Skyrim Special Edition

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Created by

aPCSet team

Uploaded by

idealist

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37 comments

  1. NikiRandom
    NikiRandom
    • premium
    • 12 kudos
    Great mod to have alongside the Revisited collection. I still get lost in those amazing dungeons.

    Thank you also for the alternate version. I was struggling to find a way of making this play nicely with TK Dodge until I noticed the sneak version.
  2. Maxyoo28
    Maxyoo28
    • supporter
    • 5 kudos
    Great mod, I have a question : is your mod compatible with Quick Loot ? I want to combine those two, would make searching perfectly improved and immersive ;)
    1. idealist
      idealist
      • member
      • 10 kudos
      As "Quick Loot" blocks the normal process of activating containers our mod is not affected. We adressed this issue in the mod's description. Perhaps if there will be more demand for "Quick Loot" compatability we will look into it.
    2. radzio2k
      radzio2k
      • member
      • 23 kudos
      +1 demand :P
    3. TheLastEagle1
      TheLastEagle1
      • supporter
      • 0 kudos
      +
    4. BenjaminRaspel
      BenjaminRaspel
      • supporter
      • 5 kudos
      +1
    5. NeverwinterPinata
      NeverwinterPinata
      • premium
      • 52 kudos
      +1.
  3. Pacmanowar
    Pacmanowar
    • supporter
    • 4 kudos
    I love the concept of this mod, both useful and immersive in principle. I'm having an issue though where containers open, then close, then finally open again. Is this normal? Unfortunately this part breaks my immersion so I have this mod uninstalled for now.
    1. idealist
      idealist
      • member
      • 10 kudos
      My checks are based on state change "opened" -> "closed". If you don't like it, look for another opportunity.
  4. axebeardbeardaxe
    axebeardbeardaxe
    • BANNED
    • 3 kudos
    This doesn't seem to work at all for me.
  5. deleted53120
    deleted53120
    • account closed
    • 0 kudos
    Is this mod compatible with Destructible Skyrim?
  6. poop4
    poop4
    • member
    • 2 kudos
    i'm having a weird issue where this mod works at first, but as soon as i load a save, it will never work again. i tested it with only this mod and SKSE and it still does it... any ideas?
  7. BlkRabbit45
    BlkRabbit45
    • supporter
    • 0 kudos
    I have the animated clutter mod enabled and just recently downloaded this mod. But when I installed it nothing popped up, no dialouge or anything. Could my clutter mod not be compatible with this mod? I have skse already installed.
    1. idealist
      idealist
      • member
      • 10 kudos
      The messages are not displayed in both "reverse" versions. If you are using the normal version then you have to press control "sprint" simultaneously with the activation key. Our mod is specifically designed to work with animation clutter.
  8. GSA2011
    GSA2011
    • premium
    • 109 kudos
    Hey I love your mod and it is now a permanent part of my game. However, I have an idea for your mod that maybe you would consider and try or add to an additional option file.

    1. If you open a container while standing it remains open afterward (normal).
    2. If you open it while sneaking it auto closes afterwards. (Stealthy/thief) (Because the only reason your sneaking and doing this is of your stealing).
    3. And finally pressing an assignable hotkey give you the extra dialogue (optional only and set through mcm).

    What do you think?
    1. idealist
      idealist
      • member
      • 10 kudos
      Sorry we did not answer for quite a while, we are quite busy with another project. Your ideas are partially realised in our "reverse-sneak" version of the mod. Perhaps in the future we might continue to work with this mod and improve on it.
  9. kranazoli
    kranazoli
    • supporter
    • 19 kudos
    Hi,

    But, ATM I can't try the newer version.

    Reverse version:
    –––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
    The container remains open when it is activated with the "Sprint" key held.
    No dialog of additional actions.


    The 1st version I :/ about containers open-close-reopen.
    But this reverse version looks interesting for me.

    May I ask a little bit of that version?
    What does it mean, no additional actions?!

    A short video would be really great!

    Thank You!
    1. idealist
      idealist
      • member
      • 10 kudos
      No pop-up message for a choice of owner (Screenshots 4 and 5.) Since this is not required for the normal operation of the second version.
      You can try both versions. The mod is safe to handle, uninstall and update.
    2. kranazoli
      kranazoli
      • supporter
      • 19 kudos
      Okay, I'll try, but there is still something I dont understand:

      "Reverse version:
      –––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
      The container remains open when it is activated with the "Sprint" key held.
      No dialog of additional actions."

      Why Sprint key?

      If we can choose, (or/or) what's wrong with E key?
    3. idealist
      idealist
      • member
      • 10 kudos
      Key "E"(activation) + key "sprint". I thought i explained it clearly in the context.
  10. Alpacian
    Alpacian
    • member
    • 0 kudos
    I'm guessing the containers' open animation is reset when the cell/container-chest resets?
    1. idealist
      idealist
      • member
      • 10 kudos
      Yes. Vanilla containers are reset by cell's reset. But containers processed by another mod may stay open.