Changelog 4.0 - Added Fortify Weapon Speed by 50% - Extended effect to 12 in-game hours 3.2 - Considered completed, tested and works 100% - Fixed issue with changes not being persistent across game reloads (My bad, first MCM) 3.0 - Broke something, not sure how. not sure what 2.1 - Created main file with Vanilla Absorption Animation 2.0b - Added temporary H/M/S fortification 100 for 4 hours - Changed Dragon Soul Absorption time to about 10 seconds. 7 looked too rushed. 2.0 - Added +100 H/M/S and 60% shout cooldown for 6 hours 1.2 - Added MCM menu to edit Regeneration rates 1.1 - Reduced Dragon Soul Absorption time from 20 seconds to about 7 1.0 - Nerf Health Regeneration, Tweak Magicka and Stamina (Race dependent) - Dragon Soul Absorption restores all attributes to 100%
I found their is a slight conflict with "Attack Speed Framework" (https://www.nexusmods.com/skyrimspecialedition/mods/10741). Which fixes the attack speed so it scales properly.
It is just the setting for the weapon attack speed which I set from 1.5 to .5. If it is set to 1.5 it is insanely fast.
Will this work with the scripted version of the Cinematic Soul Absorption mod? I love the mechanic/buffs of this mod but I enjoy my over-the-top absorption scene from Cinematic too much.
It should. Looking at that mod he adds his own scripts, and I assume calls them from somewhere else. The only script this mod edits is MQKillDragon which I don't see in his mod.
Reminds me of those "deer are @$$holes" videos from Red Dead Redemption 2 Eg. Picture an epic fight with a dragon in which you only JUST survive, then as you are looting the beast a random critter comes along and head butts you once - instantly finishing you off, thus the need for such a mod as this! ;-P
I'd use it for the H/M/S refresh, but I prefer the mods that give you some perm benefit based upon how many souls you are carrying around - which you say is incompatible :S
I dont know if its a mod conflit most likely will be but when i set my stamina no matter what it keeps subtracting 4 from it so from 4 to 0 5 to 1 1 to -3. maybe a but or not i dont really know
Ya ill probably separate it out into a separate file. It makes the mod a little less useful if you're standing around for 20 seconds waiting for the animation to finish. Especially if you have another dragon or enemy to fight. I understand some people care more about the pomp and pageantry than the utility.
15 comments
4.0 - Added Fortify Weapon Speed by 50%
- Extended effect to 12 in-game hours
3.2 - Considered completed, tested and works 100%
- Fixed issue with changes not being persistent across game reloads (My bad, first MCM)
3.0 - Broke something, not sure how. not sure what
2.1 - Created main file with Vanilla Absorption Animation
2.0b - Added temporary H/M/S fortification 100 for 4 hours
- Changed Dragon Soul Absorption time to about 10 seconds. 7 looked too rushed.
2.0 - Added +100 H/M/S and 60% shout cooldown for 6 hours
1.2 - Added MCM menu to edit Regeneration rates
1.1 - Reduced Dragon Soul Absorption time from 20 seconds to about 7
1.0 - Nerf Health Regeneration, Tweak Magicka and Stamina (Race dependent)
- Dragon Soul Absorption restores all attributes to 100%
It is just the setting for the weapon attack speed which I set from 1.5 to .5. If it is set to 1.5 it is insanely fast.
Eg. Picture an epic fight with a dragon in which you only JUST survive, then as you are looting the beast a random critter comes along and head butts you once - instantly finishing you off, thus the need for such a mod as this! ;-P
I'd use it for the H/M/S refresh, but I prefer the mods that give you some perm benefit based upon how many souls you are carrying around - which you say is incompatible :S
I missed a part of the MCM script that meant changes that were made were thrown away when you reload the game. Fixed
This mod is considered complete. May be open to tweaks if people can convince me.