Skyrim Special Edition

591 comments

  1. euphoricknave
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    Ok I've gone through the 3D tree meshes and changed every texture path to point to textures\lod\TA\ and then added all the necessary textures there at a greatly reduced size 256x256 & 512x512. This should give a noticeable performance increase when using 3D Trees albeit 12mb more VRAM. Yes the quality suffers but it is still miles above traditional billboards. Edit: I've now since gone through the textures and colour matched them by comparing in nifskope.
     
    TREE ADDON SE Performance 3D Trees 1.1
    https://drive.google.com/open?id=1ayGfah6HjSJQSjGGagk-KrLNuXIQgiYf
  2. Didelididelidoo
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    Hey winedave, love this mod, but Im getting errors when generating LODs in the latest version of Dyndolod 3.0 (Alpha 52). Any advice?

    [Window Title]
    DynDOLOD
    [Main Instruction]
    Texture resolution 132x256 not a power of 2.
    [Content]
    Texture textures\landscape\trees\improvedsrg_pine04_alt.dds
    Used by meshes\dyndolod\lod\trees\gkbcyrodil3_539c9cd8passthru_lod.nif Treeswinedave.esp gkbcyrodil04 "GKB Cyrodil 04" [TREE:FE0BAA52]
    Help for this message
    [Exit DynDOLOD]
    [Footer]
    DynDOLOD FAQ | Support Forum | Copy message to clipboard
     
    1. winedave
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      Are you using the pinned thingy from europhoricknave?
      Cus I don't recognize the resolution at all
    2. Didelididelidoo
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      Nope, not using 3D trees at all, Im using Myrkvior...
      I will try reinstallning the mod and make a new LOD-generation with the latest Dyndolod Alpha-53. Ill report back to you after this, cheers!
    3. winedave
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      sorry that seems to be in there, something Kojak did that I was unaware of.
      here:
      https://mega.nz/file/yIcHxATT#8xDBpj1rpg8oLZk3HsLngAK2ddk9vmQBC8Jo_924Vbg
    4. Didelididelidoo
      Didelididelidoo
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      Oh, great, thanks a lot!!
    5. BrotherShamus
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      So... for us dumb folk... where exactly would I place the new file?
    6. winedave
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      Overwrite the old file with the same name in texture folder
    7. BrotherShamus
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      Thanks!
  3. ISEM12
    ISEM12
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    CAN I USE THIS MOD WITHOUT USING THE DYNDYLOD TOOL ? 
    1. winedave
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      YOU CAN BUT TREES WILL POP IN AND LODS WILL BE BROKEN
  4. hoangdai94
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    @winedave Thanks for this great mod, but does it works well with Traverse the Ulvenwald and Veydogolt - Extra Trees mod ?
  5. Bectile
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    Just found this mod because it was listed in the new RedBag Falkreath patch fomod.. so glad I did!!  Love the trees and the placement, I have been spending the last few hours fast travelling around checking for problems and have found none!

    Thank you for making my Skryim even more beautiful than it was before.  :)

    EDIT: Also, thank you for the DYNDOLOD instructions on the description page, I first ran it with my default settings and the LOD looked terrible, so I changed to match the screenshots and they are gorgeous!  :)
  6. cleme3387
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    Hey ! 

    I hope I'm not disturbing you.
    I just wanted to ask you where you could ask permission to use the Enderal trees ?
    I'm working on a tree mod and I was thinking about using some of the trees in this mod-game.
    I came across your mod and thought it would be easier to ask you. :)

    See you soon ! 
    Clemus
  7. ModdestGoober
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    hey bro how does your dyndolod look like that in the desc, mine has none of those feature and im thinking it might be another version? cause my options are very limited compared to yours
    1. winedave
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      did you click advanced?
    2. ModdestGoober
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      i am missing the mesh mask/ reference rule menu, i feel like its important but im not sure, and sorry to go even further but how do i get trees to be 3d at a farther distance, like OD far
  8. Murvel3000
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    Thanks for this. Is there a compatibility patch for Interesting Roads? I noticed some trees clip with objects in the terrain.
  9. goat9988
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    Love your mod!! Just got one question, is it support season of skyrim?
    Thanks really appericate your contribution:)
    1. Striker6600
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      From what I've briefly checked, it is working with SoS except the King Tree stays green in winter because I assume it doesn't have a winter variety?
    2. winedave
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      When i worked on this last there was no Seasons. Tho i made some pretty bad winter versions for some trees, kings trees included, so a patch could be made pretty easily for seasons
  10. pasaco2009
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    very good mod i like it a lot
    but I have a question
    I see this texture very dark?
    1. winedave
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      That's not from my mod :)
    2. pasaco2009
      pasaco2009
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      after your mod i installed this https://www.nexusmods.com/skyrimspecialedition/mods/70462
    3. winedave
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      Yeah so this comment should go on blubbos mod :)
      I have nothing to do with it just gave perms to blubbo :)
    4. pasaco2009
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      I already uninstalled that mod
      now just installed your mod looks better
  11. Vyxri
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    Hello, 
    It seems your personal messaging is disabled. I was hoping to obtain permission for asset use in an overhaul mod I'm working on. 
    I love the natural sway of these trees vs. the wavy water effect that others use to simulate winds. 
    May I use these in my mod, will full credit given, of course?
  12. Leandro0021
    Leandro0021
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    Needs a patch to The Great Village of Mixwater Mill SSE even in 50% less this tree persist *using Blubbos replace the appearance is different but de position is the same

    1. winedave
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      Looks pretty cool tbh
    2. Vyxri
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      Reminds me of living in the sticks back east.