I seem to get the same question over and over, will you make an "All in One" mod?
The answer is yes, eventually. I will create an AIO mod once all my mods have been published seperately. This is because I'm uncertain as to how many creatures will be overhauled. Once I'm satisfied with how all the creatures in Skyrim look, then I will be ready for a "All in One" mod.
Please be patient and until then have fun and enjoy the mods as they come!
I would really love to use your mods, but they appear to overwrite XP32. I'm a little hesitant on having anything overwrite XP32, except for papyrus. Anyone experiencing issues/errors when they do have this mod overwrite XP32. Thanks
Install "Looming Lurkers" after any mod that makes changes to the vanilla Lurkers and click "Yes to all" when prompted to overwrite any files.
I had the same concerns. When XP32 overwrites the monster mods, Vortex lists them as redundant files to be disabled. But when I do it the other way around, I notice that I have problems with a lot of my mods that depend on the xp32 skeleton (which is almost everything). It could be a simple mod conflict with something else, but I strongly suspect it's the issue of overwriting the XP32 skeleton.
A very clear rule over the years has been: NOTHING OVERWRITES THE SKELETON. Period. So this seems really off to me.
I love the skeleton but it includes the flaw in the vanilla lurker skeleton making it incompatible with HDT-SMP. It possible you could apply the fix from this mod https://www.nexusmods.com/skyrimspecialedition/mods/19868/ to your skeleton?
Thank you Dark_Ansem, Not sure about Dragon Priests, but keep tracking my profile for new mods and updates coming in the future! Have fun & Enjoy the Mods!
hello, great mods, could you just tell me why my nexus mod manager instantly disables ur mods after i activate them, only one working is feral foxes and wolfs, rest just get disabled like they are overwriting, any suggestion?
Hi Mladen271, What do you mean by disabled? "Feral Foxes & Savage Wolves" is an .esp plugin, the other mods do not have an esp if that's what you're looking for.
Great mod! I always thought the Lurkers looked a little lack luster, this totally fixes them to look like the nightmarish creatures they should be, endorsed! :)
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I hope you all enjoy "Looming Lurkers"!!!
Please feel free to send me as many images or videos of your Looming Lurkers as you like, I truly enjoy seeing your encounters!
And don't forget to check out my other mods as well, keep tracking my profile for any updates and future releases, I'm sure you'll enjoy them all!
I seem to get the same question over and over, will you make an "All in One" mod?
The answer is yes, eventually. I will create an AIO mod once all my mods have been published seperately. This is because I'm uncertain as to how many creatures will be overhauled. Once I'm satisfied with how all the creatures in Skyrim look, then I will be ready for a "All in One" mod.
Please be patient and until then have fun and enjoy the mods as they come!
Install "Looming Lurkers" after any mod that makes changes to the vanilla Lurkers and click "Yes to all" when prompted to overwrite any files.
I will give it a shot.
A very clear rule over the years has been: NOTHING OVERWRITES THE SKELETON. Period. So this seems really off to me.
https://www.nexusmods.com/skyrimspecialedition/mods/19272
Should work fine, have fun and enjoy the mod!
Not sure about Dragon Priests, but keep tracking my profile for new mods and updates coming in the future!
Have fun & Enjoy the Mods!
What do you mean by disabled? "Feral Foxes & Savage Wolves" is an .esp plugin, the other mods do not have an esp if that's what you're looking for.
It's modders like you that remind me why I enjoy modding so much!