If you like my work, please Endorse as it is encouraging for me and respectful to the original author. Also it helps others discover these awesome mods more easily because of more endorsements. Thank You!
I like this mod a lot, easily the best signs, but I have a problem with "pixelated" textures from a distance. Up close it looks awesome, but from a distance not so much. Which is why I chose another mod in the end.
• Skyrim.esm: 1074B7 - REFR attached to Exterior CELL (Skyrim.esm: 008ED4 'DawnstarExterior09'), attached to WRLD (Skyrim.esm: 00003C 'Tamriel') at (7, 24) • Skyrim.esm: 10E3B8 - REFR attached to Exterior CELL (Skyrim.esm: 038382 'WindhelmCandlehearthHallExterior'), attached to WRLD (Skyrim.esm: 01691D 'WindhelmWorld') at (32, 8)
detected by wrye bash, not picked up by xEdit and when I loog at those entries I just have no idea what i'm supposed to do about it.
Also got a thread here with example for all three mods who got these UDR: https://forums.nexusmods.com/index.php?/topic/8365573-need-help-cleaning-some-udr/
I hope this is the Oldrim version of the mod. Still didn't have a great Sign mod for SSE. If it is, it's SuperB!
But, how does it react, work with Blowing in the Wind? (It would be easier to reinstall Blowing, and it has Patch for that mod. Not an ESP, I guess SE not require)
Download, and try it. That was my fav. Sign mods and Gamwich ones.
Hello, I downloaded nearly all mods manually from LH like three days before he got banned If you want them I can send you the textures via Dropbox or anything like this
Lupus has his owen web.. with ALL his mods... https://lhmods.com/ His signs as the ElSopa's signs or any other are very different to Signs of Skyrim SE wich are rly cool , so its just your taste that will decide....
Hello, first of all, nice work. Those signs are damn pretty well.
Now, im having a problem in the Ivarstead Inn. There's a pole in the middle of the Inn. Also, there's a lantern floating outside the inn (where there was a pole with a notice board)
Im using this mod with Blowing in the Wind and Notice Boards, so i dont know if it is a compatibility issue. I tried this: 1-Install this mod 2-Install BitW with compatibiliy patch for this mod, replacing everything when prompted 3-Reinstall Notice board
I can see the new signs and they proper move with the wind, but that pole is still in the middle of the gate, and now the notice board dissapeared (i dont know if it has anything to do with this mod)
I have the same problem with the floating lantern outside the inn and the extra post. I'm not using Blowing In The Wind atm or Notice Boards but I am using JK's Ivarstead (part of JK's Skyrim)
I'm thinking the post is intentional and the lantern just doesn't get placed correctly?
Hi Will this work ok with town and city overhauls like JK's and Dawn of Skyrim? Reading the description I'm assuming so but as you mention you've moved the position of some I just wanted to clarify, sorry. Load after overhauls? Thanks
24 comments
Also it helps others discover these awesome mods more easily because of more endorsements.
Thank You!
Not sure why it happens.
• Signs_of_Skyrim.esp:
• UDR: 2
• Skyrim.esm: 1074B7 - REFR attached to Exterior CELL (Skyrim.esm: 008ED4 'DawnstarExterior09'), attached to WRLD (Skyrim.esm: 00003C 'Tamriel') at (7, 24)
• Skyrim.esm: 10E3B8 - REFR attached to Exterior CELL (Skyrim.esm: 038382 'WindhelmCandlehearthHallExterior'), attached to WRLD (Skyrim.esm: 01691D 'WindhelmWorld') at (32, 8)
detected by wrye bash, not picked up by xEdit and when I loog at those entries I just have no idea what i'm supposed to do about it.
Also got a thread here with example for all three mods who got these UDR:
https://forums.nexusmods.com/index.php?/topic/8365573-need-help-cleaning-some-udr/
I hope this is the Oldrim version of the mod. Still didn't have a great Sign mod for SSE.
If it is, it's SuperB!
But, how does it react, work with Blowing in the Wind?
(It would be easier to reinstall Blowing, and it has Patch for that mod. Not an ESP, I guess SE not require)
Download, and try it. That was my fav. Sign mods and Gamwich ones.
Thank You!
This was always there best signs mod in Oldrim and hence I brought it here
I downloaded nearly all mods manually from LH like three days before he got banned
If you want them I can send you the textures via Dropbox or anything like this
heres the link to lupus signs
You should be able to download it
https://www.dropbox.com/sh/6uzmkw5acksvlyr/AAA0-PKIi2FDoQpyhXgk-X-3a?dl=0
His signs as the ElSopa's signs or any other are very different to Signs of Skyrim SE wich are rly cool , so its just your taste that will decide....
Now, im having a problem in the Ivarstead Inn. There's a pole in the middle of the Inn. Also, there's a lantern floating outside the inn (where there was a pole with a notice board)
Picture here
Im using this mod with Blowing in the Wind and Notice Boards, so i dont know if it is a compatibility issue. I tried this:
1-Install this mod
2-Install BitW with compatibiliy patch for this mod, replacing everything when prompted
3-Reinstall Notice board
I can see the new signs and they proper move with the wind, but that pole is still in the middle of the gate, and now the notice board dissapeared (i dont know if it has anything to do with this mod)
Regards
I have the same problem with the floating lantern outside the inn and the extra post. I'm not using Blowing In The Wind atm or Notice Boards but I am using JK's Ivarstead (part of JK's Skyrim)
I'm thinking the post is intentional and the lantern just doesn't get placed correctly?
Thanks
heres the link to lupus signs
You should be able to download it
https://www.dropbox.com/sh/6uzmkw5acksvlyr/AAA0-PKIi2FDoQpyhXgk-X-3a?dl=0
Would this work with Blowing In The Wind?
Thanks
Will this work ok with town and city overhauls like JK's and Dawn of Skyrim? Reading the description I'm assuming so but as you mention you've moved the position of some I just wanted to clarify, sorry.
Load after overhauls?
Thanks