Skyrim Special Edition
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Saecan

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Saecan

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26 comments

  1. Meilnileu
    Meilnileu
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    Hello! i don't know if this mod is supported still but i'm having trouble getting it to work, 100% due to user error. lol
    Ive installed the comparability via nmm and the start the game and hit "`" and type help faster destruction leveling but the from id options don't show. i get : usage: help <matchstring> <filter> etc etc. not sure what im doing wrong tbh, any help is appreciated.\


    edit: tried it one more time right after typing this and did it right lol  .. thanks for the great mod! 10/10. is a new start required for this mod ? and if not and i restart anyway, do i need to add the mod again via tilde menu?
    1. Saecan
      Saecan
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      Hey! Glad you like the mod, and glad you were able to get it installed in the end. To answer your questions, a new start should not be necessary, you should be able to add the mod at any time. And yes, the compatibility version that you're using creates a new perk that you add through the console to your character, so you need to add that perk any time you make a new character when using the compatibility version. Anyone using the normal (non-compatibility) version of this mod does not need to do anything for new characters, just install the mod once like any mod.
    2. Zeldamonfallsbound
      Zeldamonfallsbound
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      I got the same error. How did you type it in? I copy-pasted the exact text from the mod description and it didn't work.
  2. uedftus
    uedftus
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    i know this is an old one but i have an issue. skyrim has always acted weird after i use any console command, anything from coc to tcl, etc. By weird I mean it will start crashing to desktop out of no where. It requires a brand new game and never entering any commands for it to be stable again. Call me crazy but it's always been this way for me. SO..... I cannot use this mod because it wants me to use console. is there another way to do this? why can't it be a simple esp? Thank you
  3. VirtuousWanderer
    VirtuousWanderer
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    gotta say this mod was kind of a life-saver for the build i am working on. before i found it i was busy fireballing a horse for several hours. 
    1. Saecan
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      Thanks for the nice comment! Glad you like the mod!
  4. Andal00
    Andal00
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    Hey, i just saw that mod and i believe that mod is all i need about leveling destruction. I'm also using Ordinator and tried compability patch but i have a question. Do i need to use only compability patch or both mod itself and compability patch? Im asking this because i tried to use both, ordinator destruction path gone. I tried only compability and added console command, mod doesn't work. Can you help me out?

    Edit: Don't know how but somehow mod fixed itself. Only using compability patch and now its working perfectly! Thanks for mod.
  5. whitebird123
    whitebird123
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    Hello man, i like your mods and if you are still making mods, would you consider making one for conjuration magic? As a fan of that school of magic i have some ideas for improvement if you are interested.

    -Conjuration tree perks modified. a) to as you progress to give you more summon limit per perk (plz dont put 1 summon per perk, but 3 or 4) i know it might not be balanced but makes the game more interesting and fun. ( many add only in the Twin Souls the no limit which takes time). b) Perks that buff ALL your summons and make them stronger. c) Summons that level with the player leveland get a (bit based on how much the buffs from the perks add stats) more stronger so they can be useful in late game. Oh and if you can make the summons not to block your path every single time but to step aside in small areas so playing the game isnt tiring and annoying.

    - Summon Spells. As you have already noticed the vanilla summons are weak and numbered. I would suggest if you could add from Soldiers, bandits, draugrs, animals (both versions like saber cat and Frost), Dragons (plz Dragons are necessary) like frost and fire,legendary and elder, big ones and small ones that can help in different situations but not to attack friendly or npc neutrals but only enemies. There arent any mod in SE that add dragon spells, Skeletons, familiars,Giants(if you can frost too),Werewolves and Werebears,Vampires and lords, Ghosts,mages and conjurers. Automatons if i say it right...,Summon spell Giant Versions of animals,that are more powerful than the normal ones but must be casted in large areas... The Mana requirement i leave it in your judgement but plz dont make them to require alot of mana than normal and plz make them last longer like 120 seconds and if you can and some thrall versions.( the mana problem your mod makes it better :)) This idea i posted it on another profile of a great modder as a request. Have a nic day and thank you for your time.
  6. StarSky57
    StarSky57
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    Already love your mod. It´s perfect for my next character who is going to be a pure mage. I use most of your other mods and haven´t been disapointed once and i have to ask if you would consider making a mod that improves the magic damage?
  7. frangoninja
    frangoninja
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    I know it old, but can you make a version of this mod but for oldrim? I was so happy to see that this kind of mod exist, but then my heart broke when i saw it for SE only

    Or is it possible to use this mod on odrim as well?
  8. Crankbait4
    Crankbait4
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    is this compatible with ordinator
    1. Saecan
      Saecan
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      I see you're new to the Nexus, so welcome! It's generally a good idea to first look at mod descriptions and prior posts before posting a question. There is a section under the Description tab that is devoted to compatibility. For the default version of the mod: "Any mods that alter the Destruction perk tree will be incompatible. This includes Ordinator and other perk overhauls." BUT I made an alternate compatibility version that is compatible with everything. You can find it under the Files tab.
  9. wolfhunter874
    wolfhunter874
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    Gotta hand it to you, Saecan...no fomod but by God you put variables up for different rates (was wondering why there were 7 files). Thanks for the mod and it's choices, be back to endorse in a bit.
  10. ChasingTheDragon
    ChasingTheDragon
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    ALL skills level slower the higher they are, not just Destruction.

    Just use a skill uncapper and modify how quickly you level up with destruction (or any skill, for that matter).
    1. Saecan
      Saecan
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      Yes, all skills level slower when they get up to higher levels. Other skills DO NOT level slower on higher DIFFICULTY SETTINGS. Destruction does.

      And yes, you can absolutely use another mod that lets you tweak all of the skill leveling rates yourself, but they all require SKSE. This mod does not require SKSE, and I created it for people who, like me, don't use SKSE right now, or just want a smaller, simpler solution.