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deleted119721

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deleted119721

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14 comments

  1. deleted119721
    deleted119721
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    Locked
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    IMPORTANT
    >>>>>>>>>>>>
    Version 1.0 removed ..... Don't use it. If you don't have ELFX it will cause immediate CTD. If you have ELFX it won't cause any issues but may affect changes in your load order due to dependency. Use Version 1.1 which is fixed

    Version 1.1 no longer has ELFx as a master. There were no ELFx records in there but the master got carried over because I run a custom ICW.

    Sorry for the mistake .... never thought to check for extra masters.
  2. Dargone
    Dargone
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    I'm building a mega-modded game and was testing the college/Winterhold area and then I found this patch. I didn't even notice the trees until I found this patch and went back in game and looked for them. I guess I'm not very observant :D In my opinion it's not bad at all and not even really noticeable. If you're concerned about using both mods together without a current fix - don't be. Only the most hardcore "perfectionist" will be bothered by these four trees. 
    1. Isilme830
      Isilme830
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      "Late to the party," but I really appreciate your note here, Dargone. I'm looking at a massively complicated modlist of slightly over 1000, so every little note like this helps! Thank you.
  3. Xerin94
    Xerin94
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    Works on Version 6 - BUT

    V6 added 4 pillows where the resized trees are - can u remove either the trees or the new pillows from V6 ?

    And the Mesh of the new Entrances where the trees and the pillows are is floating a bit - someone has an idea ?

    (Sry for bad english)
    1. deleted75028928
      deleted75028928
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      Same here...
      I think the Problem is in the Main Mod...
  4. GravitationalPull
    GravitationalPull
    • supporter
    • 13 kudos
    update please
  5. Donselino
    Donselino
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    • 4 kudos
    So this only down scales those select trees right?
    1. deleted119721
      deleted119721
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      Hi D... Four of the trees were disabled but not deleted because they kind of looked out of place anyways. The other 4 trees were scaled-down to 0.4 so they won't clip. I could have scaled them down less and moved them but that might cause navmesh sticking for NPCs.

      If you really feel that Winterhold is deprived missing those tree I can make another version ....
    2. patrickmurphy
      patrickmurphy
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      I think he meant, it doesn't shrink any other trees in the game that use that same model of the trees you edited? Like are they linked universally, I assume there would be tools to do both universal edits and single edits, so only the trees you edited are affected. Anyways, perfect, thought I'd just have to live with that clipping, thanks
    3. deleted119721
      deleted119721
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      I get it...... No base objects or nifs were touched or scaled in this mod. It only adds a scale record to the 4 trees that are problematic in the winterhold. college courtyard
  6. DcRip
    DcRip
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    • 9 kudos
    Thanks for the prompt fix. I saw the statement re: ESPFE so have flagged the ESP header as an ESL so fingers crossed all is well! LOOT already places it below both mods in question and above water mods RW2 and LWO.
    1. deleted119721
      deleted119721
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      I'm pretty sure you'll be safe as a espfe...... I'm not at the limit yet so I didn't convert it..
  7. User_57218227
    User_57218227
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    • 22 kudos
    Finally...the patch I needed!
  8. freestonew
    freestonew
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    • 5 kudos
    i cannot use this mod, i do not have those two required lighting mods, at all.

    freestone
  9. DcRip
    DcRip
    • member
    • 9 kudos
    NMM indicates the mod has ELFX and ELFX Hardcore as masters?