Yes this mod needs an update. I was quite an inexperienced modder when I put this together, so there are some nifs and textures with errors. I will most likely come back to this and update it without the pixelated bugs.
Plllsss update <3 (im one to talk bc i havent updated my stuff in years) but these are my all time fav textures in all of skyrim textures i adore these plsssssss <3
This retexture is incredible, my only gripe is that i don't like how alot of the wood is replaced with a birch tree like texture. It ruins the look of riften for me, if there's a way to disable just that texture it would be perfect
Some textures seem to be missing in some of the caves ruins and dungeons like before you enter markarth hall of the dead almost all of those textures look vanilla and also the Helgen cave or whatever it is mostly looks vanilla and a lot of falmer locations look vanilla still I thought it was my noble skyrim mod but that don't really mess with these textures and I don't want to go back to bland skyland after seeing how beautiful this mod is please fix the texture issues in the mines caves and ruin locations.
Hoping this mod isn't dead I really like the textures except for those black strips all over the wood lol. That would be the only thing I've noticed that needs addressing but thanks anyways for the great work!
This mod looks great but unfortunately texgen and dyndolod will not be able to create all the appropriate lods for everything.
If you look at HD Lod SE. a lot of the lods it supplies is something texgen is not able to create. these are essentially 3d super mesh objects that need to have textures specifically created for otherwise it'll just create them from the vanilla ones. It's pretty common for city architecture and stuff like walls, mountain peaks and glaciers.
Sheson goes into further detail about it on his forums
I really hope you get back to working on this, if you want. I hate the retextures noble does to whiterun and would love to replace them with yours. Also love the green buildings, but if you do update this will you pretty please break the cities into separate esps/plugins? *gives big pleading eyes*
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slgdwallsol01.nif was the file for that wall, found it was caused by this mod.
Still, i do have some faith this will get eventually updated!
https://youtu.be/HD5Bbai2_hY
If you look at HD Lod SE. a lot of the lods it supplies is something texgen is not able to create. these are essentially 3d super mesh objects that need to have textures specifically created for otherwise it'll just create them from the vanilla ones. It's pretty common for city architecture and stuff like walls, mountain peaks and glaciers.
Sheson goes into further detail about it on his forums
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