I tried this with Blowing in the Wind Lite and it seemed to work fine. Of course, I don't know if every lantern worked, but the ones I saw did. Just put BITWL after this mod.
Did you ever end up trying it, Emprah? I ran from Whiterun to Riften, then from Riften to Windhelm with Lit Road Signs. I didn't see anything wrong while doing so
I have found some incompatibility of the Lanterns version with LUX VIA, it could have been predictable given the nature of the mod (overlapping in some case), but I was hoping to have luck XD Any possibility of a patch? I know it´s really boring...in case you are aware of an existing patch, please let me know (i couldn´t find any and currently too lazy to make one myself )
These look amazing but please start telling us the texture size of your mods in the description. I'm not wasting VRAM on 4k+ road signs no matter how beautiful they are.
Most of Skyland is 2k focused. It depends on consistency between textures and texel density among other things. Another way of looking at it is that if the object is up to about 1 meter in in-game size, I do 1k. 2 meters like landscape tiles, I do 2k. Some meshes are really bad in terms of UV mapping and require massaging where it may have a blend of 1k-4k sized textures. So it's based on object by object. but you can almost always expect the textures to be 2k focused.
These signs are 2048 x 1024.
If you look at the "preview file contents" and you see a bunch of 2.5mb textures up to like 5.5mb will be 2k textures. Depends if they have have an alpha map or not.
I love these signs! They look great and blend really well into the environment I've built with my mod list. I do have a question though. Is it possible to get a patch for Joopvandie's three mods?
The mods in question: Folkstead and the Border of Hammerfell Nyhus and the border of Cyrodiil Haafstad and the Border of High Rock
These are very well done. Do they totally negate the need for Waymark - A Road Signs Mod? I'm cleaning up my modlist and noticed I may have some redundancy going on... EDIT: It sounds like his mod is more of a replacement for Point the Way, while yours is a texture replacer. Any chance of a patch, if necessary?
ok, thanks.The more I think about it the more I think I may still need it since it adds signs to almost every intersection. I guess I'll just have two textures for signs for now...
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Any possibility of a patch? I know it´s really boring...in case you are aware of an existing patch, please let me know (i couldn´t find any and currently too lazy to make one myself )
Most of Skyland is 2k focused. It depends on consistency between textures and texel density among other things. Another way of looking at it is that if the object is up to about 1 meter in in-game size, I do 1k. 2 meters like landscape tiles, I do 2k. Some meshes are really bad in terms of UV mapping and require massaging where it may have a blend of 1k-4k sized textures. So it's based on object by object. but you can almost always expect the textures to be 2k focused.
These signs are 2048 x 1024.
If you look at the "preview file contents" and you see a bunch of 2.5mb textures up to like 5.5mb will be 2k textures. Depends if they have have an alpha map or not.
The mods in question:
Folkstead and the Border of Hammerfell
Nyhus and the border of Cyrodiil
Haafstad and the Border of High Rock
EDIT: It sounds like his mod is more of a replacement for Point the Way, while yours is a texture replacer. Any chance of a patch, if necessary?