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toostruus and MannyGT

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toostruus

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52 comments

  1. toostruus
    toostruus
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    Adjustable setting from this mod.

    Timing Settings - Cycling from every 60 seconds to 1200 seconds.
    Percentage Settings - Cycling from 0% (off) -----> 100% in steps of 0.5.
  2. toostruus
    toostruus
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    Be sure to check out Solstheim Earthquakes SE - Tweaks
  3. Krijanowsky
    Krijanowsky
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    This is an interesting mod, toostruus!
    Would you be willing to make a similar one, but only for the moment the Greybeards call us after our battle with Mirmulnir?
    I always thought it was too weird that only the camera would shake at that moment and nobody would pay no mind to this event.

    Anyways, thanks for this mod.
  4. paradoxnrt
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    Stuck in cowering mode (3rd person only).  But I see this is a common bug.
    1. toostruus
      toostruus
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      Jump out of it.
      This issue is fixed in Supreme Weathers btw.
    2. paradoxnrt
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      Ah....so 'jump' out of my panic, instead of 'snap' out of it! Got it! lol
    3. paradoxnrt
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      FYI, jumping does NOT remove 3rd person Cower Mode.  I have to restart the game....

      THIS is a pretty significant bug!
  5. OketoKing
    OketoKing
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    can you  add a questline to the earthquakes.... underground dragon or something... 
  6. AlduinFootEnjoyer
    AlduinFootEnjoyer
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    To anyone who wants this mod don't install it, it broke my save files straight away and overall just seems to cause corruption. 
    1. toostruus
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      Really, lol. Proof?
    2. PopDog77
      PopDog77
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      Yeah your comment is vague and comes across shady, no offence. Would need crash log or some other evidence and elaboration to back up the claim. Are you sure it's caused by this mod and not something else? Have you looked at xEdit to check for conflicts with any of your mods? Have you considered your load order?
  7. zaorish83
    zaorish83
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    Hi, i see that this mod conflict with Solstheim Lighthouse at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) , is it safe to have them both? thanks
    1. toostruus
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      How do they conflict?
    2. zaorish83
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      opening them in explorer they have no same folders but MO2 flag the one before in red ( sorry i am new to modding and 1st time i see no conflicts in folders so i guess they are in SSEDIT?)
    3. toostruus
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      I can assure you that they do not conflict
  8. Glanzer
    Glanzer
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    oh bleh... I just spent a couple hours converting the LE version of this and changing the idles and conditions and other stuff in it only to find it was already here in SE.

    I found that IdleCoweringLoose needed to be released via IdleStop_Loose, otherwise I got stuck in the cowering state in 3rd person. But instead of IdleCoweringLoose I decided to use IdleDrunkStart followed by IdleDrunkStop with appropriate disable/enableplayercontrols surrounding the block of code. It works great. If my PC tries to walk they just stagger around during the earthquake. That way I can at least stagger to protection if needed. btw I couldn't find where you were limiting this to Solstheim. For the LE mod I just added a condition to the MGEF record to only work if the player was in the Solstheim worldspace. One last thing I did was compact formids and esl flag the plugin.
    1. bientje
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      Can you upload the DrunkIdle tweak for this version, Solstheim Earthquakes SE? Or tell a bit more in depth how to do it?
    2. Glanzer
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      Permissions don't allow me to upload it, but I'll post some directions next week when I get back from vacation.
    3. toostruus
      toostruus
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      You are allowed to patch this mod you see fit.
    4. Glanzer
      Glanzer
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      I finally got around to publishing my tweaks here.
  9. darkrain261
    darkrain261
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    Does moving objects during earthquake reset if I exit or return to Solstheim? I like the objects being affected by the earthquake but if I'm afraid they will stay cluttered forever. Thank you.
    1. BlakeGalaxy
      BlakeGalaxy
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      I think Skyrim resets objects after 10 or 31 days. if not, you can use Clean Up or Sweeping Organizes Stuff Mod.
  10. Vlad254
    Vlad254
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    Just want to make sure that when you say to
    Place the mod above any AI NPC mods
    That you mean

    Earthquakes mod
    AI NPC mod
    1. toostruus
      toostruus
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      Not needed anymore. There was a tweak enabled that caused birds to die when earthquake occured. This also triggered NPC's to be hostile.
  11. antipax
    antipax
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    Just letting you know that this also works in Skyrim for some reason. I came back to the mainland and keep getting earthquakes, until I brought the % to 0. But I would love to know if there's still a script running every few minutes. And how safe is it to uninstall during a playthrough?
    1. toostruus
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      did it accured when earthquake was running at the time of traveling?
  12. MCX01
    MCX01
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    Before I install this, does this affect Skyrim play area as well? I dont want things flying around in Skyrim.
    1. toostruus
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      No. Pick the without moving objects one.