Skyrim Special Edition

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raygoyne2010

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raygoyne2010

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15 comments

  1. douglsad
    douglsad
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    I did have this mod working before. Now though in a new playthrough I am getting the bonus weapon dmg and not getting bonus magika or stamina...the numbers are going up for the skills when I use the libra (check spell). I do have another mod that works with magic and adding to it. THIS mod is loaded after in load order. Anyways thanks, I love the idea of the mod...I am kind of wondering if some sort of function to Refresh or recheck the mod is working or scripts are being calculated ect. Sorry, I have limited knowledge of how this mod works. Thanks for you work on this anyway! I think its a cool idea and I always like layers of progression.
    1. douglsad
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      So, I am putting this as a reply to myself. For some reason...When I removed my other mod in a new playthrough it was still not tallying the Magica or the destruction bonus on this mod. Until I reloaded the entire game then it was reflecting a bonus to magica and destruction from Libra. Again thanks for the mod! It would be kinda nice to have like a refresh calculation or such... anyway hope your well.
  2. mohit7
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    ignore
  3. Mewspoop1
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    idk why, but after installing the barrel with the items in it isn't there. Anyone have any idea why? I don't have any texture/mesh mods, nothing that changes the area or anything but still no barrel :((
    1. raygoyne2010
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      from the very first upload, i didnt change the location of the barrel, my only guess is something that may change the cell its in, any idea on a 2nd location, i can upload it with a different location as an optional file
    2. Mewspoop1
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      the only thing i can think of that might mess it up is open cities? idk tho, BUT one in somewhere like the sleeping giant Inn in Riverwood would be a great place. Right at the beginning of the game.

      Your quick response is greatly appreciated :D and if you do make the optional file that would be amazing as well :D
    3. raygoyne2010
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      ok, will look into it tomorrow, and open cities probably did it as it changes the cities i think.
    4. raygoyne2010
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      The main file has been updated. i placed a 2nd barrel containing the mod items at the guardian stones. Let me know if it isnt there.
    5. Mewspoop1
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      heyyyy, it's there! thank you so much :D I'm definitely gonna try it out and let you know how it goes!
  4. Nund
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    This could be useful if it didn't require sacrificing the ring slot. Can't you make it a permanent ability (or toggleable with a lesser power) instead?

    Also, this is a minor nitpick, but "God's Ring" sounds very lore-breaking to me. The concept of (capital-G) "God" in the monotheistic sense is unknown in Tamriel. May I suggest something more neutral like "Ring of Improvement" or "Ring of Skill" or some such?
    1. raygoyne2010
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      names of skill and items are placeholders for now for testing, will look into making it a permanent effect
    2. Nund
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      Oh, I see. I will take a more in-depth look and do some tests later and give you some feedback, if you like. By the way, if you are worried about adverse effects upon uninstalling of the mod, you should add some script that is activated by an item or a power that removes all the effects from the player, then have people run it before they uninstall. I've seen a few mods do it and it seems to be the most reasonable solution.
    3. raygoyne2010
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      i did not think to use another script to reset the modded values to default before uninstalling, will add that in next update and will include a uninstall steps.
    4. raygoyne2010
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      mod has been updated, i found no other bugs and changed the names and added descriptions, plus the skill that would help with uninstalling, also made sure that the ring wasnt using a ring slot
  5. randomdayi
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    Sounds cool. Not gonna use right now but tracking for future. Hope you can manage to make it something good. Keep up the good work :)