First is that iNeed adds a "causes damage" flag to all water that breaks the water splash when you jump in a body of water.To fix the issue with iNeed and pure waters just load pure waters esp after iNeed.You will have pure waters look and avoid the "causes damage" flag that removes splashes when you jump in water.
Second is this mod is NOT an exact copy of pure waters causing it to not actually look like pure waters duh!But this might be personal preference and one might actually like these changes.
Whenever I would try buying or selling goods from Lucas in Riverwood, my game would crash. After doing some research, someone suggested this patch, after downloading it it seems to have worked. So thanks for this
Possible for a Realistic Waters 2 Patch? Unless you can link me to the very specific spot for it, I can't find it in any installer for Ineed or RW and nothing on patch hubs spots, they just say its in Ineeds installer but its not on either ineed/ineed continued... Or RW's. Please lordy help.
I was confused about this too just now. Search "Realistic Water Two Patch Hub" in nexus. (Also, looks like the way to patch it yourself in creation kit is load the appropriate .esm/.esp's (I don't know the exact right procedure for this), then go to WorldData>WaterType and change every water type to have the flag:"Causes Damage" by ticking the "Causes" checkbox at the top of the window).
14 comments
First is that iNeed adds a "causes damage" flag to all water that breaks the water splash when you jump in a body of water.To fix the issue with iNeed and pure waters just load pure waters esp after iNeed.You will have pure waters look and avoid the "causes damage" flag that removes splashes when you jump in water.
Second is this mod is NOT an exact copy of pure waters causing it to not actually look like pure waters duh!But this might be personal preference and one might actually like these changes.
Search "Realistic Water Two Patch Hub" in nexus.
(Also, looks like the way to patch it yourself in creation kit is load the appropriate .esm/.esp's (I don't know the exact right procedure for this), then go to WorldData>WaterType and change every water type to have the flag:"Causes Damage" by ticking the "Causes" checkbox at the top of the window).
Is it possible to use this with only the base INeed and not with the additional 'iNeed - Food Water and Sleep - FIX'?