way worse than expectet just take every good point from the discription but ingame it will be done in the worst way possible
e.g. nerelia the mage we have to resuce doesnt even have a single thing to say to the story the only interatcion with her is to take her as a folllower thats it
and the loot is op af there are just lying some daedric artefacts around or weapons with a value of 1.000.000+ DONT INSTALL
Alright, so after playing for a bit I'm sorry to say that I'm really disappointed in this mod. I was so excited to finally play it after mods like Darkend, Vigilant, Clockwork etc... I did however expect more. The gameplay in itself is alright, but the Death Mountain dungeons were a joke. They are pretty much carbon copies of vanilla dungeons. Literally each dungeon I crossed was a vanilla dungeon. There weren't even enough changes to tell them apart from vanilla ones. In a mod where exploring dungeons and new locations is pretty much the core gameplay, just copying vanilla dungeons is very lazy und uncreative. I stopped playing this mod after exploring the first 5 or 6 dungeons, which as I said, were carbon copies of vanilla dungeons. Very boring and unexciting.
I guess I'll skip this mod and play Glenmoril and Unslaad instead. Too bad, really. This mod looked very promising at the beginning.
found a slight compatibility issue with the main game, related to the Skeletal Dragon under Labyrinthian. As there is no "Bug" tab, I'll place it here. You've edited the NPC 0009192C for some reason, changing it from protected to essential and not aggressive anymore.
It's still possible to cross the area (it's even easier, actually), but anyone unaware of this change might attack the dragon and start a neverending battle, because the skeletal dragon cannot be killed anymore - just "knocked-down" for awhile.
For the players facing this issue, some alternatives:
Don't do the Staff of Magnus questline with this mod installed
Don't attack the skeletal dragon under Labyrinthian - just the other skeletons
Lol, am I supposed to fight 35 lvl 100 skeletons outside the flying castle? Because I just did, and it was not fun at all. And I'm playing on Master difficulty. It was really... Tedious. Or is that a known conflict with another mod? I remember having a similar issue in Labyrinthian, where instead of one skeletal dragon, I had to fight 15 lvl 50 dragons. All of them cramped in that one chamber, lol. Never had any such issues before. Really strange.
Ran the plugin thro SSedit cleaning and it picked up 9 deleted navmesh that will cause ctd
Here are the IDs:
Skipping: [NAVM:000EBEB2] (in GRUP Cell Temporary Children of [CELL:000094AD] (in Tamriel "Skyrim" [WRLD:0000003C] at -18,8)) Skipping: [NAVM:000EBEA1] (in GRUP Cell Temporary Children of [CELL:000094CE] (in Tamriel "Skyrim" [WRLD:0000003C] at -18,7)) Skipping: [NAVM:0010168C] (in GRUP Cell Temporary Children of [CELL:0000BABF] (in Tamriel "Skyrim" [WRLD:0000003C] at 43,-8)) Skipping: [NAVM:0010168B] (in GRUP Cell Temporary Children of [CELL:0000BABF] (in Tamriel "Skyrim" [WRLD:0000003C] at 43,-8)) Skipping: [NAVM:0010168A] (in GRUP Cell Temporary Children of [CELL:0000BABF] (in Tamriel "Skyrim" [WRLD:0000003C] at 43,-8)) Skipping: [NAVM:00101680] (in GRUP Cell Temporary Children of [CELL:0000BABF] (in Tamriel "Skyrim" [WRLD:0000003C] at 43,-8)) Skipping: [NAVM:00017E2C] (in GRUP Cell Temporary Children of [CELL:0000BA9E] (in Tamriel "Skyrim" [WRLD:0000003C] at 43,-7)) Skipping: [NAVM:000182BF] (in GRUP Cell Temporary Children of [CELL:0000BA7D] (in Tamriel "Skyrim" [WRLD:0000003C] at 43,-6)) Skipping: [NAVM:000180F3] (in GRUP Cell Temporary Children of [CELL:0000BA7D] (in Tamriel "Skyrim" [WRLD:0000003C] at 43,-6))
Attempting to enter Lord Garnard Throne gives me an instant CTD. At first I thought it was my crazy load-out (1,000 followers anyone?) but I confirmed this was a problem using a minimal load-out and COCing directly to the cell in question.
Also looks like the mod could use a clean via TESEdit.
