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Skyking2020

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Skyking2020

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106 comments

  1. Emprah40K
    Emprah40K
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    I see that this is incompatible with Arthmoor mods etc, but does anyone know if this includes USSEP?
    1. Skyking2020
      Skyking2020
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      Should do. Yes.
    2. LunaEversor
      LunaEversor
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      Did you ever end up trying it, Emprah? I ran from Whiterun to Riften, then from Riften to Windhelm with Lit Road Signs. I didn't see anything wrong while doing so
  2. DiogenesHere
    DiogenesHere
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    I think the “Cheydinhal” sign in the Bruma option has a typo (the “H” is missing). Love your mods. Thanks in advance!
  3. Simon73
    Simon73
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    I have found some incompatibility of the Lanterns version with LUX VIA, it could have been predictable given the nature of the mod (overlapping in some case), but I was hoping to have luck XD
    Any possibility of a patch? I know it´s really boring...in case you are aware of an existing patch, please let me know (i couldn´t find any and currently too lazy to make one myself )
    1. kivi212105
      kivi212105
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      +1
    2. Skyking2020
      Skyking2020
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      I probably won't make a patch. I don't use lux and never have. I'll see if anyone on my discord has one.
  4. ApolloVibes
    ApolloVibes
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    These look amazing but please start telling us the texture size of your mods in the description. I'm not wasting VRAM on 4k+ road signs no matter how beautiful they are.
    1. Skyking2020
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      I would never waste your vram with 4k road signs.

      Most of Skyland is 2k focused. It depends on consistency between textures and texel density among other things. Another way of looking at it is that if the object is up to about 1 meter in in-game size, I do 1k. 2 meters like landscape tiles, I do 2k. Some meshes are really bad in terms of UV mapping and require massaging where it may have a blend of 1k-4k sized textures. So it's based on object by object. but you can almost always expect the textures to be 2k focused.

      These signs are 2048 x 1024.

      If you look at the "preview file contents" and you see a bunch of 2.5mb textures up to like 5.5mb will be 2k textures. Depends if they have have an alpha map or not.
  5. Scaraa
    Scaraa
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    I love these signs! They look great and blend really well into the environment I've built with my mod list. I do have a question though. Is it possible to get a patch for Joopvandie's three mods?

    The mods in question:
    Folkstead and the Border of Hammerfell
    Nyhus and the border of Cyrodiil
    Haafstad and the Border of High Rock
  6. Skinjack
    Skinjack
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    These are very well done. Do they totally negate the need for Waymark - A Road Signs Mod? I'm cleaning up my modlist and noticed I may have some redundancy going on...
    EDIT: It sounds like his mod is more of a replacement for Point the Way, while yours is a texture replacer. Any chance of a patch, if necessary?
    1. Skyking2020
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      I don't know. Haven't used that mod.
    2. Skinjack
      Skinjack
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      ok, thanks.The more I think about it the more I think I may still need it since it adds signs to almost every intersection. I guess I'll just have two textures for signs for now...
  7. Rafaelkai
    Rafaelkai
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    Beyond Reach and Skyrim Underground compatibility would be pretty neat
    1. Sandman53
      Sandman53
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      I definitely second Beyond Reach if you have the time.
  8. DiogenesHere
    DiogenesHere
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    The "Frost River" sign (Cutting Room Floor) I think hasn't been modified. Thanks for the mod. Endorsed.
    1. Skyking2020
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      Not sure. I have it in game and the file is included?
    2. Skyking2020
      Skyking2020
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      It seems I didn't include the file when I uploaded. I've updated it with the file!
    3. DiogenesHere
      DiogenesHere
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      Thanks a lot!
  9. blacksword6868
    blacksword6868
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    I get this invisible signpost at the crossroads near the guardian stones whenever I try to install this mod along with point the way. Decided to uninstall point the way seeing that this mod has its own signposts anyway. Still letting you know about this, either way.
    1. Skyking2020
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      Interesting...I have no clue why that would be. Are you using with lamp posts? That shouldn't matter.

      If you don't run this mod but run point the way, is the post there?

      If you just run the mod and not point the way, is the post there?
    2. blacksword6868
      blacksword6868
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      If I run point the way only, the signpost is visible.

      If I run skyland hd road signs only, the signpost disappears and a new one shows up just to the left of its original position. It's got a lantern on it so I'm guessing it's yours.
    3. Skyking2020
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      Okay, so I ran it every which-a-way I could and what is happening is that it seems Point The Way is moving the post to the further down the hill, but when Skyland Lit Road signs is used, It puts the post back, but retains the changes of the signs locations further down the hill where Point The Way puts them.
    4. Skyking2020
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      I've created you a patch. If you find more errors with PTW, let me know. I may just say that Lit Road Signs isn't compatible with Point The Way.
    5. damezza
      damezza
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      Loving the retexture and Skyland series, so I'll find a way to make this work XD. I'm having the same issue with the road sign just up the hill from the guardian stones only I'm not using the lit version of the road signs as I'm using LOSII...I have PTW and CRF installed and selected preset during the Fomod install of your mod.
    6. Skyking2020
      Skyking2020
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      Lit Road Signs option Doesn't work if you use my lit road signs or any arthmoor mod as stated on the description page.

      The textures will work with anything.

      If its still an issue, it's between LOSII and PTW. I'd post there.
  10. OffPHwnr
    OffPHwnr
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    Nice signs, but am I the only one who always sees Biften instead of Riften with the embellishment under the B lol?