Bruh, It's so easy to convert this stuff, but putting mods out for people not savvy enough to figure out how to CK change a form ID and xEdit revert your changes and ESLify your mod... that's just lazy. I already fixed this for me, maybe fix yours.
I'm not sure if the mod is working. When I shoot my bow(bound and longbow) it still damages the skeleton. Though they don't take one hit to die. I have lore-friendly resistances installed also but I placed this mod under the later.
Just a headsup, this badboy is Form 43 so you'd have to save it in the CK to turn it into Form 44.
converted the mod for myself and tested it out, both the main version and the thief friendly version don't seem to affect the skeletons (their HP is still 20 not 50 as advertised, they are also still easy to kill even on the main file) I may have a mod conflict but still bit sad.
Hi friend. Was looking for a mod like this, and this was great!
One thing that's bugging me is that there is no optional file that buffs the other undead creatures (Mainly Draugr, even though they arn't really technically undead blabla. But they do count as undead in the game.) like the skeletons in this mod. Just beacuse it would give even more weight to a Paladin like playthrough.
Not downplaying your mod though. Glad someone thought of this. Thanks again!
where the hell are you getting that Draugr aren't undead?? even in their real world mythology Draugr are undead, in fact they're sentient undead that know what they are and revel in it
Just want to tell you I love this mod! The vanilla skeletons always felt too weak, however I would love to see a version of this where instead of immune to arrows they are simply more resistant but still take damage! Thank you for such a great mod!
When I saw this, I thought this mod changed the sounds of skeletons into Tenacious D, hence the name, "Tenacious Skeletons". Disappointed to figure out this mod was instead to make skeletons harder. lmao.
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also how to you make strength and weaknesses for them? thx
converted the mod for myself and tested it out, both the main version and the thief friendly version don't seem to affect the skeletons (their HP is still 20 not 50 as advertised, they are also still easy to kill even on the main file) I may have a mod conflict but still bit sad.
https://www.nexusmods.com/skyrimspecialedition/mods/22223
https://www.nexusmods.com/skyrimspecialedition/mods/34713
One thing that's bugging me is that there is no optional file that buffs the other undead creatures (Mainly Draugr, even though they arn't really technically undead blabla. But they do count as undead in the game.) like the skeletons in this mod. Just beacuse it would give even more weight to a Paladin like playthrough.
Not downplaying your mod though. Glad someone thought of this. Thanks again!