The German3.0 version is fine, tested complete. The English only is translation. I'll have a look in the English tomorrow, in between youmay download the German and replace the esp. Also, SSEDit already done. Checked again, no issue, it is same as the German version. Youmay hav used the former version or nit deleted that correctly before you installed the 3.0
Sorry, forget to mention this was the extreme version 2. I can switch to light version 3 (hopefully that won't mess up my game or I will have to start from an earlier save). Are there any plans to release extreme version 3?
any 2.x version is with CTD somewhere. The 3.0 is the complete tested one and free of issues. Switch from Extreme 2 to lLight v3.0 is w/o any problem. Simply uninstall the former version complete and install the 3.0 new and continue playing with your save files (The difference between Extreme and Light is only the point that the Extreme does not have two strong weapons which are in the Light. That's all..
the mod look cool and all but there is not explanation where to go to start not even in the description so i need to watch some crappy "walkthrough" to see how to start and yet no marker no nothing i got a key that open nothing... saw the floating island this is the first time i see a big modpack and uninstalling it .... and yeah i feel sad-also half of it is german i think
41 comments
Der_Todesberg 2 Handbuch v 2
https://www.nexusmods.com/skyrimspecialedition/mods/21594?tab=files
(I'll give you my .odt (Open Office) files)
just take every good point from the discription but ingame it will be done in the worst way possible
e.g. nerelia the mage we have to resuce doesnt even have a single thing to say to the story the only interatcion with her is to take her as a folllower thats it
and the loot is op af there are just lying some daedric artefacts around or weapons with a value of 1.000.000+
DONT INSTALL
I guess I'll skip this mod and play Glenmoril and Unslaad instead. Too bad, really. This mod looked very promising at the beginning.
found a slight compatibility issue with the main game, related to the Skeletal Dragon under Labyrinthian. As there is no "Bug" tab, I'll place it here. You've edited the NPC 0009192C for some reason, changing it from protected to essential and not aggressive anymore.
It's still possible to cross the area (it's even easier, actually), but anyone unaware of this change might attack the dragon and start a neverending battle, because the skeletal dragon cannot be killed anymore - just "knocked-down" for awhile.
For the players facing this issue, some alternatives:
setessencial 0009192C 0
Here are the IDs:
Skipping: [NAVM:000EBEB2] (in GRUP Cell Temporary Children of [CELL:000094AD] (in Tamriel "Skyrim" [WRLD:0000003C] at -18,8))
Skipping: [NAVM:000EBEA1] (in GRUP Cell Temporary Children of [CELL:000094CE] (in Tamriel "Skyrim" [WRLD:0000003C] at -18,7))
Skipping: [NAVM:0010168C] (in GRUP Cell Temporary Children of [CELL:0000BABF] (in Tamriel "Skyrim" [WRLD:0000003C] at 43,-8))
Skipping: [NAVM:0010168B] (in GRUP Cell Temporary Children of [CELL:0000BABF] (in Tamriel "Skyrim" [WRLD:0000003C] at 43,-8))
Skipping: [NAVM:0010168A] (in GRUP Cell Temporary Children of [CELL:0000BABF] (in Tamriel "Skyrim" [WRLD:0000003C] at 43,-8))
Skipping: [NAVM:00101680] (in GRUP Cell Temporary Children of [CELL:0000BABF] (in Tamriel "Skyrim" [WRLD:0000003C] at 43,-8))
Skipping: [NAVM:00017E2C] (in GRUP Cell Temporary Children of [CELL:0000BA9E] (in Tamriel "Skyrim" [WRLD:0000003C] at 43,-7))
Skipping: [NAVM:000182BF] (in GRUP Cell Temporary Children of [CELL:0000BA7D] (in Tamriel "Skyrim" [WRLD:0000003C] at 43,-6))
Skipping: [NAVM:000180F3] (in GRUP Cell Temporary Children of [CELL:0000BA7D] (in Tamriel "Skyrim" [WRLD:0000003C] at 43,-6))
Also looks like the mod could use a clean via TESEdit.
Checked again, no issue, it is same as the German version. Youmay hav used the former version or nit deleted that correctly before you installed the 3.0
Switch from Extreme 2 to lLight v3.0 is w/o any problem. Simply uninstall the former version complete and install the 3.0 new and continue playing with your save files (The difference between Extreme and Light is only the point that the Extreme does not have two strong weapons which are in the Light. That's all..
i got a key that open nothing... saw the floating island
this is the first time i see a big modpack and uninstalling it ....
and yeah i feel sad-also half of it is german i think
Sir, do you expect a serious answer?
Installation did cause delete of sav?
and Christmas is Easter Eggs time and the Earth is plain, not a ball.