Skyrim Special Edition
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Checometer

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13 comments

  1. checometer
    checometer
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    Sticky
    The full combat regen perks in SPERG work strangely and just give flat values to your base regen when in combat (Just over doubling it), so those don't work completely right with this mod, it's not too big a deal, but here is a picture if you want to change those values https://imgur.com/a/cIAbcmv, Stalwart Defender is for stamina, Concentration is for magicka.
  2. Peterstix123
    Peterstix123
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    Well tbh, removing the combat regen penalty kinda makes it unbalanced.
    1. checometer
      checometer
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      Well, I did say that in the description.
      There's optional files with 50%, 66% and 80% penalties, if that's what you want.
      And I tell you how to change them to whatever you want in the description too, so if you want to change it, it only takes about 1 minute.
    2. ketsup1227
      ketsup1227
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      But definitely makes the game more convenient. I don't want to have to invest in enchanting to make shiny gloves and shoes or chug a month's worth of potions so I can actually do more than handful of power attacks and spells in every combat encounter.
  3. ChocolateThunderNut
    ChocolateThunderNut
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    This mod pretty much does the work of 3 separate mods and can be turned into an esl. using vortex or SSEEdit, great mod! Endorsed.
  4. riwowio
    riwowio
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    What does fMagicSkillCostScale do? When does it scale?
    1. checometer
      checometer
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      >Removes NPC magicka cost reduction.
      Probably that, I don't remember
  5. beebophuckleberry
    beebophuckleberry
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    Great mod! Thanks!
  6. didehfus2003
    didehfus2003
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    It's a nice mod that makes me powerful. Thanks!
  7. cuzlow
    cuzlow
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    "Do you feel like resorting to suicide when a mage casts a ward for 3 minutes straight?"

    Installed just for this LOL.
    1. RFID
      RFID
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      That and they can cast limitless spells.
  8. RFID
    RFID
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    How does this affect potions that give passive regeneration rates?
    I also have another question, and I really have not put any attention into this, but are regeneration potions useless in combat if by what you are saying in the description is true about those regeneration rates coming to a halt?
    1. checometer
      checometer
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      Health regen is *practically* useless in combat because health has a 5 second delay after taking damage before it can regenerate and it's only 0.49%/s in combat.
      Potions will work the exact same way as they always have, just that there will be no delay after taking damage, making them always and actually useful.