Super useful for transfering mo2 instances to handheld devices, this is a prime use-case, for transferring a wabbajack list for example over to a handheld.
Using it on a Morrowind list right now to transfer it over to my OpenMW on my RP5 and it's amazing and saved me a hassle. Thanks Author all these years later!
I don't get why this mod was even released, since it defeats the purpose of MO with the virtual file system, dumping everything in the data folder anyway. Just use NMM or whatever instead then if you want faster loading times. Or you can just install MO on a SD drive instead and it will load much faster.
You may think of it like "compilation" or "production build" for better performance (loading times), while still benefit from MO2 modularity. I use this script to make final builds and pack all files to BSA's, because streaming archives are much better for performance and reduce all that micro-shutter (because of slow file access)
Not everybody is a tinkerer like us, Shiva. Some people build a mod load order and stick to it. Yah, I don't understand it either but, like the platypus, it shouldn't exist yet does :)
Think about it, as it is most of the time I don't even have enough time to read Chesko's Load Based Loading Screens - which is a shame because it's an excellent mod. What exactly are people running this game on that they worry about load times - a computer powered by a Maytag vacuum cleaner?
Personally, there is no way I'd give up the abiltity with 1 click of the button to switch over to completely pristine SSE installation to troubleshoot and/or test mods - all the while being able switch back with 1 mouse click and play my "production" load.
This is very useful for people who use the Steam Deck, for example, who don't need to do a million things just to have MO2 working in a totally limited way. Several handhelds will now come with SteamOS and will go through this process if they want to use mods in Skyrim. It's also a great way for you to finalize your modlist and actually play the game lol
Just stumbled across this. You my friend have just solved a problem I've been spending days trying to come up with a solution for.
Now, I can build a modlist in MO2, and then export + deploy it to my Steam Deck without having to mess with other tools and Proton messiness. I can also now send modlists to my less technically-inclined friends who don't want to deal with extra programs.
For those like me who have a bunch of unchecked mods you can modify the script reversemodlist like that for /F "EOL=- delims=" %%a in (modlist.txt) do (instead of for /F "delims=" %%a in (modlist.txt) do (
This is great and exactly what I've been looking for! I actually stopped using MO2 because of lag I was getting with a SUPER heavy mod-list (yeah, 700-800-some mods) using MO2 that I do not get when I run Skyrim straight up. I really like the use of MO2 for preparing and testing my LO but was annoyed by the lag of running everything through the VFS.
Now I can use MO2 while working on my LO and use THIS mod when I'm satisfied with the results and ready to play.
I'm asking because I need exactly this functionality to send my copy of Stalker Anomaly to my (technically illiterate) friends, so they can simply open the runtime and play without the faffing of installing and configuring the game with MO2.
I have multiple machines, one in the office where I am fine clicking things if I must, the other is in the bedroom where I launch Big Picture exclusively and control with the controller only. Yes you can make shortcuts for SKSE and this and that. The VFS is cool, but let's be honest, at the end of the day using MO2 is a bit of a hassle, and at the end of the day it is not really portable. This approach totally nails my use case. Now I can do all of the hassle-y stuff on the machine where I don't mind sitting and clicking, and then transfer it over to the machine where I do. Author, I appreciate you. Haters saying it's pointless, think outside the box.
What do I do with the reversemodlist? My mods are loaded in a completely opposite direction. And since I forgot to back it up, I got all my files screwed up.
43 comments
Using it on a Morrowind list right now to transfer it over to my OpenMW on my RP5 and it's amazing and saved me a hassle. Thanks Author all these years later!
What do you mean by "done" modding?
lmao. Modding never ends ofc.
Yah, I don't understand it either but, like the platypus, it shouldn't exist yet does :)
Personally, there is no way I'd give up the abiltity with 1 click of the button to switch over to completely pristine SSE installation to troubleshoot and/or test mods - all the while being able switch back with 1 mouse click and play my "production" load.
Now, I can build a modlist in MO2, and then export + deploy it to my Steam Deck without having to mess with other tools and Proton messiness. I can also now send modlists to my less technically-inclined friends who don't want to deal with extra programs.
for /F "EOL=- delims=" %%a in (modlist.txt) do (
instead offor /F "delims=" %%a in (modlist.txt) do (
Now I can use MO2 while working on my LO and use THIS mod when I'm satisfied with the results and ready to play.
Thanks so much for this!
I'm asking because I need exactly this functionality to send my copy of Stalker Anomaly to my (technically illiterate) friends, so they can simply open the runtime and play without the faffing of installing and configuring the game with MO2.
I have multiple machines, one in the office where I am fine clicking things if I must, the other is in the bedroom where I launch Big Picture exclusively and control with the controller only.
Yes you can make shortcuts for SKSE and this and that.
The VFS is cool, but let's be honest, at the end of the day using MO2 is a bit of a hassle, and at the end of the day it is not really portable.
This approach totally nails my use case. Now I can do all of the hassle-y stuff on the machine where I don't mind sitting and clicking, and then transfer it over to the machine where I do.
Author, I appreciate you.
Haters saying it's pointless, think outside the box.