0 of 0

File information

Last updated

Original upload

Created by

FelisNoctu and Soulmancer

Uploaded by

Kulharin

Virus scan

Some manually verified files

400 comments

  1. Kulharin
    Kulharin
    • premium
    • 712 kudos
    Locked
    Sticky
    Thanks to the other music mod authors for your support and permission... without all of you this would not have been possible.
  2. Kulharin
    Kulharin
    • premium
    • 712 kudos
    Locked
    Sticky
    3.2

    (optional) Download and install if you want The Southerner Diaries by Pat Mahoney / NEVERMOREPJM in addition to the music in the merge, keep the The Southerner Diaries - A Soundtrack Expansion.esp enabled! Just make sure my Soulmancer Music plugin is placed after it in your load order ; compatibility has it been integrated into the Main Merge Mod to reference The Southerner Diaries, but NEVERMOREPJM would like their mod to remain independent. You can download, endorse and install it from their page! https://www.nexusmods.com/skyrimspecialedition/mods/30138

    3.1

    Melodies of Civilization added

    (optional) Download and install if you want The Southerner Diaries by Pat Mahoney / NEVERMOREPJM in addition to the music in the merge, keep the The Southerner Diaries - A Soundtrack Expansion.esp enabled! Just make sure my Soulmancer Music plugin is placed after it in your load order ; compatibility has it been integrated into the Main Merge Mod to reference The Southerner Diaries, but NEVERMOREPJM would like their mod to remain independent. You can download, endorse and install it from their page! https://www.nexusmods.com/skyrimspecialedition/mods/30138

    Updated 3.0

    Added some tracks from Enderal Music for Skyrim Special Edition
    Released Beyond Skyrim: Bruma OST for Skyrim and Solstheim Add On (optional and for Non-Bruma users)
    Moved a few tracks around, and replaced a few tracks in the main Soundtrack Merge... Improvements!

    Unless a new music mod comes along or I get permission from Symphony of Skyrim, I am now considering this pretty much finished, it has exceeded my expectations. I ended up including more music then I had originally hoped and planned... I will continue to support this mod though and make fixes and improvements if needed.I would like to create better documentation of which/where every track plays and from what music mod they are from.

    Updated 2.5
    Added both Dreams and Nightmares plus Dawn of Hope soundtrack. And further improved / adjusted conditions and locations of many tracks through the entire mod.

    Updated 2.6
    Cleaned ITM's / Dirty edits left over from personalized music base plugin

    Note:

    I've resolved some issues in the misc patches and flagged most of em as ESL and also uploaded a few more combinations for your convenience... If you have a patch request or compatibility question please ask..

    OCTOBER 15TH: Realistic Waters Two

    RWT was updated recently, and the RWT patch for my music merge is no longer required... It is obsolete and should be removed if you are using RWT 2.0+
  3. KemurDuhLemur
    KemurDuhLemur
    • member
    • 1 kudos
    The Elder Songs is no longer an esp, instead it has 7 different esp's for each scenario; explore, town, tavern, 2 dungeons, combat, and castle, do we just disable all of them?
  4. Nebulya
    Nebulya
    • supporter
    • 0 kudos
    Thank you very much ! Missing Lorkhan and Nyghtfall for it to be perfect, but that's still more than enough! :D Must have taken a long time so thanks! :D
  5. Kartik100
    Kartik100
    • member
    • 1 kudos
    Hi, I have this mod and LORKHAN mod for music and sometimes I hear Enderal music in the game. Is it coming from this mod or the other one?
    1. Kartik100
      Kartik100
      • member
      • 1 kudos
      Okay so I see it's from this mod after all. Any way to turn it off? I absolutely love the Enderal OST but I feel like it belongs in Enderal only. 
    2. Kulharin
      Kulharin
      • premium
      • 712 kudos
      Yah, but not without some tedium due to my poor workflow early on when organizing the mod.   You would have to convert the custom MM tracks to mp3 and listen to them to identify the specific tracks.
    3. Kartik100
      Kartik100
      • member
      • 1 kudos
      Ah okay. Guess I'll leave it be then, don't wanna accidentally break something. 
  6. Waxwork
    Waxwork
    • supporter
    • 0 kudos
    I have no music in bruma anymore. Does any of the patches work? 
    1. Kulharin
      Kulharin
      • premium
      • 712 kudos
      You are using the Bruma patch?
  7. Arcane19
    Arcane19
    • member
    • 0 kudos
    Thank you for the excellent work on this mod!

    Question: Is this mod compatible with mods that add new lands, such as Wyrmstooth, the Land of Vominheim, or Grey Clow of Nocturnal? What will happen to the music when traveling to those territories?

    Thank you so much!
    1. Kulharin
      Kulharin
      • premium
      • 712 kudos
      If they use custom music type lists there is no conflict.  Their music will be preserved.
    2. Arcane19
      Arcane19
      • member
      • 0 kudos
      Excellent! And if they use vanilla music, the mod will work normally in these territories, right?

      Do you know of any land mods that need a patch or aren't compatible with Soulmancer?

      Thanks so much for your reply!
    3. Kulharin
      Kulharin
      • premium
      • 712 kudos
      If they just use the vanilla play lists then they will play music from this mod yes,  if a mod uses custom music lists for it's cells and world spaces then those will be preserved entirely without my music.
  8. Atopiance
    Atopiance
    • member
    • 0 kudos
    Could a version without any combat music be possible? Perhaps with "Less Music" integration (adds pauses between tracks)?
    1. Kulharin
      Kulharin
      • premium
      • 712 kudos
      :( You hate my combat music?
  9. Auspician
    Auspician
    • supporter
    • 1 kudos
    Putting this here for those who follow....

    If you used a Bashed, Smatch, Synthesis, or other kind of patch, I'd steer clear of trying to ESLify or make this a light plugin. The records will not properly forward to your patch, and best case you'll simply have areas with no music at all. This is one of those amazing mods that completely transforms the game and requires the plugins it comes with. Trust Kulharin that what can be esl is, and what should be esp is. Look elsewhere to free up space in your load order.
  10. Auspician
    Auspician
    • supporter
    • 1 kudos
    The folder Explore - Night contains 32 tracks, and a Track limit 30.txt file. MMExploreNight01-29 and MMExploreNightTown01-03. Will this cause any issues for exceeding the number of tracks in this folder?
    1. Kulharin
      Kulharin
      • premium
      • 712 kudos
      MMExploreNightTown01-03 is separate from the list so doesn't contribute toward the 30 limit
  11. Atroxion
    Atroxion
    • supporter
    • 12 kudos
    Any thoughts on the new Music Type Distributor? Sounds like it could make the music integration from this mod a lot more straightforward!
    1. Kulharin
      Kulharin
      • premium
      • 712 kudos
      Not really.  Since this mod has new custom MusType that are assigned to cell records.  
    2. proton252
      proton252
      • supporter
      • 7 kudos
      Yeah, maybe so, but Smash/Bash patching is really time consuming, especially if you have a lot of mods that change the interiors/locations.
  12. PoisonCoyote
    PoisonCoyote
    • supporter
    • 1 kudos
    If I want to add a couple more custom songs, I just use the naming convention in those folders?  Is there a specific folder or just the ones that have the txt saying what the max is?
    1. Kulharin
      Kulharin
      • premium
      • 712 kudos
      Yah just use the folder and file naming convention for the specific folders.  There is a max limit though, exceeding that you'll need to add tracks in the plugin.