Did you ever end up trying it, Emprah? I ran from Whiterun to Riften, then from Riften to Windhelm with Lit Road Signs. I didn't see anything wrong while doing so
I have found some incompatibility of the Lanterns version with LUX VIA, it could have been predictable given the nature of the mod (overlapping in some case), but I was hoping to have luck XD Any possibility of a patch? I know it´s really boring...in case you are aware of an existing patch, please let me know (i couldn´t find any and currently too lazy to make one myself )
These look amazing but please start telling us the texture size of your mods in the description. I'm not wasting VRAM on 4k+ road signs no matter how beautiful they are.
Most of Skyland is 2k focused. It depends on consistency between textures and texel density among other things. Another way of looking at it is that if the object is up to about 1 meter in in-game size, I do 1k. 2 meters like landscape tiles, I do 2k. Some meshes are really bad in terms of UV mapping and require massaging where it may have a blend of 1k-4k sized textures. So it's based on object by object. but you can almost always expect the textures to be 2k focused.
These signs are 2048 x 1024.
If you look at the "preview file contents" and you see a bunch of 2.5mb textures up to like 5.5mb will be 2k textures. Depends if they have have an alpha map or not.
I love these signs! They look great and blend really well into the environment I've built with my mod list. I do have a question though. Is it possible to get a patch for Joopvandie's three mods?
The mods in question: Folkstead and the Border of Hammerfell Nyhus and the border of Cyrodiil Haafstad and the Border of High Rock
These are very well done. Do they totally negate the need for Waymark - A Road Signs Mod? I'm cleaning up my modlist and noticed I may have some redundancy going on... EDIT: It sounds like his mod is more of a replacement for Point the Way, while yours is a texture replacer. Any chance of a patch, if necessary?
ok, thanks.The more I think about it the more I think I may still need it since it adds signs to almost every intersection. I guess I'll just have two textures for signs for now...
I get this invisible signpost at the crossroads near the guardian stones whenever I try to install this mod along with point the way. Decided to uninstall point the way seeing that this mod has its own signposts anyway. Still letting you know about this, either way.
If I run point the way only, the signpost is visible.
If I run skyland hd road signs only, the signpost disappears and a new one shows up just to the left of its original position. It's got a lantern on it so I'm guessing it's yours.
Okay, so I ran it every which-a-way I could and what is happening is that it seems Point The Way is moving the post to the further down the hill, but when Skyland Lit Road signs is used, It puts the post back, but retains the changes of the signs locations further down the hill where Point The Way puts them.
Loving the retexture and Skyland series, so I'll find a way to make this work XD. I'm having the same issue with the road sign just up the hill from the guardian stones only I'm not using the lit version of the road signs as I'm using LOSII...I have PTW and CRF installed and selected preset during the Fomod install of your mod.
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Any possibility of a patch? I know it´s really boring...in case you are aware of an existing patch, please let me know (i couldn´t find any and currently too lazy to make one myself )
Most of Skyland is 2k focused. It depends on consistency between textures and texel density among other things. Another way of looking at it is that if the object is up to about 1 meter in in-game size, I do 1k. 2 meters like landscape tiles, I do 2k. Some meshes are really bad in terms of UV mapping and require massaging where it may have a blend of 1k-4k sized textures. So it's based on object by object. but you can almost always expect the textures to be 2k focused.
These signs are 2048 x 1024.
If you look at the "preview file contents" and you see a bunch of 2.5mb textures up to like 5.5mb will be 2k textures. Depends if they have have an alpha map or not.
The mods in question:
Folkstead and the Border of Hammerfell
Nyhus and the border of Cyrodiil
Haafstad and the Border of High Rock
EDIT: It sounds like his mod is more of a replacement for Point the Way, while yours is a texture replacer. Any chance of a patch, if necessary?
If you don't run this mod but run point the way, is the post there?
If you just run the mod and not point the way, is the post there?
If I run skyland hd road signs only, the signpost disappears and a new one shows up just to the left of its original position. It's got a lantern on it so I'm guessing it's yours.
The textures will work with anything.
If its still an issue, it's between LOSII and PTW. I'd post there.