Thanks for all the positive responses, folks. Appreciated. I do read all the posts. Not to burst some bubbles, but the base game consists of 33 450+ meshes. The mighty SMIM has done more than 1000 of those, and the High Poly Project another 110+. Coupled with Ruins Clutter Improved, this is about as good as it gets at this stage. Meshes are a lot of work to get right. My respects to the great authors who ventured into this. I know what's at stake. I still want to play the game as well, but there just might be a v2 soon, though . . .
Edit: 10 Nov 2019 And then . . . real life intervened. My time got taken by work, so I have to put my modding on hold. To compensate, permissions on this mod are now relaxed; see the tab and/or description. I would like to see who makes what with this, if at all.
The changed meshes somehow seem to be missing any UV mapping. There's no UV showing up in nifskope anyway. At some point as I was testing out different textures, the changed parts of the meshes decided to stop loading any textures at all, leading to parts of the houses - only the changed parts - being white, and now I finally found out what has to be the reason. Reinstalling somehow reset what it loads to the default so no more white (despite the same filepaths and everything, I have no idea), but nifskope still shows no UV maps.
The rounded up meshes have not turned white since then, so I have no idea what caused them to bug out in the first place. Probably Todd's divine intervention. I'd say you can safely ignore my post, it's just one of those mysteries of the universe.
Hello and thanks for the mod. I noticed that the farmhouse05 mesh has the wooden railing, or whatever we want to call it, with the half pillars lower than the vanilla version. This creates problems when there are objects placed above it, for example the static lantern placed in Loreius' farm, which will obviously remain suspended in the air. Greetings.
The lantern is static, does not respond to collisions. By the way, I checked all the cities and farms and it seems to me that it is the only object placed in that part of the mesh. I have already solved it by lowering the lantern and perhaps creating a tiny esp would be the best solution to avoid having to modify the meshes. The mystery remains as to why Bethesda placed an unlit lantern in that location, which by the way can't even be picked up to resell it. Thanks again dear.
That mod only changes the Walkways; so it can still be used. Yuril used my round posts on a version of his walkway mod, on which the taller posts mod seems to be based.
Install ORFP, then overwrite with Taller Posts.
See what you like best. These are only meshes, so can be interchanged as you please.
Thanks for this mod! Would love to see a no ropes simplicity of snow version. Would this be a huge involved process or something not too difficult to do by following a tutorial?
As I am not using the 'no ropes', I'll not be making such a version. However, it is very easy to do in Nifskope.
Just load the required meshes from this mod in Nifskope, and delete the ropes not wanted by choosing 'remove branch'. I made them all seperate entities. A lengthy process, but certainly not complicated.
Yes, unfortunately it is. But models of ruined farms and taverns, however, would not interfere with fashion. This will complement the mod with all farmhouse midsections, both intact and broken. Model same farmhouse05destroyed02.nif in need of repair - a piece of the roof sticks out through the model.
This is just my opinion about fashion, nothing more. I don't want to teach the author how to do it right :)
So I was looking at the pictures thinking how much better looking this mod is than vanilla or SMIM, but then I realized that it didn't seem to make sense that there was a rope around those posts at all. What is the purpose of that rope? It doesn't seem to be holding anything together - boards directly to the sides of it should be nailed in place.
Anyone have any reasonable explanation about why the rope is there? If not, how hard would it be to remove the rope but keep the wood texture?
If anyone wants, here is the mod with some ropes removed, the ones tinman06 was talking about, didn't remove a few that were grouped with "important" ones, its up to the author if he just wants to upload it in the downloads tab:
By Azura, I'm glad that I'm not the only one who is asking such questions. Btw, most of these ropes don't make sense. Look at real world traditional cottages, log cabins, etc. They don't use bloody ropes to hold themselves together.
Thank you, S3LV4GEM, this is much better. As a matter of fact, all farmhouse ropes can be safely removed since they serve no practical purpose whatsoever, except those at the waist height that are a sort of a guardrail (on top of walls and such). If you ever find time to remove them too, that'd be cool.
Thank you! I've been trying to find the mod you linked but couldn't find the right keywords, the closest I found was this and I was hoping someone might've mentioned it in the posts section. You just made my night!
83 comments
I do read all the posts.
Not to burst some bubbles, but the base game consists of 33 450+ meshes.
The mighty SMIM has done more than 1000 of those, and the High Poly Project another 110+.
Coupled with Ruins Clutter Improved, this is about as good as it gets at this stage.
Meshes are a lot of work to get right.
My respects to the great authors who ventured into this. I know what's at stake.
I still want to play the game as well, but there just might be a v2 soon, though . . .
Edit: 10 Nov 2019
And then . . . real life intervened.
My time got taken by work, so I have to put my modding on hold.
To compensate, permissions on this mod are now relaxed; see the tab and/or description.
I would like to see who makes what with this, if at all.
You'll have to give more specific & detailed info for me to try to replicate your problem.
Rest assured, it is on the to-do list to repair that collision.
Do you know whether your mod is compatible with Taller Posts for Farmhouse Walkways?
edit: it does not seem to be.
Yuril used my round posts on a version of his walkway mod, on which the taller posts mod seems to be based.
Install ORFP, then overwrite with Taller Posts.
See what you like best. These are only meshes, so can be interchanged as you please.
However,
it is very easy to do in Nifskope.
Just load the required meshes from this mod in Nifskope, and delete the ropes not wanted by choosing 'remove branch'. I made them all seperate entities. A lengthy process, but certainly not complicated.
If someone else can do this, then please do so.
Too bad there are no fixes for the hex poles and ropes of farmhouse interiors.
Unfortunately, the 75 meshes for the interiors will take a lot of work, time & dedication.
Maybe someday, when I am on pension . . .
But models of ruined farms and taverns, however, would not interfere with fashion. This will complement the mod with all farmhouse midsections, both intact and broken. Model same farmhouse05destroyed02.nif in need of repair - a piece of the roof sticks out through the model.
This is just my opinion about fashion, nothing more. I don't want to teach the author how to do it right :)
Sorry, English is not my native language.
Anyone have any reasonable explanation about why the rope is there? If not, how hard would it be to remove the rope but keep the wood texture?
Reason: no idea - ask Bethesda.
Can it be removed: yes - use Nifskope. Easy edit.
https://drive.google.com/file/d/1trxeTol8O6PW6ypqEbwAqQr41QVGczCl/view?usp=sharing
This is now an option in the download section.
I'll be happy to add it to the download section.
Because I don't use the no-rope version, I did not make one.
https://www.nexusmods.com/skyrimspecialedition/mods/29625