Error Code 114 - Either you're using an ancient version of Skyrim (1.5.39 or lower) or you haven't installed Address Library For SKSE Plugins. or your SKSE tool in Vortex is set to run in the data folder instead of the root folder.
I just tested it on a fresh install of the game. No warnings, no errors, no nothing -- it works. If you're getting an error, something else is incompatible.
SKSE currently has a non-trivial bug: UICallback does not support mixing non-array parameters with array parameters, even though the script comments imply otherwise. If we try to do so, the game crashes. For example, if we have the papyrus code:
Float[] myArray = new Float[1] Int handle = UICallback.Create("HUD Menu", "_global.skse.StoreIndices") ; see the skse.as actionscript class UICallback.PushString(handle, "myIndices") UICallback.PushFloatA(handle, myArray) UICallback.Send(handle)
then the game crashes to desktop once we send the handle. This always happens whenever we attempt to mix non-arrays with arrays. Anyone knows a workaround or a fix? I looked everywhere, can't find any info on this, not even mentions of this bug.
The vanilla function Game.SetInChargen() allows a script to disable the player's ability to wait. Sometimes it's needed to determine if Waiting has been disabled in this way or not, but unfortunately there is no way of determining that. It would be great if such a function could be implemented in some future version of papyrus extender.
When used with the skyrim VR version of the game with the VR mod the following error occurs.
Error in Skyrim VR. Game doesn't start.
po3_Tweaks.dll REL/Relocation.h(479): Failed to obtain module handle for: "SkyrimVR.exe". You have likely renamed the executable to something unexpected. Renaming the executable back to "SkyrimVR.exe"may resolve the issue.
Can't do that since it'll break SKSEVR. Perhaps someone here has the solution.
so I disabled extender and kept tweaks and the normal papyrus and now my game works perfectly and isn't freezing or crashing so idk what or why it was happening but the crashlog kept saying it was extender.
its fine now something was putting to much stress on the scripts but I use trainwreck it pops up when the game crashes, its what helped me find what was doing it.
I'd still like to know for me. This seems to be messing up half my mods.
Update: at least I was able to get most of them working by redownloading the Papyrus Utility after removing this. I'm not sure what that did or what is working or why. I wish someone would pop on and help me out. I'm trying to figure this out blind.
I sadly don't know to much about it but I checked mods that are older then the ones I got and made sure to see if they use scripts to find the problem like face light plus turned out to be creating voids in the console and I got ride of it.
CACO is causing issues with some mods at the moment. I had bugs and issues with my game, to the point where I wanted to run through a wall, and after testing, I removed CACO, and everything works fine now. It's not this, or Tweaks or Util or Address Library or File Access causing issues, it's legit CACO causing issues with certain load orders at the moment. I did leave a comment on CACO's page, but for now, if you use CACO, remove it and test again.
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Error Code 126 - Install Microsoft Visual C++ Redistributable for Visual Studio 2019.
Error Code 114 - Either you're using an ancient version of Skyrim (1.5.39 or lower) or you haven't installed Address Library For SKSE Plugins. or your SKSE tool in Vortex is set to run in the data folder instead of the root folder.
I just tested it on a fresh install of the game. No warnings, no errors, no nothing -- it works. If you're getting an error, something else is incompatible.
Skyrim SE (from 1.5.39 --> future updates)
This mod is future proof
Float[] myArray = new Float[1]
Int handle = UICallback.Create("HUD Menu", "_global.skse.StoreIndices") ; see the skse.as actionscript class
UICallback.PushString(handle, "myIndices")
UICallback.PushFloatA(handle, myArray)
UICallback.Send(handle)
then the game crashes to desktop once we send the handle. This always happens whenever we attempt to mix non-arrays with arrays. Anyone knows a workaround or a fix? I looked everywhere, can't find any info on this, not even mentions of this bug.
upd: The problem didn't go away for long :/
Error in Skyrim VR. Game doesn't start.
po3_Tweaks.dll
REL/Relocation.h(479): Failed to obtain module handle for: "SkyrimVR.exe".
You have likely renamed the executable to something unexpected.
Renaming the executable back to "SkyrimVR.exe"may resolve the issue.
Can't do that since it'll break SKSEVR. Perhaps someone here has the solution.
Update: at least I was able to get most of them working by redownloading the Papyrus Utility after removing this. I'm not sure what that did or what is working or why. I wish someone would pop on and help me out. I'm trying to figure this out blind.