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Maelwas

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Maelwas

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148 comments

  1. Greenmailman
    Greenmailman
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    • 2 kudos
    A mod like this has a lot of interesting potential. Imagine "A city for your followers" that actually houses all your followers.

    Vanilla and Mod Followers, sandboxing in your own "Whiterun" sized city in the middle of the map,
    with all your Pets, Companions, and Families in one area. Mods that allow Multiple Marriages and Extend Adoption Limits.

    Ideally it would function like when you build your own house but with more cost and much larger scale. Keeping it as small as you'd like, but with the availability to max out the city.

    I imagine being able to assign NCPs to each built house,
    (Example: the resulting couple from the Riverwood Love Triangle).
    Hell, imagine being able to assign such NPCs Adopted Children for them to care for.
    (Example: Riverwood Couple but with a Mod added Wood Elf Child).
    Why stop there? that NPC Family you've RP into your city needs a Pet.
    (Example: Lods dead and Meeko needs a home, Riverwood Couple have a home.)

    Throw in Small Store Stalls for NPCs to run the things you need.
    (Example: the food and jewelry stalls in Whiterun outside the inn).
    and a Smith like in Riften, a General Store, an Alchemist, whatever else. 

    Lets go the limit, build a spot for Odahviing to perch. Give him some lines to speak.
    Your mounts need a stable. Shadowmere doesn't wanna sit in the rain.

    Just think about it, it be rad. If your reading this, and you're The Hero We Deserve, 
    its a lot of work. good luck. and thank you.
    1. GamerMoma7613
      GamerMoma7613
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      Dude you should post this idea in a forum somewhere, I'd play it on every modlist!
  2. DirectorKane
    DirectorKane
    • supporter
    • 17 kudos
    This sounds awesome, but looks looks like it has bugs with keeping NPC's in place.

    Going by the last updated date, will assume it's unsupported for AE, and that's where the bugs happened.

    Hopefully someone gets a bug fixed version posted at some point.
    1. Swordman1er
      Swordman1er
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      • 3 kudos
      Yup, that'd be great if there was an update but looks like this mod is not supported anymore, and modder haven't posted anything since Jan'21.
    2. BrotherShamus
      BrotherShamus
      • supporter
      • 12 kudos
      Just curious as to what doesn't work in AE.  About to finalize my first AE mod list and was looking forward to adding this...
    3. BrotherShamus
      BrotherShamus
      • supporter
      • 12 kudos
      Just tested it and it seems to work fine in AE.  Needs to be cleaned in xEdit and I can't sleep in the master bed but... both were issues I had with SE as well.  I'm looking forward to populating it!

      edit:  I may have spoken too soon.  It does work but you need to physically walk NPCs into the Lost Valley.  If you assign them from anywhere else, they just kinda stand there.  Still a really cool idea.
  3. Xwraith75
    Xwraith75
    • member
    • 1 kudos
    Just fyi, this mod does conflict with the Clockwork SSE mod.
    1. celticcanuck
      celticcanuck
      • supporter
      • 0 kudos
      There's an off-site patch for this

      https://www.loverslab.com/files/file/19300-revs-clockwork-lost-valley-patch/
  4. OutlanderJoe
    OutlanderJoe
    • member
    • 0 kudos
    To anyone considering this mod

    I gave it a whirl today. 
    1. The Guardian is not messing around
    2. I was able to successfully use the auto sort master box
    3. I was able to assign a follower to the Mage house

    The mod for what i have tested seems to be working properly. 
  5. CintaoTR66
    CintaoTR66
    • supporter
    • 1 kudos
    Nemesis error for me and other bugs I see in this post + outdated -> DELETED
    1. BrotherShamus
      BrotherShamus
      • supporter
      • 12 kudos
      If you clean it wth xEdit, it actually works quite well.
  6. BrotherShamus
    BrotherShamus
    • supporter
    • 12 kudos
    So I've got the city full of people but I hired someone to be my bard (random NPC) and they never made it.  Does anyone know of a way I can get a new bard into the city?  Slim chance I know... just figured it wouldn't hurt to ask.
  7. BrotherShamus
    BrotherShamus
    • supporter
    • 12 kudos
    I never play without this mod anymore.  Everything works as it should... except one thing.  Nobody can sleep in the master bed.  I've been scouring Google for an hour looking for a fix... anyone know how I can get this working in xEdit?
  8. Fireemblem88
    Fireemblem88
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    Has anyone tried editing this using sseedit?  

    Tetrol88 mentioned modifying the child beds to be follower beds, but I'm considering reducing the number of automaton NPCs wandering around the valley.  The sheer number of them creeps me out--I think my brain keeps comparing it to The Forgotten City.
  9. solok1998
    solok1998
    • member
    • 16 kudos
    Problem: After assigning the role to the followers, they will always follow the routine of their role and will not work properly as a follower after we recruit them again.

    Solution:
    1. Demote them and recruit as followers again, or
    2. Use SSEEdit to add condition "GetPlayerTeammate = 0" for those items under LostValley.esp -> Package.

    P.S. Not fully tested the solution 2 yet and also not sure is this problem a bug or the author intends to design like this.
  10. bpf44285312
    bpf44285312
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    I really have fun with this mod.but when I add some masters to the esp,my game will be broken,and I have done the same thing to the another playerhome esp,my game never broken, I really want to know why?