Thank you for your mods and tutorial on adding enb lights to statics! So far the method has been working great but I’m having an issue adding enb light to wisp stalk mushrooms nifs from the beyond bruma expansion, it says “unknown block” when trying the same method that has worked with other nifs, do you know how I can make this work?
im sure you get this a lot but would you consider a all in one for your light mods? i use all of them but would love to compact them for more downloading space, love these!
I would play with it in load order to see how it looks. In the textures folder there is a glowfx, look at that in conflicts with other mods as they should all work, it's the meshes that might take some work. I don't use elfx but that's how I resolve conflicts, I look at meshes
If you use ENB try turning off SMAA its a bug (green glow bug), its not a constant it just random & if the problem persists I found if i change the order that you install this mod with soul gems more lights solves the problem for me as I don't have Smaa on anyway, & the file is like for like all works as intended.
These lights are rendered only by Enb, it's some kind of a screen space effect, the shadow range is rather short and they aren't very precise, but there is no limit for their number (of course, if you spawn 40 of them, the performace hit will be noticeable)
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So, if player character wields a torch, the light sources keep turning on and off following the direction of player's view.
Does these new ones provided by these mods count as light sources?
Or does ENB allow more light sources?