Remember to only use one of the mod versions since them overrite themselves. I'm open to sugestions. Thx for all and have a great time everyone. XD To create compatibility patches for race mods u will have to use CK to change the General Data Tab on the race setings there u can find a area named Specials inside the area use the right click and select new then use the search bar to look for PowerKhajiitEyeOfFear(this is only the spell name, u can use it in any race) then aply everything, you shoud be ready to go. Remember you have to do this to the XXXrace and XXXvampirerace XXX is the race name (most mods use this format to name races since this is how bethesda name them) OR THEN JUST USE ADDSPELL
Not gonna happen, sorry, i already make the spell effect super strong to balance it out, like it is the only spell in the game that is actually good, u can use it on any boss and get 1 minute of free damage on it so yea more than 1 use a day is broken (i think on changing the balance in this and use it like a lesser power but like i said on other posts i don't play or care for skyrim anymore so in my book this is good enough) not like it is hard to do something like that if u really want a lesser power version (we just never got some like this before cause modders are busy doing stupid s#*! that every one loves to bloat their games with like some boob physics armor or otaku cat ears hair *roll eyes* or i dunno bikiny armors).
Some years later, sorry, anyway don't see why it would not be, i still have it in my game all these years i just don't mod anymore, my old mods that had bugs cause of game versions or incompatibilities are hidden for now since i think it is easier to just use console commands to fix the problems and i don't want to update those (don't remember how i did any of those anyway), got sidetracked sorry, so yea probably still safe to use, and still incompatible with any other mod that changes the khajiit entry on the engine (was thinking of using SPID to distribute the effect or something like that but never got to do it, don't care enough about skyrim to loose more time in it).
the fact you put raz as a picture is enough to download it wether i use it or not (i likely will becouse that power rules in morrowind even tho that version was les understood by the idiot known as past me)
XD nice to know that i'm not the only one that is a fan of raz XD, about the power, it is op yes u will notice it but i make it really hard to aim to compensate, so u will not end up with a uceless skill on late game and still it is not broken since u can miss it really easily.
I'm a bit biased. Looking to record a long roleplay priest-gone-AWOL, Daedric shenanigans filled Senche playthrough in VR. This mod will work well with the fact that she's basically a big armored lion that could potentially just maul whatever is in her way. Who is gonna have a hard time convincing the wartorn populace of Skyrim that she is simply a humble Khajiit... Khajiit has wares..! *holds up bandit loot with an arm still attached*
I hope the perk one wants to work with Ordinator. If not, I'll just have to use the other version on stuff that I want the character to be able to realistically intimidate.
On the playthrough: That's probably going to be in a year or so. Mods are almost situated, and I have to go through the process of polishing up the storyline. Currently it's short-novel length as a rough draft. Not even done with all the dialogue. From there I'll edit it into an episodic series... But yeah. When that finally happens, I'll list the prominent mods of the episode and then show the mod authors. :) It's always nice to see what other people do with one's mod. Thanks again!
i take a quick look in ordinator and i can see that the master of the mind perk is still present so if the mod creator was not changed master of the mind ID it should work
awesome tysm for considering it! one other question, if I place this mod below things like skygrace or imperious (which changes racial attributes), would it still work? it's okay if it doesn't, I can always turn one or the other off.
the mods that I have currently which give additional khajiit races are:
normally big race change mods like imperious races do not work. but i test some mods that add racial passives and those ones work just normal, i'm not sure how imperial races was ben made mut i'm almost sure it will be incompatible.
SO in my testing of imperious and skygrace i notice that if u put my mod below those 2 on the load order everything is ok, i did no deep testing tho so if u stay play with it let me know what u discover. the power of my mod gets "purged" if it stay above those 2 but i u put it below both my power and the power of the 2 mods are present. like i sad i did no deep testing so bugs may happen, prabably u will not have any tipe of bug but is better to let u wary of this.
For those other 2 mods that add races, the fix is really easy but i dont have permission to post any of those modified files. the only thing u can do is make a fix yourself since permissions to upload the fix for both mods is required. But no one can stop u if u only modify the files for personal use.
great thanks so much! I'll give patching a try for the race mods, but that's very good news about ordinator and skygrace. you rock, looking forward to seeing more from you around here :D
Np, i will need ideias for mods first since all my mods are made for personal use almost none of then can be posted on nexus for the same reason i cant post the race fixes
Nah, i would have to edit it anywhay to work with any enemy, every level and play other animations so i would only be doing a lazy work and make the skyrim of anyone who downloads this less compactible. Since i would have to edit batle cry, what would end up modifing the original nord power and that was not my objective.
34 comments
I'm open to sugestions.
Thx for all and have a great time everyone. XD
To create compatibility patches for race mods u will have to use CK to change the General Data Tab on the race setings there u can find a area named Specials inside the area use the right click and select new then use the search bar to look for PowerKhajiitEyeOfFear(this is only the spell name, u can use it in any race) then aply everything, you shoud be ready to go.
Remember you have to do this to the XXXrace and XXXvampirerace
XXX is the race name (most mods use this format to name races since this is how bethesda name them)
OR THEN JUST USE ADDSPELL
eitherway good job! :D i will realy enjoy this
I'd like to vote on a balanced version. :)
I'm a bit biased. Looking to record a long roleplay priest-gone-AWOL, Daedric shenanigans filled Senche playthrough in VR. This mod will work well with the fact that she's basically a big armored lion that could potentially just maul whatever is in her way.
Who is gonna have a hard time convincing the wartorn populace of Skyrim that she is simply a humble Khajiit...
Khajiit has wares..!
*holds up bandit loot with an arm still attached*
I hope the perk one wants to work with Ordinator. If not, I'll just have to use the other version on stuff that I want the character to be able to realistically intimidate.
On the playthrough: That's probably going to be in a year or so. Mods are almost situated, and I have to go through the process of polishing up the storyline. Currently it's short-novel length as a rough draft. Not even done with all the dialogue. From there I'll edit it into an episodic series...
But yeah. When that finally happens, I'll list the prominent mods of the episode and then show the mod authors. :) It's always nice to see what other people do with one's mod.
Thanks again!
the mods that I have currently which give additional khajiit races are:
https://www.nexusmods.com/skyrimspecialedition/mods/14489
https://www.nexusmods.com/skyrimspecialedition/mods/3166
looking forward to playing with this, thx again
but i test some mods that add racial passives and those ones work just normal, i'm not sure how imperial races was ben made mut i'm almost sure it will be incompatible.
the power of my mod gets "purged" if it stay above those 2 but i u put it below both my power and the power of the 2 mods are present.
like i sad i did no deep testing so bugs may happen, prabably u will not have any tipe of bug but is better to let u wary of this.
the only thing u can do is make a fix yourself since permissions to upload the fix for both mods is required.
But no one can stop u if u only modify the files for personal use.
Since i would have to edit batle cry, what would end up modifing the original nord power and that was not my objective.