Due to time constraints and the sheer number of mods to keep track of, I may not be able to reply to all posts. The Enairim community can probably help you out faster!
Found a "bug" that's most probably a mod conflict but not sure what's happening.
Basically the "nordic battlecry" spell is triggered when Nord race NPCs are loaded into area ((as it gets 'dispelled' from game scripts? idk))
If you showracemenu and choose Nord, it will immediately trigger nordic battlecry on your player, even though you don't actually have the power anymore with this mod. This causes clutter to go flying everywhere.
It appears to be doing the same thing to random NPCs, often when they're loaded into the cell. For example, a nord race NPC enters the tavern, the nordic battlecry immediately triggers around him. But no other NPCs react to any of this.
It would appear that Breton spell absorption is not 15% chance, but in fact 150%. Enemy dragon breaths are always absorbed. Sweet mod, but this does kinda make it unusable.
Can confirm that its just a constant 15% chance in xEdit, you may want to tweak it down to 10% if the dragon breath is too much of a game-changer. it would go from a 90% chance you'd absorb at least one hit in a second to a 60% chance, which is still kind of high. If it was a 150% chance, you'd be invulnerable to all magicka attacks used by anyone, except attacks with the keyword that prevents them from being absorbed.
This is one of the best race overhauls, but would be better if there was an addon that makes all starting skills start at 5. I like to really grind my abilities before being awarded Hope u see this Enai! Thanks a lot for the mod!
That would require editing the race records, which wouldn't be nearly as compatible as this mod is. This mod edits the race powers (which only requires editing or adding spells) and makes them constant effects. Also editing the races would break a lot of follower mods that also edit the races by adding hair colors and such.
I keep randomly having the screen turn to a "night sight"-like appearance, but totally red. Is that from this mod? Is there a way to disable it? Thank you! Edit: My character is a Nord. Thanks!
Doesn't seem to be working, and I'm not really using any mod that alter the vanilla races in any other way unless maybe some survival mode improvement mods are overwriting racials here? (though this mod is loaded after anything that could be even remotely related.) Either way, I'm still able to use ancestor's wrath as a dunmer for example, and if it helps I'm using the latest steam release version of the game.
Nvm, I'm just dumb. Turns out I was right about the survival mode mod. Flame Cloak fix for CC Survival Mode reverts the changes done to dunmer on top of just fixing the flame cloak as intended.
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Due to time constraints and the sheer number of mods to keep track of, I may not be able to reply to all posts. The Enairim community can probably help you out faster!
Discuss this mod on /r/EnaiRim or the Enairim Discord
Basically the "nordic battlecry" spell is triggered when Nord race NPCs are loaded into area ((as it gets 'dispelled' from game scripts? idk))
If you showracemenu and choose Nord, it will immediately trigger nordic battlecry on your player, even though you don't actually have the power anymore with this mod. This causes clutter to go flying everywhere.
It appears to be doing the same thing to random NPCs, often when they're loaded into the cell. For example, a nord race NPC enters the tavern, the nordic battlecry immediately triggers around him. But no other NPCs react to any of this.
You probably have another race mod installed that adds some sort of Battlecry autocast.
I keep randomly having the screen turn to a "night sight"-like appearance, but totally red. Is that from this mod? Is there a way to disable it? Thank you! Edit: My character is a Nord. Thanks!