Skyrim Special Edition
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techprince

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bernardtp

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52 comments

  1. JAFANZ
    JAFANZ
    • member
    • 2 kudos
    Does anyone have any idea how to add food items to what this will consider?

    Specifically it doesn't cover those added Hearthfires (ok, most of these wouldn't count anyway), Food fish from the Fishing Creation, or even things like Gourds from the original pre-DLC version of the game.
  2. pugles
    pugles
    • supporter
    • 3 kudos
    There is a problem, every time I use my bow out of combat, right before I nock my arrow, the mod pops up and asks if I want to poison the arrow, every time and I have to click yes or no, but that makes the arrow go right in the dirt in front of me making it impossible to have a good, fully nocked shot.  I want auto-poison for my MELEE, so I can't turn it off.  If I do, it solves one problem but creates another.
  3. junrall
    junrall
    • supporter
    • 2 kudos
    I know the scope of this mod is auto consumption buuutttt... I sure would like to see an option in the menu to turn off the auto consumption and have an option to bind a key to healing yourself. I know there are mods that can do this but this one is simple and not overly complicated.

    I like the idea of consumption priorities, but I also like being responsible for not paying attention to my health levels! Haha
    I've power scoured for such a mod but this one is so simplistic! Perhaps I didn't scour deep enough, maybe someone can direct me to something similar?

    Found this one but food isn't factored in: Smart Optimal Salves - Optimal Potion Hotkey MCM
    1. vvk78
      vvk78
      • member
      • 80 kudos
      You can turn off the food and potions options from this mod, but then it would be rendered useless.

      To eat/drink healing food/potion via hotkey, try these mods:
      Hotkey Auto Cast
      Smart Cast SSE Patch
      AH Hotkeys - Skyrim 
      Witchhunter Spells and Prayers Pack
      Simple Paladin
      Apocalypse - Magic of Skyrim

      Witchhunter and Paladin add in spells you cast using the Shout button.

      Apocalyse contains this spell: Ocato's Recital: Stores the (beneficial self-targeted non-concentration) spell in your left hand and casts it for no cost whenever you enter combat. Up to 3 spells.

      SkyVoice SSE has capabilities to add spells to the macro so you can do so with your voice without equipping them.
  4. Skybert88
    Skybert88
    • member
    • 0 kudos
    Would there be any possiblity to add resistance support based on damage you take?

    As in if you get hit by lightning you pop a lighting resistance potion?

    Edit: Also it will not use stamina potions despite threshold being met from the tests I've done
  5. Trazibol
    Trazibol
    • account closed
    • 13 kudos
    Works perfectly well on SE version 1.6.640, a great help during complicated fights against multiple players.

    Thank you for sharing
  6. TheOGTennessee
    TheOGTennessee
    • member
    • 102 kudos
    I have to say, I would never use this in Special Edition, but it actually is really nice for Skyrim VR. I would feel like I was cheating in Special Edition, but there's just no way to save hotkeys and quickly take potions in VR, so this seems like the only real way to make use of them. I have put it on the must have list for VR when I tell my friends how to mod up for VR now.
  7. bongodoctor
    bongodoctor
    • supporter
    • 9 kudos
    I have found that the auto-poison does not apply to bows and/or thrown weapons (Weapon Throw VR) but only melee weapons - would ne nice if this could be supported as well - is it because it is applying it to the bow and not the arrows? Not sure with the thrown weapons - the same weapon will apply auto-poison in used in melee, but not if thrown at target...
    1. skynet424
      skynet424
      • supporter
      • 44 kudos
      I found it does, all you need to do is equip an axe use a poison on it hit a creature, then equip bow and arrow, it auto moves over to it and should continue to do so.
    2. bongodoctor
      bongodoctor
      • supporter
      • 9 kudos
      Thanks for that info will test it :)
    3. skynet424
      skynet424
      • supporter
      • 44 kudos
      Sent you a DM
  8. bongodoctor
    bongodoctor
    • supporter
    • 9 kudos
    Love this mod - but I have noticed a gameplay issue that makes prioritising food over potions problematic as the game progresses. In the early game I might only have a small amount of food and one or two potions - so with the auto-consume set to 0 secs it uses up the food and potions completely to heal you. But later in the game I have a good supply of stronger potions so I want to have a few seconds delay between consumption and I  don't want it to use food (required for survival and doesn't heal as much as potions generally) unless it really has to - I can turn food off of course - but if it was the other way round Potions > Food this wouldn't be an issue. Maybe you could add the option to the MCM so we can choose whether the priority is Food > Potions or Potions > Food? :)
  9. MainMeniac
    MainMeniac
    • BANNED
    • 1 kudos
    Wow ,thank you my friend.
  10. JAFANZ
    JAFANZ
    • member
    • 2 kudos
    Has anyone else experienced this completely ignoring the HF Sack of Flour?

    I mean, at 1g & 0.5lbs, I was really hoping to use them first, 'cos they're not overly saleable, but when I tried dumping all other foods & potions before a brawl all I got was dead (& I have no idea what triggered the "brawl bug", because I have EnaiSiaion mods with a fix installed).