Skyrim Special Edition
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Blacksupernova

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Tyler799

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24 comments

  1. Tyler799
    Tyler799
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    Just to be super clear: I'm not the original mod author - direct all issues, concerns or thanks to the original author's page, which I link to in the description. :)
  2. Murvel3000
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    Thanks for this. But it makes it impossible to get out of the cell in "Alternate Start - Live another life". Those ghosts are supposed to be taken down by a level 1 character with very simple weapons.
    1. Shade999
      Shade999
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      Well,run away then.
    2. Murvel3000
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      Seems I need to clarify. I didn't mean to complain for the sake of complaining, I genuinely thought this is a point to be improved in the design of the mod, and a change or patch would be useful. I've also commented on the original mod's page, although it's been inactive for ages (longer than here), so hopefully someone here might provide a solution.
    3. Facio1000
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      Try Starter Tomes. It adds a few basic spell books to the Alternate Start room. Those plus sneaking should see you through.
    4. Murvel3000
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      Thanks, but I'm thinking more immersively: I'm suggesting scary ghosts are impossible to defeat for a prisoner who has no silver weapons and no spells, so a patch should be issued that replaces the ghosts in this particular location with something else, like skeletons or something. I'm working on one for myself, I might publish it here if I get it working.
    5. hoskope
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      Or add one of the two new items to the starting cell :) 
    6. Murvel3000
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      None of you are thinking about the immersion. I'm not here to get help killing ghosts. I just went ahead and made my own patch replacing the ghosts with skeletons like I wrote last year.
  3. hoskope
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    This being older mod, i found couple of ghosts which are not covered at Halldir's Cairn, there's probably more..
  4. Err0r504
    Err0r504
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    GHOST APEEEEEEEEE
  5. Wiindows
    Wiindows
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    Does anyone know how it works for mages? 
    Like, can I attack ghosts normally or have to use any special spell for this purpose?
  6. MackDaMerc
    MackDaMerc
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    This mod is really good.

    However, Archery Gameplay Overhaul's arrow bleed effect still causes damage over time.

    I posted on the original mod authors page and AGO's page asking if they know of a fix, or for a possible patch.

    Yes, the obvious fix is simply not to shoot them with arrows, but...
  7. AbyssalSpark
    AbyssalSpark
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    Would love it if this was flagged as an ESL (ESP-FE). A nice addition, but not sure it's worth a slot. I tried converting it myself but was unsuccessful.
    1. GamerPoets
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      Sorry for the plug but I figure I"m putting this mod in my next video and a video that I just created may help others with this issue ... WryeBash and Vortex have a built in function to convert esp's to esl's. MO2 users can use this https://www.youtube.com/watch?v=0jJ_sxCMw9E
    2. ViktoriaLanders
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      It is not recommended to ESL-ify plugins that contain NPC records.
  8. GamerPoets
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    Putting this in my next video = )
  9. maxmanly
    maxmanly
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    Is this fully compatible with other mods?
    1. Zearderes
      Zearderes
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      Yes, this is an important question to know if I can really DL it.
    2. Tyler799
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      I'm not the author of the mod. However, a quick glance through xEdit shows that there's only a couple of potential conflicts:

      It modifies the contents of 2 chests - a Merchant chest in Morthal and a merchant chest in the College of Winterhold.

      It modifies all of the ghost NPCs to give them a new perk (85002F9A).

      Thus, you will need to make a bashed/smashed patch in order to have these changes get forwarded if you're using any other mod that modifies that two chests, or does anything to vanilla ghosts.

      Other than that, should be 100% compatible.
    3. harmlessinsanity
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      it's very cool! Is the mod author still active?
  10. darroughgt
    darroughgt
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    great pair with the true immortality vampire slayer mod. You gotta end them rightly, not just swing like they were any other opponent.
  11. deleted76093143
    deleted76093143
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    can you edit this mod to create a version that resurrects all undead when not killed by the weapons/methods you mentioned?