Question about Stalhrim mining. By default game settings the number of strike will be double by default default. So my question is do you want me to remove the double example now if you set it to 9 ores and three strike for a total of 27, in the Stalhrim case it would strike 6 time for 27 Stalhrim So should I removed those double settings
I manage to get done French and English just don't want to use google translate "don't want funny translation". So if anyone so kind to help please post the translation and language, and please in the same order.
Spoiler:
Show
Wood Chopping Mine Ores Settings Quantity per swings Quantity of swings 6 Firewoods per swings 12 Firewoods per swings 30 Firewoods per swings 100 Firewoods per swings 1 swings per activation 3 swings per activation 6 swings per activation 20 swings per activation 1000 swings per activation The total amount per drop is set to: Quantity per Strike Quantity of Strike 2 ores per Strike 6 ores per Strike 9 ores per Strike 12 ores per Strike 30 ores per Strike 3 Strike per activation 6 Strike per activation 12 Strike per activation 999 Strike per activation Ores & Firewoods Mining settings Ores & Firewoods Wood Chopping settings Number of ores per strike Number of Strikes per drop Number of Firewoods per swings Number of swings per drop Total amount of firewoods per drop Total amount of 0res per drop If uncheck will return to vanilla default value If uncheck will remove Ores & Firewoods Wood Spell Ores & Firewoods Wood Spell Cell respawn time 3 Hours respawn after cell cleared 1 Day respawn after cell cleared 3 Days respawn after cell cleared 1 Week respawn after cell cleared 2 Weeks respawn after cell cleared Default respawn after cell cleared
For anyone having the issue of the mod not working, or at least the ore half not working, there's a couple ways to figure it out.
1)As already stated, another mod that changes mineorescript.pex cannot override it. Sometimes the mod that is isn't obvious. Mine was Go to Bed. Whatever mod installer you use should be able to tell you if a mod is overriding it.
2)This one is more for Vortex users, but if you right-click this mod and select 'create a report', the report will show if its being overridden and if it is by what mod. Fixing that should be a simple matter of loading this mod after that one. If not, you'll have to disable to other mod.
Hope all this heps. Took me forever to track this down. Much kudos to the creator, love the mod.
I had the same issue, and this solved it. Very grateful this post was here! Not my call, obv, but might be worth a sticky. THANK YOU BOTH! (Fuzzybat23 for the question, and superl for the answer) And thank you very much for the mod, superl!
Disregard this post. For some reason, it's back to not working even with both installed. I've since decided to find another solution as I'm done wasting time on trying to figure out why this isn't working.
At least I try to post something. I stop making mod because of as???le like you Oh I see 6 years on this site, no endorsement given, no file up and this is your 10 post, looser
Great mod. Though oddly I can't get the game to give more then 100 firewood per swing despite having it at 6 per and 20 swings when it should be giving 120 firewood. It seems as though 100 is a hard cap.
I am sure it is a conflict somewhere but figure asking does not hurt. I am loading this mod with Living Skyrim 4 and noticed that the MCM menu does not appear, however it does make some changes since I have more ore when mining or wood chopping. Any suggestions on getting the MCM menu to appear?
Hi, I tried your mod yesterday, the first file in download section, and had the same problem, no MCM menu and no spell. I do mine 6 ores per strike so the mod is working in background. I haven't had time to test other versions but I will.
But, wouldn't be easier if we could just add the spell via console? Especially for those who couldn't get any version to work properly. Can you tell us which spell ID to use in the console?
Hmm it doesn't work for me I tried both version 2.0.0 on a new save with USSEP The ESL version is displayed in the MCM menu, but does not work. And the other version doesn't work at all. Steam SSE 1.5.97.0.8
Hmm, in a similar mod I saw the information "This mod does work on saves, but not in the cells that were already loaded. After 30/31 in-game days, those cells should re-spawn and work with the script." Perhaps this is the reason, because I only connected the mods after arriving in Riverwood. I will find a new cell and try again
I see. Having the same issue here. Downloaded the ESL version along with its USSEP patch but not working when I tried chopping firewood in Riverwood. I shall try chopping firewood in other places to see if it works.
