Skyrim Special Edition
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xanthumn

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xanthumn

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11 comments

  1. JohnThomasSteiner
    JohnThomasSteiner
    • member
    • 1 kudos
    Change the color for dead to something that isn't red or orange, so they're more easily made out. Check Campfire's instincts sense dead as an example. Then I'll reinstall this mod.
  2. deleted62867876
    deleted62867876
    • account closed
    • 0 kudos
    Can you make this a bit more limiting like the original mod? Whenever I use the power, ALL of the undead are shown. Without the addon, you can sense creatures up to a certain radius, where as the addone highlights all dead including corpses. To rephrase, here is what I’m asking:

    1) Limit the sense dead radius to the size of the normal radius

    2) only highlight “live” creatures. I’m saying this because it also highlights corpses, and it would only make sense
    1. EZ337
      EZ337
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      • 15 kudos
      I'm in favor too. My game is overly overhauled and I end up killing lots of things. It'd be nice to not be on high alert all the time when I had already dealt with the creature. Plus I can't tell the difference in the color scheming. Some undead are highlighted as blue and some are red. I'm pretty sure the living beings are red. Whch would make the undead blue. I understand that but some undead are red, not to mention the already corpsed ones too that Tosho741 already stated.
      I'm gonna check if there's anything that I can do with SSEEdit for anyone in the future.
    2. EZ337
      EZ337
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      It worked actually. Here's how for anybody who wants to try:
      1.Open the mod in SSEEdit
      2.Click the + sign for the drop down
      3.Click on Magic Effects
      4.First click on Detect Undeaedenemy
      5.Scroll to the bottom and find "get.dead" (Or something like that. Sorry I already did it so I can't see it. But just make sure it's not "undead" but the "isDead).
      6.Remove it.
      7.You can do the same thing for Undeadfriendly too if you want. Save. Done

      I advise you backup plugin in case you decide you want the original function or it doesn't work for whatever reason.
    3. EZ337
      EZ337
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      • 15 kudos
      Now I just wanna figure out how to exclude the player. It's really off putting especially in 3rd person
    4. Darkangel13
      Darkangel13
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      • 198 kudos
      Add a condition to the spell?
  3. jjab1392
    jjab1392
    • supporter
    • 0 kudos
    Why is everything lighting up the same color? How can I change dead targets to have blue light instead of orange?
  4. kranazoli
    kranazoli
    • supporter
    • 19 kudos
    I will give it try.

    But guys, and girls (and boys who are girls :), I am using NAT preset for an ENB. (by firemanaf)
    Do only thing I didn't manage to find out, how to activate Night Vision mod. Predator Vision trigger "works", so-so.

    Could anyone help me, how can I use Night Vision, as well?

    PS: I know there are ENB preset which both works well, but I am still didn't found better ENB than firemanaf presets. (All weather type)

    Thank You, in advance if anyone can help me!
    1. xanthumn
      xanthumn
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      • 23 kudos
      Unfortunately I am not using an ENB.
      It has been a few years and I do not remember the way to enable night vision when using an ENB.
    2. kranazoli
      kranazoli
      • supporter
      • 19 kudos
      Yes, your right this just happens if you use an ENB.
      But for instance The Truth ENB is compatible, Silent Horizon also, but it does not matter for me, because I use other preset, and sadly the mod author also doesn't have any idea. :/

      And, also yes, it is an old bug. Gopher's also had some video about that issue. I asked Boris, as well, but it is not an easy solution.

      I really hoped, that with SSE enb newer ENB this issue will go away, but not. :/

      Your one is 90% will work because ENB handles Predator Vision trigger different. Night Vision itself a problem with, but already there is a solution for that, but that Night Vision is different from mod Night Vision, atm Predator Vision.

      No problem! Thank You for the mod, I asked it, just maybe...

      So Thanks for your reply!
  5. dredd3110
    dredd3110
    • member
    • 27 kudos
    Thank you! I need to reinstall this mod