The patch is working, but Summermyst enchants on enemy equipment don't generate names like "Iron Sword of Tyranny". Just iron sword with an enchant. Vanilla enchants names appear normally.
Is it normal or I did something wrong?
EDIT: Found answer in Wintermyst parch description. It is normal indeed.
Vortex is telling me that this match doesn't have it's master, however I 100% have Summermyst installed. Is this patch only compatible with a certain version? Why is it not finding the master in Vortex, but LOOT says the file works just fine?
When using this mod and switched to "Less Leveled Loot" the settings seem way off. I fiddled with the numbers multiple times, saved, reloaded, and I was getting like all legendary, knives were breaking, it was extremely frustrating. Uninstalled this patch and set everything back to default, no Less Leveled Lists, and the mod has been working great again. I wish there was an option to use this patch without enabling "Less Leveled Loot" as again it seems to make the numbers way less predictable and stable.
Well to my understanding if there is no masters added when saving records in FormID List will be just to that specific load order when making patch. For example if I load patch at index 1A, the records from patch will be form load order when patch will be at 05 resulting in error because at my load order on index 05 is other mod or none. No to mention adding master after making patch will not fix it I think ( after all I tried...), but on the other hand I don't have that much experience fiddling with mods... Over all solution is simple patiently wait for Phenom to have look at it and be thankful for his and other authors work.
Also quick note if you want to convert oldrim version you need to give all master files that are not .esm (in this case summermysts and loot°radations .esp an esm flag through xedit or wryebash) before saving patch with SSE CK.
Oh boy! I made a boo-boo. Just goes to show working tired isn't a good idea. Anyway its rectified now with v4.1 of the file download. I have removed the main file. Thanks for pointing it out mate
Thank you for your and others hard work. Remember to take care of yourself and rest properly. We want mod authors to be rested, full of energy and creative :)
Relax. You don't have to tag them as ESM but just have to tag them. I uploaded v4.1 of the file which rectifies this issue. Apologies for the inconvenience caused on my part. I feel sheepish
No apologies required mate The darn esp didn't pick the records the first time. If you guys hadn't pointed it out, I might have not noticed it till much later and my fix would have been delayed. So thanks
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Loot and Degradation SE:
https://www.nexusmods.com/skyrimspecialedition/mods/21744?tab=posts&BH=0
Wintermyst Patch - Loot and Degradation SE
https://www.nexusmods.com/skyrimspecialedition/mods/21790?tab=description
As for why it is a separate mod, that's because it's by a different author so I don't know if its right to merge them.
Is it normal or I did something wrong?
EDIT: Found answer in Wintermyst parch description. It is normal indeed.
The patch is functionally the same as the latest version on Oldrim Nexus
Also quick note if you want to convert oldrim version you need to give all master files that are not .esm (in this case summermysts and loot°radations .esp an esm flag through xedit or wryebash) before saving patch with SSE CK.
https://i.imgur.com/BK3i6sJ.jpg
The darn esp didn't pick the records the first time. If you guys hadn't pointed it out, I might have not noticed it till much later and my fix would have been delayed. So thanks