Also check out: Bent Pines II Tip: If a tree is somewhat bigger (most are) and obstructing a quest giver or item somehow, go into the console, click the tree and enter disable. This will remove the tree from that location, you can enter Enable to enable it again (unless you clicked something else while in the console, then it won't work!)
Notable Optional downloads DynDOLOD 3 Alpha 3D LOD For generating very detailed and beautiful 3D LOD's with Dyndolod 3 alpha. Please read up what you need apart from this file. Forums - Step Modifications | Change The Game is a great place to get started, GamerPoets - YouTube is a great channel too. Pregenerated 3D LODs for latest SFOLike the title suggests this is already generated 3D LODs for your SFO install so no need to read up about 3D LOD generation at all. Though i will say it has many advantages to know how to use DynDOLOD 3 Alpha, not just for SFO but for other mods as well. This file is huge because it contains the entire landscape generated in high detail! 3D LOD's makes an incredible difference so i do suggest using either of these two files. 3D LOD's kindly provided by z929669 !
I can't remember if I posted this here before so sorry if I did; I just wanted to report that SFO actually works great with Seasons of Skyrim (Turn of the Seasons) installed, at least for me! I can highly recommend it to people who want to try it out! Even without the .ini file for Seasons, the trees match the seasons. I think Turn of the Seasons does that automatically. It looks especially good in the area around Falkreath where the pines get replaced by the really heavy snow tundra pines, it makes the whole area look completely different, like a really hard winter, much better than the same area with any other flora/tree overhauls. I didn't notice any really huge performance impacts there either. And I really have the opposite of a NASA build PC (potato power here).
I have not played through EVERY season in every single area yet and there might be things (glitches, wrong trees idk whatnot) I missed but this tree / flora overhaul is the best for me when it comes to Seasons of Skyrim, personally. I use it together with Seasonal Landscapes which is an amazing grass mod when it comes to seasons and they work very well together (had to tweak performance a bit, SL was quite heavy tbf).
I should note that I'm using Turn of the Seasons. Which is probably what makes SFO work with Seasons of Skyrim so well. BUT I tried TotS with several other flora mods and it only looked this good when being used with Vurts SFO. So maybe it doesn't even need .ini tweaks :P Maybe I upload some screenshots below this post later.
I've tried this, happy little trees, and wild lands, and ended up coming back to this one. Wild lands, although gorgeous, sent my fps to oblivion even with the 2k option, while happy little trees wasn't bad either--I just couldn't stand the 2D braches on the lower part of HLT trees. This one is my favorite now, no drastic fps impact, while still looking nice. Nice work.
is there a way to remove SPECIFICALLY the tundra grass textures? They give me a little eye strain and I wanna replace them with textures from another mod but I can't get it to override properly?
you could replace the meshes of the tundra to whatever you prefer, as long as they have the same naming. you can look in the construction set and from there figure out which land textures of the tundra spawns which meshes. but overall, it's not exactly what i would say easy but it's absolutely doable.
Your mod is my salvation in the pursuit of making Skyrim beautiful. I ran around the area and noticed a drop in fps by 5-10 only in the area where there is a dense forest (in particular around Falkreath)
I remember downloading this a while back, but had to uninstall due to my graphics card, or lack thereof (integrated one) not being able to handle it w/o running like OG Skyrim.
Just tossed in a GTX 4060 (as Skyrim/Oblivion/DDDA are pretty much the only games I play on PC, so I didn't need much) and is now a staple in my mod list. I love how it pairs with Cathedral Landscapes (SFO overwrites whatever it needs to) and how some grass tex from CL melds in with SFO without looking out of place.
Add that there are the pre generated lods (I have no idea what I was doing wrong with dyndolod, but trees still appeared out of nowhere when close to me) that thus far have loaded where they should and I am in Sovngarde
Where should this be in load order? I have it installed and running and it really doesn't look like it does anything, also should it be in the mcm? (it's not, for me)
you can give it highest priority if you want, if you think you have other stuff that is overriding it (sounds like it). MCM, no i'm not entirely sure what that is (haven't modded the game in ages) but no, i dont think it should be there, at least its not something i've made it work with. it's just a graphical replacer.
3408 comments
Bent Pines II
Tip: If a tree is somewhat bigger (most are) and obstructing a quest giver or item somehow, go into the console, click the tree and enter disable. This will remove the tree from that location, you can enter Enable to enable it again (unless you clicked something else while in the console, then it won't work!)
Notable Optional downloads
DynDOLOD 3 Alpha 3D LOD For generating very detailed and beautiful 3D LOD's with Dyndolod 3 alpha. Please read up what you need apart from this file. Forums - Step Modifications | Change The Game is a great place to get started, GamerPoets - YouTube is a great channel too.
Pregenerated 3D LODs for latest SFO Like the title suggests this is already generated 3D LODs for your SFO install so no need to read up about 3D LOD generation at all. Though i will say it has many advantages to know how to use DynDOLOD 3 Alpha, not just for SFO but for other mods as well. This file is huge because it contains the entire landscape generated in high detail!
3D LOD's makes an incredible difference so i do suggest using either of these two files. 3D LOD's kindly provided by z929669 !
Vurt_NexusMods - YouTube
It looks especially good in the area around Falkreath where the pines get replaced by the really heavy snow tundra pines, it makes the whole area look completely different, like a really hard winter, much better than the same area with any other flora/tree overhauls. I didn't notice any really huge performance impacts there either. And I really have the opposite of a NASA build PC (potato power here).
I have not played through EVERY season in every single area yet and there might be things (glitches, wrong trees idk whatnot) I missed but this tree / flora overhaul is the best for me when it comes to Seasons of Skyrim, personally. I use it together with Seasonal Landscapes which is an amazing grass mod when it comes to seasons and they work very well together (had to tweak performance a bit, SL was quite heavy tbf).
I should note that I'm using Turn of the Seasons. Which is probably what makes SFO work with Seasons of Skyrim so well. BUT I tried TotS with several other flora mods and it only looked this good when being used with Vurts SFO. So maybe it doesn't even need .ini tweaks :P
Maybe I upload some screenshots below this post later.
overriding, nah, not sure that works.
Your mod is my salvation in the pursuit of making Skyrim beautiful. I ran around the area and noticed a drop in fps by 5-10 only in the area where there is a dense forest (in particular around Falkreath)
Grass will disappear at a certain length, like always.
iMinGrassSize=XX
20 is what i use in the .ini.
Just tossed in a GTX 4060 (as Skyrim/Oblivion/DDDA are pretty much the only games I play on PC, so I didn't need much) and is now a staple in my mod list. I love how it pairs with Cathedral Landscapes (SFO overwrites whatever it needs to) and how some grass tex from CL melds in with SFO without looking out of place.
Add that there are the pre generated lods (I have no idea what I was doing wrong with dyndolod, but trees still appeared out of nowhere when close to me) that thus far have loaded where they should and I am in Sovngarde