Skyrim Special Edition
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Calfurius

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calfurius

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51 comments

  1. moshar18
    moshar18
    • supporter
    • 7 kudos
    I have some ideas what about making Horker weak against shock like you did  Mudcrabs or make Ice Wraiths weak against fire.
    1. starwyrm1597
      starwyrm1597
      • supporter
      • 3 kudos
      And immune, Yes IMMUNE to frost (currently 50% resistence with ussep and none in vanilla because Bethesda's programmers brains no work so good) because they swim in freezing water which is much more dangerous than freezing air. Ice wraiths are already weak to fire.
  2. perspectiveOutOfFocus
    perspectiveOutOfFocus
    • BANNED
    • 1 kudos
    The giants are now immortal and extremely dangerous. 33% magic resistance was sufficient. It was the cold that calmed them down and made them slower, but it was necessary to choose a very competent strategy.Regeneration of the trolls is in order, try to beat them at level 16 without a companion! And by the way - not everyone plays like you when you make a mage-thief-warrior in an RPG. My archer does not touch the blacksmith's hammer, because he has no racial advantages in this profession, he has enough Alchemy on the Legendary difficulty level.Ghosts cannot be fire resistant, fire is light like sunburn.Skeletons are weak not to magic, but to impact damage.Is the spider weak to shoot? This is a joke? The ethereal essence is weak to magic in any manifestation and to a greater extent to fire, since it has a cold base in origin.Otherwise, interesting changes.
    1. starwyrm1597
      starwyrm1597
      • supporter
      • 3 kudos
      Git Gud, I beat them at level 5 in vanilla using flames and arrows and running like hell. Nevermind you said on legendary difficulty, I never played above expert on vanilla because damage sponges are no fun, If I want more of a challenge I'll add something like smilodon so I can be one-hit or two-tapped. Sounds like just plain stubbornness on your part to me, swallow your pride and knock it down a peg when you use mods like these.
  3. bientje
    bientje
    • premium
    • 147 kudos
    Would you consider making a version to also adds some resistances?
  4. truesurvival22
    truesurvival22
    • member
    • 1 kudos
    MORE, NEEDS MORE CHANGES TO OTHERS! 

    Nice work.
  5. TheRealGeneral
    TheRealGeneral
    • supporter
    • 13 kudos
  6. ChaosOrdeal
    ChaosOrdeal
    • supporter
    • 2 kudos
    I love the idea of this mod, but wish you would add like five times as many creatures. Why do fire spells work against fire-breathing dragons?
  7. Art2DWooky
    Art2DWooky
    • member
    • 1 kudos
    could you post the changes integrated with the optional Skyrim Unleveled (I can't find that mod, so I don't know what changes they are)??

    Post Edit: Sorry I found the mod you said (ID: 3807), I thought you were referring to a similar mod: Know your enemy mod (ID: 13807)
    your mod suits me better (I think is easier to get used to it)
    Thank you
  8. JadeMythriil
    JadeMythriil
    • member
    • 1 kudos
    Will you be adding more creatures such as atronachs and DLC enemies?
  9. Drake0713
    Drake0713
    • premium
    • 101 kudos
    You might also like:
    https://www.nexusmods.com/skyrimspecialedition/mods/2205
    https://www.nexusmods.com/skyrimspecialedition/mods/34713
  10. m1sf1t711
    m1sf1t711
    • premium
    • 10 kudos
    Hi

    Would this be compatible with SkyTEST Harder Creatures?

    Thanks
    1. calfurius
      calfurius
      • premium
      • 75 kudos
      Yes should be
    2. m1sf1t711
      m1sf1t711
      • premium
      • 10 kudos
      Thank you calfurius
    3. steamteck
      steamteck
      • premium
      • 6 kudos
      Skytest also alters troll regeneration and apparently they stack, Otherwise good