Skyrim Special Edition

File information

Last updated

Original upload

Created by

Xyberbat and Thunderchild_PdP

Uploaded by

Xyberbat

Virus scan

Safe to use

83 comments

  1. Xyberbat
    Xyberbat
    • premium
    • 78 kudos
    Locked
    Sticky
    Thanks for all the positive responses, folks. Appreciated.
    I do read all the posts.
    Not to burst some bubbles, but the base game consists of 33 450+ meshes.
    The mighty SMIM has done more than 1000 of those, and the High Poly Project another 110+.
    Coupled with Ruins Clutter Improved, this is about as good as it gets at this stage.
    Meshes are a lot of work to get right.
    My respects to the great authors who ventured into this. I know what's at stake.
    I still want to play the game as well, but there just might be a v2 soon, though . . .

    Edit: 10 Nov 2019
    And then . . . real life intervened.
    My time got taken by work, so I have to put my modding on hold.
    To compensate, permissions on this mod are now relaxed; see the tab and/or description.
    I would like to see who makes what with this, if at all.
  2. titanbass1
    titanbass1
    • member
    • 11 kudos
    Do you plan on adding round posts to ruined buildings? These are spectacular and realized that the destroyed buildings currently don't have them.
    1. Xyberbat
      Xyberbat
      • premium
      • 78 kudos
      It's on the to-do list, but the timeline is inconclusive.
  3. Thijmen2017
    Thijmen2017
    • member
    • 7 kudos
    nvm
  4. davidr747
    davidr747
    • member
    • 0 kudos
    The changed meshes somehow seem to be missing any UV mapping. There's no UV showing up in nifskope anyway. At some point as I was testing out different textures, the changed parts of the meshes decided to stop loading any textures at all, leading to parts of the houses - only the changed parts - being white, and now I finally found out what has to be the reason. Reinstalling somehow reset what it loads to the default so no more white (despite the same filepaths and everything, I have no idea), but nifskope still shows no UV maps.
    1. Xyberbat
      Xyberbat
      • premium
      • 78 kudos
      Hhmmmm . . . strange issue, considering all meshes have been modified in Nifskope. Also the UV re-alignment for less repeating visuals.

      You'll have to give more specific & detailed info for me to try to replicate your problem.
    2. davidr747
      davidr747
      • member
      • 0 kudos
      The rounded up meshes have not turned white since then, so I have no idea what caused them to bug out in the first place. Probably Todd's divine intervention. I'd say you can safely ignore my post, it's just one of those mysteries of the universe.
  5. Diego2891
    Diego2891
    • premium
    • 57 kudos
    Hello and thanks for the mod. I noticed that the farmhouse05 mesh has the wooden railing, or whatever we want to call it, with the half pillars lower than the vanilla version. This creates problems when there are objects placed above it, for example the static lantern placed in Loreius' farm, which will obviously remain suspended in the air. Greetings.
    1. Xyberbat
      Xyberbat
      • premium
      • 78 kudos
      Alas, a known problem; not noticed by me as I do not use any additional mod-placements there.

      Rest assured, it is on the to-do list to repair that collision.
    2. Diego2891
      Diego2891
      • premium
      • 57 kudos
      The lantern is static, does not respond to collisions. By the way, I checked all the cities and farms and it seems to me that it is the only object placed in that part of the mesh. I have already solved it by lowering the lantern and perhaps creating a tiny esp would be the best solution to avoid having to modify the meshes. The mystery remains as to why Bethesda placed an unlit lantern in that location, which by the way can't even be picked up to resell it. Thanks again dear.
  6. doggexbay
    doggexbay
    • supporter
    • 19 kudos
    @Xyberbat -

    Do you know whether your mod is compatible with Taller Posts for Farmhouse Walkways?

    edit: it does not seem to be.
    1. Xyberbat
      Xyberbat
      • premium
      • 78 kudos
      That mod only changes the Walkways; so it can still be used.
      Yuril used my round posts on a version of his walkway mod, on which the taller posts mod seems to be based. 

      Install ORFP, then overwrite with Taller Posts. 

      See what you like best. These are only meshes, so can be interchanged as you please. 
  7. streetspirit87
    streetspirit87
    • supporter
    • 7 kudos
    Thanks for this mod! Would love to see a no ropes simplicity of snow version. Would this be a huge involved process or something not too difficult to do by following a tutorial?
    1. Xyberbat
      Xyberbat
      • premium
      • 78 kudos
      As I am not using the 'no ropes', I'll not be making such a version.
      However,
      it is very easy to do in Nifskope.

