Skyrim Special Edition
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Rocopherus thserpa

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Rocopherus

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46 comments

  1. JusticeMM
    JusticeMM
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    This Mod no longer works and really you don't need it when you can use this: https://www.nexusmods.com/skyrimspecialedition/mods/30248

    Way better and has more features.
    1. Pizzahunter31
      Pizzahunter31
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      Working just fine for me. I'm also using CCOR and Dynamic Things. 
  2. oOMariselaOo
    oOMariselaOo
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    Hi guys,
    I came here to tell you that I recently released a patch for a questbreaking mod behavior where you cannot open the
    passageway in Gyldenhul Barrow in Solstheim because the Stalhrim deposits does not deplete: Deathbrand No Depletion FIX!
    :)
  3. KanekiEXE
    KanekiEXE
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    What happends if I have a mod that makes mining instant?
    1. oOMariselaOo
      oOMariselaOo
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      They won't be compatible because they change the same script file. Lastly loaded script will win.
      But perhaps I may help you: Check out my mod page where I provide several patch scripts. If the one you need is not available yet, just tell me which mods you use in the comments section of my mod page and I will try to merge the scripts so you can use both mods!
  4. oOMariselaOo
    oOMariselaOo
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    Hey guys,
    if you want to have ore veins which doesn't get depleted with a working USSEP script or if you want to use it together with another mod that changes mineorescript.pex script file (as Go to Bed or Mining makes noise), then check out my mod page. I provide several patch scripts for many mod combinations!

  5. lyrapsi1
    lyrapsi1
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    I am trying to adapt the Infinite Ore Veins script to work with CCOR, but I'm having a failure I don't understand in the error " script function giveore already defined in the same state" message I am getting.  Would anyone know where I am going wrong here?
     

     
     
     
    ;===================================start give ore function======================

    function giveOre()

        if DLC2MineGem == 1                                                             ;added by Complete Crafting Overhaul by kryptopyr

            ResourceCountTotal = 1                                                          

        elseif DLC1Shellbug == 1                                                                

            ResourceCountTotal = 3  

        elseif BYOHDeposit == 1                                                             

            ResourceCountTotal = 10000000000000000000                                                       

        else

            ResourceCountTotal = ((Game.GetFormFromFile(0x01CC0502, "Update.esm") As GlobalVariable).GetValue() As Int)  ;ResourceCountTotalGV_CCO                  

        endif                                                                               ;^^added by Complete Crafting Overhaul by kryptopyr

        if ResourceCountCurrent == -1

            ResourceCountCurrent = ResourceCountTotal

        EndIf

        

        if ResourceCountCurrent > 0

            MiningSkillIncrease = ((Game.GetFormFromFile(0x01CC0450, "Update.esm") As GlobalVariable).GetValue() As Int)    ;added by Complete Crafting Overhaul by kryptopyr

            if MiningSkillIncrease > 0

                Game.AdvanceSkill("Smithing", MiningSkillIncrease)  

            endif       

            ResourceCount = ((Game.GetFormFromFile(0x01CC0501, "Update.esm") As GlobalVariable).GetValue() As Int)      ;ResourceCountGV_CCO                                

            if BYOHDeposit == 1

                ResourceCount = ResourceCount+3

            endif   

     

           ResourceCountCurrent -= 1

           debug.Trace(self + ": ResourceCountCurrent = " + ResourceCountCurrent)

           if ResourceCountCurrent == 0

               

               debug.Trace(self + ": ResourceCountCurrent == 0 - depleted" )

               self.damageObject(50)

               getLinkedRef().activate(objSelf,false)   ;I added false

               rScOreOpen.play(self)

               self.setDestroyed(true)

               ; if this vein has ore and/or gems defined, give them.

