If you find any bugs or anything that isn't correctly placed please comment here! This mod is pretty large so it's difficult for me to check or notice everything!
There seems to be some issues between the city entrance and where the road would split to go down to Katla's farm and the docks in the vanilla game. It'd probably be best with pictures but I'm not sure to get those so I'll do my best to explain. The vanilla fork in the road to the farm and docks now leads straight into a wall, which looks a little odd. The carriage there is slightly floating while its horse is standing with his feet sunk in the ground, and I've found several NPCs walking around the area with only their heads and shoulders above the ground. NPCs (above ground like they should be) also try and walk into the wall along the road. Sorry if this doesn't make much sense, but I can try and get some screenshots later that might help.
Sounds like an incompatible mod that also edits the area and undoes some of my changes. The area probably needs a rework in the future anyway because slightly moving the carriage like I did isn't the most elegant solution when it comes to compatibility.
Heyo Love the mod, all the windows in solitude are purple, it seems there is a texture missing? I don't think i have any other mods that would interfere with them.
There is a problem with the quest "The Dainty Sload" The chest containing the quest item used to be at the bottom of the river right underneath the Red Wave. Now it's quite a bit off, buried underneath the ground and inaccessible. Edit: Sorry, it's been mentioned before, didn't see
Im getting some floating lamp posts, Posts in path, and some missing dock sections. no clue what it is. Also could there possibly be a patch for convenient bridges.
Did you ever find out which mod was conflicting and causing this? I'm just now noticing the same thing now and I didn't have this problem before (have re-downloaded the mod after not playing Skyrim for about 9 months).
Hello, big fan of your work man, I have an issue with boats clipping into each other at the docks, dainty sload and a smaller ship and two medium sized ships on the other side of the river. The only other mods I have that could maybe affect this are Jk's Solitude and Boat Bobbing and both are patched, also I don't know if it is normal but the merchants at the docks have empty counters with no clutter or static clutter exposed neither. Except these two things, wow! great work. If you would ever know what can cause the issue, I would really appreciate.
Nvm: MO2 did put your mod on top of the list for some reason... I fixed it manually! thanx for your great work!
Love the mod! I have an issue where the LOD around the Solitude windmill and its nearby walls are clipping with the actual loaded model of the windmill and walls (which is actually spinning now from a distance). I have 1 Skyrim 2020 texturepack installed (which makes solitudes stone wall textures look like a blackish slate colour) it constantly strobes between black slate (which is the 3d model) and the vanilla greyish stone wall colour (which is the LOD). It actually hurts my eyes to look at due to the flashing. I feel like you may have a setting that is causing the windmill to load in from a greater distance than usual (probably to get the spinning effect from a distance). Anyway if there was a way to turn this part of the mod off to avoid this clipping strobing effect. or if you have a better solution that would be great!
Several nearby underwater areas are clipping or floating from the bottom, and the underwater area near the docks is a mess of overlapped meshes. I have no other mods editing the area, except maybe the CC Saints and Sedusers. As some people also mentioned, the are where the Balmora Blue is stashed under Solitude Docks, during the TG questine, is covered by rocks. I had to tcl to get the item.
Can you add a patch that unblocks the road? Walling a thoroughfare off like that breaks a lot of mods like touring carriages or any other mod or vanilla package that needs ai to navigate that road.
This mods breaks the "Danity Sload" quest (https://elderscrolls.fandom.com/wiki/Dainty_Sload) for the Thieves Guild. The chest is not at the original position nor is it under Red Waves new position. Need the chest "Sabine's Footlocker" to progress in the quest, should be under the docks.
Does this mod benefit from DynDOLOD? I followed the instructions and got through setting up DynDOLOD fairly easily, so I think I did it all right. But from a distance (like down near the Dainty Sload), the textures of the buildings are flickery and weird, like it can't decide whether to load the high detail texture or the distance texture. Disabling DynDOLOD and the generated textures don't make a difference.
This isn't working with Northern Roads for me, and the only patch I know of (from the Patches Compendium) just makes roads disappear altogether. Does anyone know of a Northern Roads patch? TIA!
I know this is a steep request, but if someone reading this could someday make a patch with this and the new Animated Ships mod, that would be amazing!
LOOT says this is a very dirty mod. I hope it gets updated one day, a lot of the navmeshes cause problems in the game that need to be addressed. It's a shame because I absolutely love this mod! Solitude finally looks like the capital city it should be!
Is there a patch I can download from anywhere for Lanterns of Skyrim 2.
Also I use Ulvenwald+Dense Nordic Forests and there is super high plant/tree stuff all over the place to the point, that I dont even know where I am because my camera is completely green, is there a patch for that too?
The modder behind this considers it outdated, so seeing it complete in his vision would be incredible. The updated Great City of Winterhold especially, which is so good that the game feels like it's unplayable without it.
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thanks
Edit: Sorry, it's been mentioned before, didn't see
If you would ever know what can cause the issue, I would really appreciate.
Nvm: MO2 did put your mod on top of the list for some reason... I fixed it manually! thanx for your great work!
or vanilla package that needs ai to navigate that road.
also the carriage and carriageman's lil camp. i know it's been mentioned already, but it does look really sus
- various quests
- Solitude Skyway
- LotD (latest version moved the hall).
Perhaps we could start a list here of all the known quests from the big mods and vanilla to help?Also I use Ulvenwald+Dense Nordic Forests and there is super high plant/tree stuff all over the place to the point, that I dont even know where I am because my camera is completely green, is there a patch for that too?