      Just load the required meshes from this mod in Nifskope, and delete the ropes not wanted by choosing 'remove branch'. I made them all seperate entities. A lengthy process, but certainly not complicated. 
    2. streetspirit87
      streetspirit87
      • supporter
      • 7 kudos
      That is very easy, thanks for the explanation!
  8. Ray84
    Ray84
    • member
    • 185 kudos
    is there any chance for a parallaxed version?
    1. Xyberbat
      Xyberbat
      • premium
      • 78 kudos
      Sorry, not at the moment. I don't have anything parallax in my game (yet).

      If someone else can do this, then please do so.
  9. stalkermonk
    stalkermonk
    • member
    • 3 kudos
    The mod is great! Thank you!
    Too bad there are no fixes for the hex poles and ropes of farmhouse interiors.
    1. Xyberbat
      Xyberbat
      • premium
      • 78 kudos
      You're welcome.
      Unfortunately, the 75 meshes for the interiors will take a lot of work, time & dedication.
      Maybe someday, when I am on pension . . . 
    2. stalkermonk
      stalkermonk
      • member
      • 3 kudos
      Yes, unfortunately it is.
      But models of ruined farms and taverns, however, would not interfere with fashion. This will complement the mod with all farmhouse midsections, both intact and broken. Model same farmhouse05destroyed02.nif in need of repair - a piece of the roof sticks out through the model.


      This is just my opinion about fashion, nothing more. I don't want to teach the author how to do it right :)

      Sorry, English is not my native language.
  10. tinman06
    tinman06
    • premium
    • 16 kudos
    So I was looking at the pictures thinking how much better looking this mod is than vanilla or SMIM, but then I realized that it didn't seem to make sense that there was a rope around those posts at all. What is the purpose of that rope? It doesn't seem to be holding anything together - boards directly to the sides of it should be nailed in place.

    Anyone have any reasonable explanation about why the rope is there? If not, how hard would it be to remove the rope but keep the wood texture?
    1. Xyberbat
      Xyberbat
      • premium
      • 78 kudos
      Why: because the original Bethesda meshes have it.
      Reason: no idea - ask Bethesda.
      Can it be removed: yes - use Nifskope. Easy edit.


    2. S3LV4GEM
      S3LV4GEM
      • member
      • 40 kudos
      If anyone wants, here is the mod with some ropes removed, the ones tinman06 was talking about, didn't remove a few that were grouped with "important" ones, its up to the author if he just wants to upload it in the downloads tab:

      https://drive.google.com/file/d/1trxeTol8O6PW6ypqEbwAqQr41QVGczCl/view?usp=sharing
    3. Xyberbat
      Xyberbat
      • premium
      • 78 kudos
      Thanks.
      This is now an option in the download section.
    4. daniel12344
      daniel12344
      • member
      • 0 kudos
      Its sad the no rope version is not uptodate like the main version. I will make another one without these brain dead ropes.
    5. Xyberbat
      Xyberbat
      • premium
      • 78 kudos
      You're welcome to it. 
      I'll be happy to add it to the download section.

      Because I don't use the no-rope version, I did not make one.
    6. swordjuggler
      swordjuggler
      • member
      • 0 kudos
      By Azura, I'm glad that I'm not the only one who is asking such questions. Btw, most of these ropes don't make sense. Look at real world traditional cottages, log cabins, etc. They don't use bloody ropes to hold themselves together.
    7. swordjuggler
      swordjuggler
      • member
      • 0 kudos
      Thank you, S3LV4GEM, this is much better. As a matter of fact, all farmhouse ropes can be safely removed since they serve no practical purpose whatsoever, except those at the waist height that are a sort of a guardrail (on top of walls and such). If you ever find time to remove them too, that'd be cool.
  11. Drake0713
    Drake0713
    • premium
    • 99 kudos
    Alternative / Additional Option:
    https://www.nexusmods.com/skyrimspecialedition/mods/29625
    1. 24beans
      24beans
      • member
      • 0 kudos
      Thank you! I've been trying to find the mod you linked but couldn't find the right keywords, the closest I found was this and I was hoping someone might've mentioned it in the posts section. You just made my night!