                         if ore

                               (game.getPlayer()).addItem(Ore, ResourceCount, false)     ;I added this line

                   ;                           (game.getPlayer()).addItem(Ore, ResourceCount)

                              endif

                              if lItemGems10

                                   (game.getPlayer()).addItem(lItemGems10, 1, false)     ;I added this line

                   ;               (game.getPlayer()).addItem(lItemGems10)

                              endif

                               epletedMessage.Show(0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000)  ;I added this line

                ;;           epletedMessage.Show()

     

                ;    elseif

                DrScOreOpen.play(self as objectReference)   ;I added this line

    ;            DrScOreOpen.play(self)

    ;            ; if this vein has ore and/or gems defined, give them.

                if ore

                                    game.getPlayer().addItem(Ore, ResourceCount, false)     ;I added this line

                                   (game.getPlayer()).addItem(Ore, ResourceCount)

                                endif

                                if lItemGems10

                                    game.getPlayer().addItem(lItemGems10, 1, false)     ;I added this line

                                                  (game.getPlayer()).addItem(lItemGems10)

                                             endif

                                         endif

                                          ;    elseif 

        elseIf ResourceCountCurrent == 0    ;I added this line

            self.getLinkedRef(none).Activate(objSelf, false)    ;I added this line

    ;        (self.getLinkedRef(none) as mineorefurniturescript).goToDepletedState()     ;I added this line

            DepletedMessage.Show(0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000)  ;I added this line

     

            ResourceCountCurrent == 0

                getLinkedRef().activate(objSelf)

               (getLinkedRef() as MineOreFurnitureScript).goToDepletedState()

                DepletedMessage.Show()

        endif

    EndFunction

    ;=====================================end give ore function===========================
    1. Stormchaser1
      Stormchaser1
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      This is not an esl or esp and cannot be put in a load order.  Because of it every mod which has new ore veins cannot work.
  6. DualBlader
    DualBlader
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    start mining, go to sleep, wake up in the morning with thousand ores! hahalol
    1. realmadridirl
      realmadridirl
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      I know this was a LONG time ago lol but I gotta say it, I don't understand why you would do this xD I mean you are playing on PC if your getting mods from the Nexus yes? So why cheat the system like that? Why not just save yourself the time and console command the ore you want lol
    2. BlazeStryker
      BlazeStryker
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      What cheating? Any NPC on a vein will mine it until he goes to bed.
    3. S1lverCl0ud
      S1lverCl0ud
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      It's how people play for immersion. It may look like you're wasting time, but who really has the right to say anything over what anyone wants to do in a single player game? As Blaze said, NPC on a vein will mine it until he or she goes to bed. Why not the Dragonborne?
    4. Wolfmod
      Wolfmod
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      There's also another point.  I like this game and I enjoy the mining mechanic and I don't consider this mod as a cheat.  Ore veins do last for years and this mod allows me to go to the vein up the road from my home and mine what I need.  I find that reasonable.
    5. Stormchaser1
      Stormchaser1
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      This is one of the best and most realistic mods in the game.

      It is definitely not cheat since this game is 10 years old there are coal and diamond being still dug for 1000+ years in Africa.  Gold is still being found at some mines for over 100 years.  Quarry mines here in US opened for 200+ years.

      Only problem I found ores in Bruma get depleted and needs a patch for Beyond Skyrim - Bruma SE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
  7. Wolfmod
    Wolfmod
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    I wish this was an ESP rather than a pex file in Scripts.  That way I could load it after "Thieves Guild for Good Guys" which cuts off my ability to get gems while mining.
  8. GoLdEnSuNnN
    GoLdEnSuNnN
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    Will this cause a dungeon that is blocked by ice ore in dragonborn DLC invincible? TCL maybe :D
  9. Vudou
    Vudou
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    This mod IS still working. I still use it as of August 2020. If the mod isn't working for you, you might want to check how many scripted mods you have running. Too many scripts running can cause problems with other mods running scripts; whether they have anything to do with each other or not.

    This mod might play oddly with Auto Harvest if you have too many other scripted mods, but they can and do work together. I've used them both together.
  10. phoviper
    phoviper
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    Not sure if this mod is still updated, but no longer working for me, tried a new save walked half across skyrim to a random ore, and only get 3 from it.