The problem with the old mod is its complexity and size. There are a lot of things that can go wrong. The best approach would be to port it and then to erase all what you dont need which can be very complex as well because everything in it is so interconnected. Besides you would have to use graphical resources. You would have to convert them in appropriate graphical program as well I think.
I think if you just optimize the textures in nif optimizer it would work, so there wouldn't be no need to get new graphical resources. Even if they are packed in bsa you could just unpack and optimize, it wouldnt take 5 minutes. I will try to do it, maybe if i can optimize the textures you could do the same, unfortunately i'm very bad at modding so i don't know if i could erase some parts of the mod without breaking everything.
Everything working as intended. I just unpacked the bsa, optimized the models with nifoptimizer, minus one that made the app stop working, so i removed it, optimized everything else and put it back on. Then i compressed the folder with 7zip and installed. The shoulder cannon and disk works, didn't had the time to test the other things tho. Thanks for the attention and for the great mod.
I have tried the same and have it mostly working, but there are several dlls in the oldrim version, which have their functions manipulated by cfg files, IIRC. the flying and inventory dlls, can most likely be substituted by their official ports, it gets trickier with the ASO.dll (which in lengthy conversation with gulogulo, we were able to pinpoint to the feature of a "look down" setting while flying so you always have a little altitude loss) and the notbzoom.dll (which might have something do with rifle zoom, according to gulogulo).
I tried reaching out to the community, for help, a while back (about 19 months back), but unfortunately had no replies.
I tried porting the mod myself as well, but never got it to a point I would have been comfortable sharing it.
I have messaged himika last time, but I deleted that message and did it again, I am not sure how to reach them otherwise, let's see what happens (they havent been online for 2 weeks now, sooooo...)
i want to form my own werewolf pack wich file do i need to download? I Have heart of the beast installed on vortex for the alpha werewolf and moonlight tales on creation will it interup with those mods or not if i install this one and wich one do i need to install i only want the mod to form my own pack all the other mods im not interested in those ones any help plz????
is it possible to port the mod to Xbox one? i seen your video of the magic version where you use drain spells and those spells aren't normal if i recall correctly draining hp gives you a buff to yours correct?
Just a question, with the heat sense, can you detect heat through walls or not. Im considering using this mod as a replacement for predator vision since my ENB doesnt like it very much.
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the flying and inventory dlls, can most likely be substituted by their official ports, it gets trickier with the ASO.dll (which in lengthy conversation with gulogulo, we were able to pinpoint to the feature of a "look down" setting while flying so you always have a little altitude loss) and the notbzoom.dll (which might have something do with rifle zoom, according to gulogulo).
I tried reaching out to the community, for help, a while back (about 19 months back), but unfortunately had no replies.
I tried porting the mod myself as well, but never got it to a point I would have been comfortable sharing it.
ASO.dll or notbzoom.dll?
https://forums.nexusmods.com/index.php?/topic/9546583-sse-port-of-advanced-skyrim-overhaul-by-gulogulo/
Is there a way to increase the cost of the spells?
They are ultra fun, but too op.
I have no knowledge about porting to XBox. Sorry.
How it's made is huge. I really love the minions system and how it works, there's no alternative for that.
@gulogulo gj!!
Edit- fyi i do already have it installed and would like to keep it i just still havent figured out the whole esl thing yet