
  9. JohnEldridge
    JohnEldridge
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    Also, is this mod compatible with Ordinator?
    1. CovenantTurtle
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      Should be. The only place they conflict is with the magical disintegration effects, so place this mod before Ordinator in your load order.
  10. JohnEldridge
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    I think you should buff the level of Disarm and Dismay. The max shouts should have effect on level 50 enemies at least which I think cover almost all of the common enemies in the game. At least that's what I think is the level cap of common enemies anyway. Bosses obviously not included
    1. CovenantTurtle
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      A quick search tells me these are the only generic humanoids with a max level above 45: Dremora Valkynaz (46), Volkihar Vampires (48), Forsworn Briarhearts (51), Falmer Warmongers (54), Volkihar Master Vampires (53), Nightlord Vampires (60), and Nightmaster Vampires (65). I've uploaded an optional plugin that makes the third word of both shouts affect up to level 65, but I don't think it's worth changing it in the main file - I don't want it to affect bosses, and Disarm is s*** against these enemies anyway, seeing as they all know magic (except the dremora).
    2. JohnEldridge
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      I thought I've seen some Draughr in dungeons that could scale up to level 50. Though I could be wrong. Btw how do you edit the value of the shouts exactly? Things like damage and duration.
    3. CovenantTurtle
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      Draugr Death Overlords max out at 45, which is why I chose that level for the main version. As for how I edit shouts, I used xEdit to edit values (typically) in the spell record associated with a given word.
    4. JohnEldridge
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      Oh okay cool, thanks. It's just that I've recently installed another mod that scale weapon and magic damage according to your level and I suddenly realize it would make the shouts pretty much useless at high levels which kinda feels wrong since they're supposed to be your most powerful weapons. I wish there was a mod that could scale the shouts magnitude according to your level but I don't think there's any out there.