This is an interesting mod, toostruus! Would you be willing to make a similar one, but only for the moment the Greybeards call us after our battle with Mirmulnir? I always thought it was too weird that only the camera would shake at that moment and nobody would pay no mind to this event.
Yeah your comment is vague and comes across shady, no offence. Would need crash log or some other evidence and elaboration to back up the claim. Are you sure it's caused by this mod and not something else? Have you looked at xEdit to check for conflicts with any of your mods? Have you considered your load order?
opening them in explorer they have no same folders but MO2 flag the one before in red ( sorry i am new to modding and 1st time i see no conflicts in folders so i guess they are in SSEDIT?)
oh bleh... I just spent a couple hours converting the LE version of this and changing the idles and conditions and other stuff in it only to find it was already here in SE.
I found that IdleCoweringLoose needed to be released via IdleStop_Loose, otherwise I got stuck in the cowering state in 3rd person. But instead of IdleCoweringLoose I decided to use IdleDrunkStart followed by IdleDrunkStop with appropriate disable/enableplayercontrols surrounding the block of code. It works great. If my PC tries to walk they just stagger around during the earthquake. That way I can at least stagger to protection if needed. btw I couldn't find where you were limiting this to Solstheim. For the LE mod I just added a condition to the MGEF record to only work if the player was in the Solstheim worldspace. One last thing I did was compact formids and esl flag the plugin.
Does moving objects during earthquake reset if I exit or return to Solstheim? I like the objects being affected by the earthquake but if I'm afraid they will stay cluttered forever. Thank you.
Just letting you know that this also works in Skyrim for some reason. I came back to the mainland and keep getting earthquakes, until I brought the % to 0. But I would love to know if there's still a script running every few minutes. And how safe is it to uninstall during a playthrough?
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Timing Settings - Cycling from every 60 seconds to 1200 seconds.
Percentage Settings - Cycling from 0% (off) -----> 100% in steps of 0.5.
Would you be willing to make a similar one, but only for the moment the Greybeards call us after our battle with Mirmulnir?
I always thought it was too weird that only the camera would shake at that moment and nobody would pay no mind to this event.
Anyways, thanks for this mod.
This issue is fixed in Supreme Weathers btw.
THIS is a pretty significant bug!
I found that IdleCoweringLoose needed to be released via IdleStop_Loose, otherwise I got stuck in the cowering state in 3rd person. But instead of IdleCoweringLoose I decided to use IdleDrunkStart followed by IdleDrunkStop with appropriate disable/enableplayercontrols surrounding the block of code. It works great. If my PC tries to walk they just stagger around during the earthquake. That way I can at least stagger to protection if needed. btw I couldn't find where you were limiting this to Solstheim. For the LE mod I just added a condition to the MGEF record to only work if the player was in the Solstheim worldspace. One last thing I did was compact formids and esl flag the plugin.
Earthquakes mod
AI NPC mod