i'm using the LE version, but since there is no page for LE... rest of the mod is fine, but i'm having an issue with being stuck as a spectator. beasts and combatant run in place in different directions and can't attack each other, while the rest of the animals are still locked in cages. sometimes they have no aggression at all. and spectators, they float and t-pose for a second then fall back down then t-pose again. can anyone elaborate what the hell is happening to me here?
After picking a place to fight, Gerich say something about getting ready and the conversation hangs instead of teleporting you the new location. Anyone know of a fix?
It is there just a bit of clutter in front of the door. theres a lux patch forit . now im trying to see if theres something for sounds cause theres no weapons sounds thats the only thing a bit annoying with this.
if anyone has access to the rest of thirteenorangess mods could you please get in touch with me, i seem to be unable to download them off the steam page and i'm not sure if that's an issue with me or the download page
The gold payouts not being customizable in any way is a deal breaker for me, it wrecks the economy especially since in a modded game often you want to rebalance the economy and I think every mod that interacts with the economy should accomodate that. An MCM would be ideal, a .ini file would be the second best case, and even just using exposed globals or leveled items to handle the rewards in the .esp would have been acceptable too so patches can be made, but as far as I understand the payout values are handled by scripts, and there are no source provided for these scripts, so you are truly stuck with fights giving 500-1000 gold very quickly.
Ok I managed to decompile the script and alter the payouts. Apparently decompiling scripts is possible and I'm just ignorant. Look up Champollion. Unpack the BSA and edit the tos_advanceandpaymentscript.psc script, at line 32. The formula is pretty obvious, it's your rank + a bunch more gold. In my game I changed it to rank * 20 + 10 + random (1-20). This gives about 30-50 gold starting out and at the later ranks gives 250-270 per match thereabouts, feels good in my game.
Cant get a fight to start, I pick a location and he says we have to wait to get everyone there. And then the conversation doesn't advance at all and nothing happens
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beasts and combatant run in place in different directions and can't attack each other, while the rest of the animals are still locked in cages. sometimes they have no aggression at all.
and spectators, they float and t-pose for a second then fall back down then t-pose again. can anyone elaborate what the hell is happening to me here?
theres a lux patch forit . now im trying to see if theres something for sounds cause theres no weapons sounds thats the only thing a bit annoying with this.
An MCM would be ideal, a .ini file would be the second best case, and even just using exposed globals or leveled items to handle the rewards in the .esp would have been acceptable too so patches can be made, but as far as I understand the payout values are handled by scripts, and there are no source provided for these scripts, so you are truly stuck with fights giving 500-1000 gold very quickly.
Look up Champollion. Unpack the BSA and edit the tos_advanceandpaymentscript.psc script, at line 32. The formula is pretty obvious, it's your rank + a bunch more gold. In my game I changed it to rank * 20 + 10 + random (1-20). This gives about 30-50 gold starting out and at the later ranks gives 250-270 per match thereabouts, feels good in my game.