Skyrim Special Edition
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Grumbo

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slp13at420

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  1. slp13at420
    slp13at420
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    • 8 kudos
    use Creation Kit or some sort of Papyrus editor.
    there is a list of custom settings near the top of the script:

    ;=========================
    ; MAX is the max possible item per drop
    ; LOOP max possibility of item drops
    ; dropping gems seems to require a bit more
    ; work to force higher amounts
    ; But I have managed to increase them a bit

    int Property OREMAX = 10 Auto Hidden <- editable
    int Property ORELOOP = 5 Auto Hidden <- editable
    int Property OLOOP Auto Hidden
    int Property OREDROP Auto Hidden
    int Property GEMMAX = 10 Auto Hidden <- editable
    int Property GEMLOOP = 10 Auto Hidden <- editable
    int Property GLOOP Auto Hidden
    ;=========================


    the minimum for everything is a hard int 1.
    I added 2 custom functions to handle the custom drops:

    ;===========================================================================
    Function DropOre()
    OLOOP = Utility.RandomInt(1,ORELOOP)
    OREDROP = 0

    while OLOOP > 0
    OREDROP += Utility.RandomInt(1,OREMAX)
    OLOOP -= 1
    endWhile
    (game.getPlayer()).addItem(Ore, OREDROP)
    endFunction

    Function DropGem()
    GLOOP = Utility.RandomInt(1,GEMLOOP)
    while GLOOP > 0
    (game.getPlayer()).addItem(lItemGems10, Utility.RandomInt(1,GEMMAX))
    GLOOP -= 1
    endWhile
    endFunction
    ;===========================================================================


    they are called via the vanilla Function GiveOre():

    if ore
    (game.getPlayer()).addItem(Ore, ResourceCount)
    DropOre()
    endif
    if lItemGems10
    (game.getPlayer()).addItem(lItemGems10)
    DropGem()
    endif


    So this allows the vanilla function to operate while my edits are triggered on the side .. yea
    1. 111ieuan
      111ieuan
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      How would I go about editing the script?