I never play without this mod anymore. Everything works as it should... except one thing. Nobody can sleep in the master bed. I've been scouring Google for an hour looking for a fix... anyone know how I can get this working in xEdit?
Tetrol88 mentioned modifying the child beds to be follower beds, but I'm considering reducing the number of automaton NPCs wandering around the valley. The sheer number of them creeps me out--I think my brain keeps comparing it to The Forgotten City.
Problem: After assigning the role to the followers, they will always follow the routine of their role and will not work properly as a follower after we recruit them again.
Solution: 1. Demote them and recruit as followers again, or 2. Use SSEEdit to add condition "GetPlayerTeammate = 0" for those items under LostValley.esp -> Package.
P.S. Not fully tested the solution 2 yet and also not sure is this problem a bug or the author intends to design like this.
I really have fun with this mod.but when I add some masters to the esp,my game will be broken,and I have done the same thing to the another playerhome esp,my game never broken, I really want to know why?
For some reason I can't get a single follower to even follow me into LV at all, I leave LV and my followers are just standing outside. I go back in run around a little and still nothing. I advance time by waiting...still no one comes into the LV with me. I can recruit npc followers what ever. I even tried to use the summon spell from a follower and nothing. They never show up. I leave LV and within secs the follower I summoned spawns in.. I'm really confused.
Great Mod. I have ran into only 1 issue, My Bard won't sing. I have tried several.. I requested a mod like this a while ago. Thank you. I was wondering if it would be possible to add an apprentice blacksmith position and a few servant positions around the Keep.
139 comments
Going by the last updated date, will assume it's unsupported for AE, and that's where the bugs happened.
Hopefully someone gets a bug fixed version posted at some point.
Tetrol88 mentioned modifying the child beds to be follower beds, but I'm considering reducing the number of automaton NPCs wandering around the valley. The sheer number of them creeps me out--I think my brain keeps comparing it to The Forgotten City.
Solution:
1. Demote them and recruit as followers again, or
2. Use SSEEdit to add condition "GetPlayerTeammate = 0" for those items under LostValley.esp -> Package.
P.S. Not fully tested the solution 2 yet and also not sure is this problem a bug or the author intends to design like this.
I requested a mod like this a while ago. Thank you.
I was wondering if it would be possible to add an apprentice blacksmith position and a few servant positions around the Keep.
Awesome mod. GREAT JOB