A simple change to Harkon's Sword to make it a little stronger, while not making it too OP. I bumped the base damage up to 11, in order to match the Blades Sword. Also I increased the swing speed to 1.1 instead of the normal 1.0. The base critical damage is now 6 (was 4). Lastly, The enchantment now absorbs 20 Health, Magicka, and Stamina.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
A couple of minor changes to Harkon's Sword to make it a little more viable while also not making it completely OP. I found that a base damage of 8 is really bad, especially at higher levels. The enchantment, also wasn't particularly effective against higher level enemy's. The swing speed was improved a tiny bit just to make the dps and enchantment slightly more effective. Now it will absorb 20 Health, Stamina, and Magicka per hit, plus it now does 11 base damage, and the base critical damage is now 6 instead of 4. So it actually has a bit of a punch. As of v1.2 the sword now has a base value of 2000, because it is a truly unique weapon, with a truly unique enchantment, so it should be damn near priceless. The base magicka cost of the enchantment per hit has been lowered to 110 (base model was 127).