UPDATE: It worked in Whiterun. I guess I will have to wait for 30+ in-game days to be able to chop wood in Riverwood since I only activated the mods after I arrived in Riverwood.
220 comments
Also added Portuguese translation.
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New version 1.1.4
Enjoy
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New version 1.1.3
Enjoy and if you like it please consider showing your appreciation by Endorsing
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New version 1.1.2
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New version 1.1.1
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New version 1.1.0
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New version 1.0.3
conflict with mod:
Note: I created this patch and don't know if will work please let me know, never created a patch before.
By default game settings the number of strike will be double by default default.
So my question is do you want me to remove the double
example now if you set it to 9 ores and three strike for a total of 27, in the Stalhrim case it would strike 6 time for 27 Stalhrim
So should I removed those double settings
Translation
I manage to get done French and English just don't want to use google translate "don't want funny translation". So if anyone so kind to help please post the translation and language, and please in the same order.
Mine Ores
Settings
Quantity per swings
Quantity of swings
6 Firewoods per swings
12 Firewoods per swings
30 Firewoods per swings
100 Firewoods per swings
1 swings per activation
3 swings per activation
6 swings per activation
20 swings per activation
1000 swings per activation
The total amount per drop is set to:
Quantity per Strike
Quantity of Strike
2 ores per Strike
6 ores per Strike
9 ores per Strike
12 ores per Strike
30 ores per Strike
3 Strike per activation
6 Strike per activation
12 Strike per activation
999 Strike per activation
Ores & Firewoods Mining settings
Ores & Firewoods Wood Chopping settings
Number of ores per strike
Number of Strikes per drop
Number of Firewoods per swings
Number of swings per drop
Total amount of firewoods per drop
Total amount of 0res per drop
If uncheck will return to vanilla default value
If uncheck will remove Ores & Firewoods Wood Spell
Ores & Firewoods Wood Spell
Cell respawn time
3 Hours respawn after cell cleared
1 Day respawn after cell cleared
3 Days respawn after cell cleared
1 Week respawn after cell cleared
2 Weeks respawn after cell cleared
Default respawn after cell cleared
Thank you
1)As already stated, another mod that changes mineorescript.pex cannot override it. Sometimes the mod that is isn't obvious. Mine was Go to Bed. Whatever mod installer you use should be able to tell you if a mod is overriding it.
2)This one is more for Vortex users, but if you right-click this mod and select 'create a report', the report will show if its being overridden and if it is by what mod. Fixing that should be a simple matter of loading this mod after that one. If not, you'll have to disable to other mod.
Hope all this heps. Took me forever to track this down. Much kudos to the creator, love the mod.
Not my call, obv, but might be worth a sticky.
THANK YOU BOTH! (Fuzzybat23 for the question, and superl for the answer)
And thank you very much for the mod, superl!
1. Download McmOresFirewoods-2.0.0
2. Download McmOresFirewoodsFlagEsl-2.0.0
3. When the error message comes up to choose which mod overwrites which, load McmOresFirewoods-2.0.0 before FlagEsl (it should suggest this to you).
I couldn't get one or the other to work individually, but downloading and installing both then designating precedence worked for me.
Oh I see 6 years on this site, no endorsement given, no file up and this is your 10 post, looser
But, wouldn't be easier if we could just add the spell via console? Especially for those who couldn't get any version to work properly. Can you tell us which spell ID to use in the console?
Sorry for my bad English.
I tried both version 2.0.0 on a new save with USSEP
The ESL version is displayed in the MCM menu, but does not work. And the other version doesn't work at all.
Steam SSE 1.5.97.0.8
Perhaps this is the reason, because I only connected the mods after arriving in Riverwood.
I will find a new cell and try again
Excuse for troubling. Let these messages serve as information for people like me.
UPDATE: It worked in Whiterun. I guess I will have to wait for 30+ in-game days to be able to chop wood in Riverwood since I only activated the mods after I arrived in Riverwood.