Skyrim Special Edition
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UbsurdNerd

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ubsurdnerd

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46 comments

  1. ubsurdnerd
    ubsurdnerd
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    Update 1.1 is necessary as 1.0 had missing scripts.
  2. axebeardbeardaxe
    axebeardbeardaxe
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    Guessing it doesn't really work as intended since the author doesn't reply? I just 'showracemenu' to make a new character after my 20 minutes of setting up my crap in the MCM.
    1. Kulharin
      Kulharin
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      It does work and works as intended.
  3. Fetterbr
    Fetterbr
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    i have mods what needs to save first and load to update them self, how would this work out ?
    1. Fetterbr
      Fetterbr
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      dosen't seam that he knows an answer to this question hmmm
  4. wormil
    wormil
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    What was the change in 1.2?
    1. Kulharin
      Kulharin
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      Still a mystery!
  5. Kulharin
    Kulharin
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    Hello, what's the change log? and It seems to be only the main, not the optional elfx version that was updated?
    1. Kulharin
      Kulharin
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      also if I change race or gender does it adapt so the npcs and game will refer to you correctly in 3rd person whatever race and gender you switch to?
  6. ViscontiRogue
    ViscontiRogue
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    Thank you for keeping up with your mod. It's super convenient and a must have for having multiple characters, awesome!
  7. KyleKrane13
    KyleKrane13
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    main file doesnt seem to have a script, only esp so i cant activate the mara shrine at all
  8. theicedevil
    theicedevil
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    This mod needs a starting spells mod to accompany it, because I noticed that when I changed my character from the default Nord to a High Elf, he had no fury spell which Altmer are supposed to start out with.
  9. TheMaestrean
    TheMaestrean
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    This mod shows up as dirty in loot is it safe to clean?
  10. VulcanTourist
    VulcanTourist
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    Mod naming tip: it's "RaceMenu", not "Race Menu". I had a devil of a time locating your mod and its plugin in my mod list until I broadened my search and discovered that you had misspelled RaceMenu by adding a space.
  11. Eidann
    Eidann
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    When you realize you are doing this since the biginning of the SE with the automatic new character save after using the showracemenu console, its a cool idea but you don't need a mod for this ;-;. And doing this don't make a clean save so you can't add heavy mod and using this.
    You will be forced to start a new game anyway. And that's why mod like Character creation overhaul didn't work.

    For ppl using this type of mod you need to uninstall them, make your preset save, make a copy of this preset with 2nd save i mean a 2nd Character save so use console or shrine a second time, example : *BaseF/M*, *New Game*) and reinstall the mod. After that you will be able to launch your preset copy too choose your class and change your character. That will had you a new save with your new character name but the copy of your preset will be lost with Character mod script so every time you'll need to make a new character you need to uninstall those class mod and use the same process. Sry if i've wrote some mistake english is not my first language.