Nice mod. I'd say the best of the three that add something to the south part of DB. The only problem is that the guards don't patrol, just hold positions around the village.
Your mod (regular version) also adds something on "this" side of Dragon Bridge, thus making it incompatible with "Penitus Oculatus Outpost Overhaul Upgraded".
Well, I thought since it only adds stuff south of the bridge it would be ok to install it mid-game ... not so much, it seems. After that I had some very basic non function buildings at the north village, the dragonbridge itself was gone and south was nothing to see. Disabling the esp got my world back to normal at least :D
This mod seems to be neglected considering people have reporting it as compatible with almost all the other Dragon Bridge mods. Thanks for creating it.
Nicely done. Was able to take a companion with me across the bridge from Dragon Bridge and up pass Frost Farm (from Cutting Room Floor) on both roads without any navmesh glitches. So am puzzled why the guards don't appear to have any patrol routes.
Tested both ESPs and noticed that the outside buildings themselves didn't really change so am wondering why two different ESP names. Disabling / enabling partisan features via script would have been a better choice. However, scripting in Skyrim is hellish so why not consider having the same name for both ESPs so that players can simply overwrite one with the other when Ulfric wins the hold.
Also, not compatible with "CG4 Trees and Bushes SE", few trees goes thru houses walkways. Noticed all Dragon Bridge mods are very incompatible with other stuff, damn :/:)
I'll be testing this in my current playthrough once I have all my mods and it's working, however "Expanded Dragon Bridge" says it just edits the south side of Dragon Bridge, and on "ClefJ's Dragon Bridge Enhanced SSE" there is a person commenting that a "Dragon Bridge South Side" mod is compatible, so I think it's safe to say Clefjs Enhanced Dragon Bridge and Expanded Dragon Bridge are compatible.
34 comments
not so much, it seems. After that I had some very basic non function buildings at the north village, the dragonbridge itself was gone and south was nothing to see. Disabling the esp got my world back to normal at least :D
Tested both ESPs and noticed that the outside buildings themselves didn't really change so am wondering why two different ESP names. Disabling / enabling partisan features via script would have been a better choice. However, scripting in Skyrim is hellish so why not consider having the same name for both ESPs so that players can simply overwrite one with the other when Ulfric wins the hold.
Also, not compatible with "CG4 Trees and Bushes SE", few trees goes thru houses walkways.
Noticed all Dragon Bridge mods are very incompatible with other stuff, damn :/:)
Doesn't work with ---Civil War Checkpoints
https://www.nexusmods.com/skyrimspecialedition/mods/17364?tab=posts
Simple patch can be resolve this.