Can't be used with Ancient Pottery, a model change maybe? Never had two texture mods not create a nexus rule where I can overwrite to decide priority. If both are installed your disappears :/ If anyone has an idea let me know :)
1. download and install Bethesda Archive Extractor: https://www.nexusmods.com/fallout4/mods/78 2. find and extract this file from the game's root Data folder: Skyrim Special Edition\Data\Skyrim - Meshes0.bsa 3. find this mesh in the folder structure you've just extracted: meshes\dlc02\clutter\dlc2darkelfurn01.nif 4. if MO2 user add this folder structure along with the nif to either ElSopa's mod filetree or create a new empty mod: meshes\dlc02\clutter\dlc2darkelfurn01.nif 5. once activated and loaded with higher priority than Mathy79's Ancient Pottery you should see these models in game (provided that nothing else is overwriting neither the extracted mesh nor ElSopa's texture)
These are gorgeous, I've used them before but I decided to open them up in photoshop to add more saturation (to better match my current setup) and the quality is just great. 10/10, they edit well for a noob photoshop-er too!
Love all of your work. Truly talented! As said on Organic Burial Urns, I was simply blown away with these in Oldrim and I will be again now in SSE. Thank you, endorsed!
On another note, any future roadmaps? Would love to see your take on trees. Only major changers are 4k Aspen, 3d tree(super GPU hungry), and flora overhaul(which doesn't seem optimized for SSE)
I've been looking some Whiterun textures, but I dont know, Im about to release a retexture of some skull with glow eyes from some quest I dont remember, that apparently no one retextured. About trees, the most polular its amazing enough, not sure if I coul make something better but I might give it a try. I'd also like to do some big landscape retexture project even with parallax support, but I didnt checked anything yet.
Hi ElSopa, if you look for landscape work opportunities, please notice that there is not much around for Solstheim ground textures in volcanic grey ash for SSE. Of course that would have to include all textures corresponding with these ground textures like basalt columns, trash etc ... .
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And I think there is a shader that is not activated that would make these urns glossy-wet looking under the rain with ENB. Can someone confirm?
2. find and extract this file from the game's root Data folder: Skyrim Special Edition\Data\Skyrim - Meshes0.bsa
3. find this mesh in the folder structure you've just extracted: meshes\dlc02\clutter\dlc2darkelfurn01.nif
4. if MO2 user add this folder structure along with the nif to either ElSopa's mod filetree or create a new empty mod:
meshes\dlc02\clutter\dlc2darkelfurn01.nif
5. once activated and loaded with higher priority than Mathy79's Ancient Pottery you should see these models in game (provided that nothing else is overwriting neither the extracted mesh nor ElSopa's texture)
10/10
About trees, the most polular its amazing enough, not sure if I coul make something better but I might give it a try.
I'd also like to do some big landscape retexture project even with parallax support, but I didnt checked anything yet.