Skyrim Special Edition
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Rudy102

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rudy102

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29 comments

  1. killemloud
    killemloud
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    Thank you for your mods and tutorial on adding enb lights to statics! So far the method has been working great but I’m having an issue adding enb light to wisp stalk mushrooms nifs from the beyond bruma expansion, it says “unknown block” when trying the same method that has worked with other nifs, do you know how I can make this work? 
  2. Drawinox
    Drawinox
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    Great! It fixes the bug when the sag is looted but stays enlightened.

    ty
  3. studmuffin1017
    studmuffin1017
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    im sure you get this a lot but would you consider a all in one for your light mods? i use all of them but would love to compact them for more downloading space, love these! 
  4. purplis
    purplis
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    4 conflicts(meshes) with ELFX, but I guess I should let these win over ELFX ?
    1. nounasgrand3
      nounasgrand3
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      same question!
    2. rpg38
      rpg38
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      I would play with it in load order to see how it looks. In the textures folder there is a glowfx, look at that in conflicts with other mods as they should all work, it's the meshes that might take some work. I don't use elfx but that's how I resolve conflicts, I look at meshes
  5. deleted77742423
    deleted77742423
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    Will you be doing an update on this mod as well like you did your other Rudy HQ mods?
    1. rudy102
      rudy102
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      Yes
  6. Havictos
    Havictos
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    So I have AA off, complexparticle lights on with big range enabled, and they're not putting out any light any idea what I've done wrong?
    1. Warofart
      Warofart
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      • 1 kudos
      Same, the egg clusters do give light but not the eggs. BTW Vortex says the mod is redundant.
  7. MAxMAster99
    MAxMAster99
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    Very nice mod! Is there a way to use more of those great mods of yours via Vortex? I'm getting conflicts there...
  8. sores
    sores
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    getting a weird effect on fireplaces, fire spells, and ice cavern wind with this mod enabled...
    1. Garymmorris5976
      Garymmorris5976
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      If you use ENB try turning off SMAA its a bug (green glow bug), its not a constant it just random & if the problem persists I found if i change the order that you install this mod with soul gems more lights solves the problem for me as I don't have Smaa on anyway, & the file is like for like all works as intended.
    2. rudy102
      rudy102
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      This bug (green, yellow glow) was fixed in the newest binaries, just update it.
  9. koreitosu
    koreitosu
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    will this work even if I use a retexture for chaurus eggs and sacs?
    1. Garymmorris5976
      Garymmorris5976
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      • 27 kudos
      Yes, its the meshes that are modified textures are untouched.
  10. sdsd8452
    sdsd8452
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    I thought Skyrim only allowed 4 light sources at once.

    So, if player character wields a torch, the light sources keep turning on and off following the direction of player's view.

    Does these new ones provided by these mods count as light sources?

    Or does ENB allow more light sources?
    1. Fiksar
      Fiksar
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      • 3 kudos
      Not 100% sure but i think the mechanics of this was that its not the game thats rendering the light, but the enb itself?
    2. SteamTitan
      SteamTitan
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      • 0 kudos
      It's possible because of a recent update to the enb binaries, it isn't affected by the '4 light sources max' - engine limitation
    3. rudy102
      rudy102
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      These lights are rendered only by Enb, it's some kind of a screen space effect, the shadow range is rather short and they aren't very precise, but there is no limit for their number (of course, if you spawn 40 of them, the performace hit will be noticeable)