I love the mod. The prep-rooms between floors, the subtle changes in each static room 1-10, 10-20, etc. On initial install I did have a few texture errors that were fixed by a re-download/re-install. After correcting everything else, I did get a CTD on floor 8 or 9, upon killing the ghost of the man-bear; but all in all, it is very enjoyable content; and well made.
Thank you.
For anyone looking at this now, the mod is fully compatible with current AE 1.6.640.
Is it just me or are the gloom wraiths (lvl 1-10) impossible to kill? O.o I'm a high level as I saw the warnings of this being challenging, and everything else is dying with only a few arrows, but noticed the wraith health bar doesn't even move a tiny sliver with no matter how many arrows I toss at them.
Otherwise, despite being tiresome, it's a fairly decent mod. Can't wait for it to be finished!
Edit - seems a sword to the head gets them but odd arrows dont
author never finished and if Roblcecil made it that far than my hats to ya as you made it past me. I only made it to about lvl 29 and then ~ coc Riverwood.
Hi there, my work has picked up tremendously during the pandemic (I work in NA supply chain, so think of COVID related items) and I have struggled to keep mods updating. Currently this goes to level 50 with no errors. Hopefully you all enjoyed it so far.
Thanks for the mod and thanks for working your important job through the pandemic. I can't wait for COVID to be over (for a ton of reasons but also) so we can get to 100 eventually. I suggested this earlier but it'd be cool to have a custom mushroom ingredient in the pit somewhere as a reference to paper mario. Something red with white spots that could give the effects restore health (paper mario effect), regenerate stamina (mario kart boost), fortify health (like getting bigger in super mario bros. games), and fortify restoration (more healing that fits with the other effects).
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Come join the Evittamods discord to share your ideas and feedback directly with the group.
The prep-rooms between floors, the subtle changes in each static room 1-10, 10-20, etc.
On initial install I did have a few texture errors that were fixed by a re-download/re-install. After correcting everything else, I did get a CTD on floor 8 or 9, upon killing the ghost of the man-bear; but all in all, it is very enjoyable content; and well made.
Thank you.
For anyone looking at this now, the mod is fully compatible with current AE 1.6.640.
Otherwise, despite being tiresome, it's a fairly decent mod. Can't wait for it to be finished!
Edit - seems a sword to the head gets them but odd arrows dont